liquid-glass skills

22 tagged liquid-glass, measured the same way as everything else here.

Browse within: agent-friendly 16clash 16clash-meta 16macos 16

ProjectKumo/KumoApp

Skill Claude CodeCodex

Apple Human Interface Guidelines for Mac. Use when building macOS apps with SwiftUI or AppKit, implementing menu bars, toolbars, window management, or keyboard shortcuts. Triggers on tasks involving Mac UI, desktop apps, or Mac Catalyst.

279 +1 2mo ago A 55 tokens AGPL-3.0

swiftui-animation

02

ProjectKumo/KumoApp

Skill Claude CodeCodex

Implement, review, or improve SwiftUI animations and transitions. Use when adding explicit animations with withAnimation, configuring implicit animations with .animation(:body:) or .animation(:value:), configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with…

279 +1 2mo ago A 116 tokens AGPL-3.0

ProjectKumo/KumoApp

Skill Claude CodeCodex

Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, macOS-specific APIs, and iOS 26+ Liquid Glass adoption. Use when building new SwiftUI features, refactoring existing views, reviewing code quality, or adopting modern SwiftUI patterns. Also triggers…

279 +1 2mo ago A 164 tokens AGPL-3.0

liquid-glass

04

2dubu/liquid-glass

Skill Claude CodeCodex

Part of liquid-glass

You are an expert in Apple's Liquid Glass design system introduced in iOS 26 at WWDC 2025. Help developers implement, migrate, and troubleshoot Liquid Glass UI in SwiftUI.

19 7mo ago A 73 tokens original MIT

ivan-magda/mobile-design-skills

Skill Claude CodeCodex

Part of mobile-design-skills

Use when the user asks to build Android screens, Jetpack Compose layouts, Material components, or any Android app UI. Also use when styling, redesigning, or beautifying any Android interface. Covers Material 3 Expressive for Android 16, spring motion, shape variety, and platform-native patterns.

9 2mo ago A 66 tokens original MIT

mobile-design-ios

06

ivan-magda/mobile-design-skills

Skill Claude CodeCodex

Part of mobile-design-skills

Use when the user asks to build iOS screens, SwiftUI views, UIKit layouts, mobile components, or any iOS app UI. Also use when styling, redesigning, or beautifying any iOS interface. Covers iOS 26 Liquid Glass design language, hierarchy, motion, and platform-native patterns.

9 2mo ago A 67 tokens original MIT

liquid-glass

07

stormaref/LiquidGlassSkill

Skill Claude CodeCodex

Part of liquid-glass

Liquid glass — Apple-style frosted, refracting surfaces. Use when the user asks for glassmorphism, frosted/translucent panels, cards, menus or a glass topbar; when a glass surface looks wrong (gray, flat, invisible, unreadable text); or when another skill needs the glass recipe.

8 +1 18d ago A 69 tokens original MIT

ngocanhnckh/liquid-glass-frontend-skill

Skill Claude CodeCodex

Use when building a beautiful, distinctive, awwwards-tier web frontend — landing pages, dashboards, web apps, marketing sites — that needs Apple-style liquid-glass surfaces, choreographed motion.dev animations, and creative editorial layouts instead of the generic SaaS look (icon-card rows, centered heroes, default…

7 2mo ago C 124 tokens original MIT

apple-liquid-glass

09

DanielJamesTronca/apple-liquid-glass-skill

Skill Claude CodeCodex

Part of apple-liquid-glass

Design, implement, review, and migrate Apple Liquid Glass UI. Use for SwiftUI, UIKit, AppKit, WidgetKit, CarPlay, or Icon Composer work involving Liquid Glass, glassEffect, GlassEffectContainer, UIGlassEffect, NSGlassEffectView, glass button styles, system bars or presentations, widgets, app icons, accessibility…

2 19d ago A 105 tokens original MIT

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