game-design-craft-critique

game-design-craft-critique is a skill for Claude Code, Codex from Stanestane/game-design-skills-bundle. It costs 213 tokens per session (2,146 once invoked), scanned A, original, no licence file.

A layered method for studying an existing game, including a shipped, third-party, or competitor game, to learn from its design craft.

In plain words
What is it for?
Use it for competitor reviews, post-release analysis, and extracting lessons from how a game's systems and presentation work together.
Why use it?
It helps distinguish the underlying systems from the visible player experience and check whether the game's intended effects match what players actually encounter.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it for competitor reviews, post-release analysis, and extracting lessons from how a game's systems and presentation work together.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/stanestane/game-design-skills-bundle/game-design-craft-critique
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Stanestane/game-design-skills-bundle --skill game-design-craft-critique
Clone the repo
git clone --depth 1 https://github.com/Stanestane/game-design-skills-bundle

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-design-craft-critique

README.md
[![agentmods](https://agentmods.dev/badge/skills/stanestane/game-design-skills-bundle/game-design-craft-critique/github.svg)](https://agentmods.dev/skills/stanestane/game-design-skills-bundle/game-design-craft-critique)
Your own site
<a href="https://agentmods.dev/skills/stanestane/game-design-skills-bundle/game-design-craft-critique"><img src="https://agentmods.dev/badge/skills/stanestane/game-design-skills-bundle/game-design-craft-critique/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-design-craft-critique

Your own site · 80×15
<a href="https://agentmods.dev/skills/stanestane/game-design-skills-bundle/game-design-craft-critique"><img src="https://agentmods.dev/badge/skills/stanestane/game-design-skills-bundle/game-design-craft-critique.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 213 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,146 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00213 $0.02146
Opus 5 $0.00106 $0.01073
Sonnet 5 $0.00043 $0.00429
Haiku 4.5 $0.00021 $0.00215

Measured 13d ago against content hash e10a547c0590, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

game-design-craft-critique scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

game-design-craft-critique/SKILL.md · 169 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 169 lines · 213 tokens per session scan A e10a547c0590

Subscribe to this mod's changes

game-design-craft-critique is a skill published in the GitHub repository Stanestane/game-design-skills-bundle (61 stars, last pushed 23d ago), with no licence file. It adds 213 tokens to every session and 2,146 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

onboarding-and-teaching

Use when designing, reviewing, or generating the introduction to ANY mechanic in ANY genre — the four-beat teaching pattern (introduce→test→combine→twist), show-don't-tell level design, progressive disclosure and scaffolding, the mechanic dependency graph, FTUE (first-time user experience), early retention funnels…

rondorkerin/gamestack · 180 tokens

gentleman-trainer

Vim Trainer RPG system patterns for Gentleman.Dots. Trigger: When editing files in installer/internal/tui/trainer/, adding exercises, modules, or game mechanics.

Gentleman-Programming/Gentleman.Dots · 39 tokens

sprite-gen

A pipeline for turning generated 2D game-character images into transparent sprite sheets, which store animation frames for a game.

aldegad/sprite-gen · 79 tokens

design-system

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

Donchitos/Claude-Code-Game-Studios · 45 tokens

prototype

Concept prototype — validate the core idea is worth designing before writing GDDs. Run right after /brainstorm and /setup-engine. Routes to HTML, Engine, or Paper path based on game type. Produces a throwaway build and a PROCEED/PIVOT/KILL verdict.

Donchitos/Claude-Code-Game-Studios · 61 tokens

setup-engine

Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

Donchitos/Claude-Code-Game-Studios · 45 tokens