gui-automation skills

39 tagged gui-automation, measured the same way as everything else here.

Browse within: computer-use 45agent-memory 34os-automation 34phone-use 34accessibility 11applescript 8claude-code-plugin 8

m07-concurrency

01

moeru-ai/auv

Skill Claude Code

A guide for handling concurrency, meaning work that runs at the same time or waits for input, in Rust programs.

not rated 120 +5 today A SkillSpector: pass 75 tokens original Apache-2.0

oswright

02

Ask-812/oswright

Skill Claude CodeCodex

Drive real desktop applications through the OSWright MCP server - click, type, read on-screen text, manage windows and fill forms - while keeping token cost low by tracking what changed on screen instead of sending a screenshot after every step. Use when the user asks to operate a desktop app, automate a GUI that has…

not rated 4 4d ago A 97 tokens original MIT

openadapt-gui-write

03

OpenAdaptAI/openadapt-agent

Skill Claude CodeCodex

Your AI agent decides what to enter. OpenAdapt enters it in the app and checks that it saved.

not rated 3 changed 4d ago A 27 tokens original MIT archived

windows-gui

04

dcl632/windows-gui-mcp

Skill Claude CodeCodex

Drive Windows desktop apps stably via the windows-gui MCP. Use this skill when the task requires interacting with a Windows desktop application through UI Automation, native dialogs, or other non-web GUI surfaces. The skill enforces UIA-first, verify-after-every-action, and OCR-only-as-last-resort behavior.

not rated 3 4mo ago A 67 tokens original MIT

autoit-gui

05

benina/autoit-mcp

Skill Claude CodeCodex

Self-contained Windows GUI automation + runtime verification using ONLY the autoit MCP — no other skills required. Launch an app, wait for windows, drive menus, click/type into controls or by pixel, take a screenshot (via the bundled AutoIt ScreenCapture UDF) and read it back, and PROVE a result by checking a file on…

not rated 0 3mo ago A 224 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: