Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add playcanvas/create-playcanvas --skill inspect-glbgit clone --depth 1 https://github.com/playcanvas/create-playcanvasWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/playcanvas/create-playcanvas/inspect-glb)<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/inspect-glb"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/inspect-glb/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/inspect-glb"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/inspect-glb.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium MCP Rug Pull · line 81 npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.Fix: Pin the version: npx @scope/[email protected]
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00039 | $0.00446 |
| Opus 5.5 | $0.00016 | $0.00178 |
| Sonnet 5.5 | $0.00008 | $0.00089 |
| Haiku 4.5 | $0.00004 | $0.00045 |
Grade A, and why
inspect-glb scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 24d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- inspect-glb — 100% identical, 0 lines differ
What it actually says
Inspect GLBs
Resolve scripts/inspect.mjs relative to this skill and run it before choosing transforms or
animation names. Shortlist files; do not dump a whole asset pack into context.
node <skill-directory>/scripts/inspect.mjs public/models/*.glb
Read the output
dims,center, andgroundOffsetgive the uniform scale input, the pivot offset, and the Y seat. Non-zerocenter.xorcenter.zmeans the model does not sit on its root.boundsSource: trust bounds for placement only when it isvertices.accessor-minmaxcan over-estimate rotated nodes by up to 41 percent;incompleteornullmeans do not calibrate.boundsNotesgives the cause.boundsPose:staticanddefault-morphare the authored pose;bindis the skinned rest pose.requiresRuntimeCheckflags morphs, skins, or partial decoding; confirm extents in the app.nodePaths,clips,joints, andanimationTargetsfeedconfigure-animation.
Bounds cannot prove facing. Confirm it in the running app and record the yaw with
calibrate-model. Runtime meshInstance.aabb expands conservatively for morphs, so place static
models from inspected bounds.
Compressed files
The inspector decodes plain, interleaved, quantized, and sparse buffers. For Draco, Meshopt, or
external buffers, inspect a lossless scratch copy; do not use optimize, which applies extra
transforms:
npx --yes @gltf-transform/[email protected] copy in.glb scratch.glb
The Engine cannot load EXT_meshopt_compression; see load-assets before shipping such files.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 24d ago Changed · -41 lines · -4 tokens per session 151fa81f304e
- 1mo ago First seen · 82 lines · 43 tokens per session scan A 136da0b5d62d
inspect-glb is a skill published in the GitHub repository playcanvas/create-playcanvas (61 stars, last pushed today), licensed MIT. It adds 39 tokens to every session and 446 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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