game-design-design-pillars-extractor

game-design-design-pillars-extractor is a skill for Claude Code, Codex from Stanestane/game-design-skills-bundle. It costs 85 tokens per session (1,201 once invoked), scanned A, original, no licence file.

A method for extracting three to five practical design principles from what a game or system rewards and prioritizes. These principles describe what the design is really trying to encourage.

In plain words
What is it for?
Use it to define or check design pillars for a game, feature, gameplay loop, or system.
Why use it?
It helps when a team has mechanics but cannot explain the ideas connecting them. It can also reveal principles that are vague, generic, or in conflict.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it to define or check design pillars for a game, feature, gameplay loop, or system.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/stanestane/game-design-skills-bundle/game-design-design-pillars-extractor
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Stanestane/game-design-skills-bundle --skill game-design-design-pillars-extractor
Clone the repo
git clone --depth 1 https://github.com/Stanestane/game-design-skills-bundle

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-design-design-pillars-extractor

README.md
[![agentmods](https://agentmods.dev/badge/skills/stanestane/game-design-skills-bundle/game-design-design-pillars-extractor/github.svg)](https://agentmods.dev/skills/stanestane/game-design-skills-bundle/game-design-design-pillars-extractor)
Your own site
<a href="https://agentmods.dev/skills/stanestane/game-design-skills-bundle/game-design-design-pillars-extractor"><img src="https://agentmods.dev/badge/skills/stanestane/game-design-skills-bundle/game-design-design-pillars-extractor/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-design-design-pillars-extractor

Your own site · 80×15
<a href="https://agentmods.dev/skills/stanestane/game-design-skills-bundle/game-design-design-pillars-extractor"><img src="https://agentmods.dev/badge/skills/stanestane/game-design-skills-bundle/game-design-design-pillars-extractor.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 85 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,201 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00085 $0.01201
Opus 5 $0.00043 $0.00600
Sonnet 5 $0.00017 $0.00240
Haiku 4.5 $0.00009 $0.00120

Measured 12d ago against content hash 93eda0c1a4d7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

game-design-design-pillars-extractor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

game-design-design-pillars-extractor/SKILL.md · 173 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 173 lines · 85 tokens per session scan A 93eda0c1a4d7

Subscribe to this mod's changes

game-design-design-pillars-extractor is a skill published in the GitHub repository Stanestane/game-design-skills-bundle (60 stars, last pushed 22d ago), with no licence file. It adds 85 tokens to every session and 1,201 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

sprite-gen

A pipeline for turning generated 2D game-character images into transparent sprite sheets, which store animation frames for a game.

aldegad/sprite-gen · 79 tokens

design-system

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

Donchitos/Claude-Code-Game-Studios · 45 tokens

setup-engine

Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

Donchitos/Claude-Code-Game-Studios · 45 tokens

ux-design

Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.

Donchitos/Claude-Code-Game-Studios · 61 tokens

architecture-review

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL…

Donchitos/Claude-Code-Game-Studios · 71 tokens

prototype

Concept prototype — validate the core idea is worth designing before writing GDDs. Run right after /brainstorm and /setup-engine. Routes to HTML, Engine, or Paper path based on game type. Produces a throwaway build and a PROCEED/PIVOT/KILL verdict.

Donchitos/Claude-Code-Game-Studios · 61 tokens