inspect-glb

inspect-glb is a skill for Claude Code, Codex from playcanvas/create-playcanvas. It costs 39 tokens per session (446 once invoked), scanned A, original, MIT.

A bundled offline inspector for examining GLB files, a 3D model format, before using them in PlayCanvas.

In plain words
What is it for?
It helps choose transforms and animation names, compare rigs, inspect characters or other assets, and detect cases that require a runtime check.
Why use it?
It reveals model dimensions, pivot and floor offsets, animations, joints, hierarchy, and whether bounds may change during animation.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps choose transforms and animation names, compare rigs, inspect characters or other assets, and detect cases that require a runtime check.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/playcanvas/create-playcanvas/inspect-glb
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add playcanvas/create-playcanvas --skill inspect-glb
Clone the repo
git clone --depth 1 https://github.com/playcanvas/create-playcanvas

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for inspect-glb

README.md
[![agentmods](https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/inspect-glb/github.svg)](https://agentmods.dev/skills/playcanvas/create-playcanvas/inspect-glb)
Your own site
<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/inspect-glb"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/inspect-glb/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for inspect-glb

Your own site · 80×15
<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/inspect-glb"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/inspect-glb.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 446 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium MCP Rug Pull · line 81
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.00446
Opus 5.5 $0.00016 $0.00178
Sonnet 5.5 $0.00008 $0.00089
Haiku 4.5 $0.00004 $0.00045

Measured 24d ago against content hash 151fa81f304e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

inspect-glb scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 24d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/inspect.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/inspect-glb/SKILL.md · 41 lines

What it actually says

Inspect GLBs

Resolve scripts/inspect.mjs relative to this skill and run it before choosing transforms or animation names. Shortlist files; do not dump a whole asset pack into context.

node <skill-directory>/scripts/inspect.mjs public/models/*.glb

Read the output

  • dims, center, and groundOffset give the uniform scale input, the pivot offset, and the Y seat. Non-zero center.x or center.z means the model does not sit on its root.
  • boundsSource: trust bounds for placement only when it is vertices. accessor-minmax can over-estimate rotated nodes by up to 41 percent; incomplete or null means do not calibrate. boundsNotes gives the cause.
  • boundsPose: static and default-morph are the authored pose; bind is the skinned rest pose.
  • requiresRuntimeCheck flags morphs, skins, or partial decoding; confirm extents in the app.
  • nodePaths, clips, joints, and animationTargets feed configure-animation.

Bounds cannot prove facing. Confirm it in the running app and record the yaw with calibrate-model. Runtime meshInstance.aabb expands conservatively for morphs, so place static models from inspected bounds.

Compressed files

The inspector decodes plain, interleaved, quantized, and sparse buffers. For Draco, Meshopt, or external buffers, inspect a lossless scratch copy; do not use optimize, which applies extra transforms:

npx --yes @gltf-transform/[email protected] copy in.glb scratch.glb

The Engine cannot load EXT_meshopt_compression; see load-assets before shipping such files.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 24d ago Changed · -41 lines · -4 tokens per session 151fa81f304e
  2. 1mo ago First seen · 82 lines · 43 tokens per session scan A 136da0b5d62d

Subscribe to this mod's changes

inspect-glb is a skill published in the GitHub repository playcanvas/create-playcanvas (61 stars, last pushed today), licensed MIT. It adds 39 tokens to every session and 446 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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