team-qa

team-qa is a skill for Claude Code, Codex from striderZA/OpenCodeGameStudios. It costs 73 tokens per session (2,391 once invoked), scanned A, a copy of team-qa, MIT.

A coordinated QA workflow for a sprint or feature, combining test planning, test-case writing, automated smoke checks, manual testing, bug reports, and a final sign-off report.

In plain words
What is it for?
It helps teams prepare a complete QA package, write checks for individual stories, run release gates, document bugs, execute manual tests, and record whether the work is ready.
Why use it?
Testing work is easier to miss when planning, execution, and sign-off are handled separately. This connects the full process and assigns strategy and hands-on testing to QA roles.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/striderza/opencodegamestudios/team-qa
Any agent
npx skills add striderZA/OpenCodeGameStudios --skill team-qa
Clone the repo
git clone --depth 1 https://github.com/striderZA/OpenCodeGameStudios

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-qa

README.md
[![agentmods](https://agentmods.dev/badge/skills/striderza/opencodegamestudios/team-qa.svg)](https://agentmods.dev/skills/striderza/opencodegamestudios/team-qa)
Your own site
<a href="https://agentmods.dev/skills/striderza/opencodegamestudios/team-qa"><img src="https://agentmods.dev/badge/skills/striderza/opencodegamestudios/team-qa.svg" alt="Measured on agentmods" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,391 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 80% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00073 $0.02391
Opus 5 $0.00036 $0.01196
Sonnet 5 $0.00015 $0.00478
Haiku 4.5 $0.00007 $0.00239

Measured yesterday against content hash 92a370ccfdce, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

team-qa scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

80% identical to team-qa — 56 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/modules/qa/skills/team-qa/SKILL.md · 223 lines

How it starts

The opening of the file, as written. The whole thing — 223 lines — stays where its author put it; the contents beside it link to each section on GitHub.

When this skill is invoked, orchestrate the QA team through a structured testing cycle.

Decision Points: At each phase transition, use question to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next phase.

Team Composition

  • qa-lead — QA strategy, test plan generation, story classification, sign-off report
  • qa-tester — Test case writing, bug report writing, manual QA documentation

How to Delegate

Use the Task tool to spawn each team member as a subagent:

  • subagent_type: qa-lead — Strategy, planning, classification, sign-off
  • subagent_type: qa-tester — Test case writing and bug report writing

Always provide full context in each agent's prompt (story file paths, QA plan path, scope constraints). Launch independent qa-tester tasks in parallel where possible (e.g., multiple stories in Phase 5 can be scaffolded simultaneously).

Pipeline

Phase 1: Load Context

Before doing anything else, gather the full scope:

  1. Detect the current sprint or feature scope from the argument:

    • If argument is a sprint identifier (e.g., sprint-03): read all story files in production/sprints/[sprint]/
    • If argument is feature: [system-name]: glob story files tagged for that system
    • If no argument: read production/session-state/active.md and production/sprint-status.yaml (if present) to infer the active sprint
  2. Read production/stage.txt to confirm the current project phase.

  3. Count stories found and report to the user:

    "QA cycle starting for [sprint/feature]. Found [N] stories. Current stage: [stage]. Ready to begin QA strategy?"

Phase 2: QA Strategy (qa-lead)

Spawn qa-lead via Task to review all in-scope stories and produce a QA strategy.

Prompt the qa-lead to:

  • Read each story file
  • Classify each story by type: Logic / Integration / Visual/Feel / UI / Config/Data
  • Identify which stories require automated test evidence vs. manual QA
  • Flag any stories with missing acceptance criteria or missing test evidence that would block QA
  • Estimate manual QA effort (number of test sessions needed)
  • Check tests/smoke/ for smoke test scenarios; for each, assess whether it can be verified given the current build. Produce a smoke check verdict: PASS / PASS WITH WARNINGS [list] / FAIL [list of failures]
  • Produce a strategy summary table and smoke check result:

Read the full file on GitHub · 223 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 223 lines · 73 tokens per session scan A 92a370ccfdce

Subscribe to this mod's changes

team-qa is a skill published in the GitHub repository striderZA/OpenCodeGameStudios (84 stars, last pushed 24d ago), licensed MIT. It adds 73 tokens to every session and 2,391 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 80% identical to team-qa, differing in 56 lines, and is treated as a copy.