art-direction-and-readability

art-direction-and-readability is a skill for Claude Code from rondorkerin/gamestack. It costs 111 tokens per session (648 once invoked), scanned A, original, MIT.

A game-art design guide for making scenes, characters, and generated assets easy to understand at a glance. It covers visual direction, contrast, silhouettes, signal colors, and consistency of visual style.

In plain words
What is it for?
Use it to choose a game’s visual direction, review readability, define color signals, and give generated assets a consistent style and visual checklist.
Why use it?
Players need to quickly distinguish threats, safe objects, and destinations, even when a scene is visually detailed. The guide helps keep those signals clear and consistent.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the gamestack plugin — 26 skills shipped together

Good fit Use it to choose a game’s visual direction, review readability, define color signals, and give generated assets a consistent style and visual checklist.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/rondorkerin/gamestack/art-direction-and-readability
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add rondorkerin/gamestack --skill art-direction-and-readability
Clone the repo
git clone --depth 1 https://github.com/rondorkerin/gamestack

Made for: Claude Code.

Or install gamestack, the plugin that ships this one along with the rest of its 26 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for art-direction-and-readability

README.md
[![agentmods](https://agentmods.dev/badge/skills/rondorkerin/gamestack/art-direction-and-readability/github.svg)](https://agentmods.dev/skills/rondorkerin/gamestack/art-direction-and-readability)
Your own site
<a href="https://agentmods.dev/skills/rondorkerin/gamestack/art-direction-and-readability"><img src="https://agentmods.dev/badge/skills/rondorkerin/gamestack/art-direction-and-readability/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for art-direction-and-readability

Your own site · 80×15
<a href="https://agentmods.dev/skills/rondorkerin/gamestack/art-direction-and-readability"><img src="https://agentmods.dev/badge/skills/rondorkerin/gamestack/art-direction-and-readability.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 111 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 648 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00111 $0.00648
Opus 5 $0.00056 $0.00324
Sonnet 5 $0.00022 $0.00130
Haiku 4.5 $0.00011 $0.00065

Measured 11d ago against content hash e3ea8a3915f0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

art-direction-and-readability scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/gamestack/skills/art-direction-and-readability/SKILL.md · 37 lines

How it starts

The opening of the file, as written. The whole thing — 37 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Art Direction & Readability

How to make a game read — so the player can instantly answer the gameplay questions the scene poses (friend or foe? safe to touch? where do I go?) — and how an AI content engine holds one coherent visual language across thousands of generated pieces. This is the design discipline of visual communication, not asset production.

When to use this

  • Setting a project's visual direction (stylization vs. fidelity, reference set, palette)
  • Auditing a scene, character, or generated asset for readability
  • Designing or policing a signal-color language
  • Giving an AI generator a checkable "house style" and per-asset read contract

Scope

This skill owns visual communication at the design level. Adjacent concerns live in siblings:

  • Where landmarks/signal-color sit in spaceopen-world-design
  • What gets generated and its sameness problem → procedural-generation, procgen-review
  • Coherence of generated text/lore (the non-visual analogue) → ai-authored-content-coherence
  • General feedback/clarity theory → game-design-fundamentals

How the pieces fit

  • GUIDE.md — the why, with exemplars and citations. Sections 1–6 are verification-confirmed (Team Fortress 2 primary sources, adversarially checked 3-0). Sections 7+ are sourced but unverified — see the verification banner in the guide.
  • CHECKLIST.md — the what to do: Do/Don't plus "Test for" criteria you can run against a scene, a character, or a generated asset.

The one idea to anchor on

Readability is an engineerable requirement, not a taste call. Every visual element should be able to name the gameplay question it answers; one that answers none is decoration competing with the ones that do. Order of priority: readability first, personality second, fidelity never.

⚠️ Verification note: This skill was built from a deep-research pass whose adversarial-verification phase was cut short by a session limit. The TF2-grounded core (GUIDE §1–6) is confirmed; the signal-color case studies (BotW, Mirror's Edge, Naughty Dog/yellow-paint) are sourced but not verification-confirmed. Treat the latter as strong defaults to re-verify, not settled fact.

Read the full file on GitHub · 37 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 37 lines · 111 tokens per session scan A e3ea8a3915f0

Subscribe to this mod's changes

art-direction-and-readability is a skill published in the GitHub repository rondorkerin/gamestack (28 stars, last pushed 2mo ago), licensed MIT. It adds 111 tokens to every session and 648 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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