Bootstrap a workstation with the dotfiles framework. Takes a GitHub user / owner+repo / explicit clone URL and runs dot init (which shells out to chezmoi) with the right safety prompts. Honors the active agent profile (ask / plan / apply / audit) so it defaults to dry-run in safer modes and full apply in apply.
Delegate a coding task to a cheap AI model (Mistral Vibe by default, but any provider Vibe knows about — DeepSeek, Gemini Flash, etc.) and supervise the result via git diff. Claude orchestrates, the cheap model codes. Claude consumes 500-1500 tokens per delegation regardless of how many file reads the delegate does…
Use when setting up, shaping, or auditing a project's CI/CD: a build/test/scan pipeline, a release pipeline, or publishing an artifact (container image, binary, bundle) with SBOM, or signing/attestation. Optionally use the skill to transform a repo's CI/CD to the recommended shape (the cicd-fy mode).
Use when working with mise (mise-en-place) or planning to update mise.toml. If the project use mise consult it even for one-line edits to mise.toml/hk.pkl, hooks, or CI tool setup, as it has the practices and security defaults you'd otherwise skip. Trigger on the intent even when the user never says "mise" (e.g.…
Load when creating a new skill, scaffolding a SKILL.md, adding a reference page to a skill, writing or tuning a skill's description, or restyling/auditing an existing skill. Carries the authoring patterns (progressive disclosure, router, voice, triggering) a skill is shaped with.
Develop Roblox experiences in this Luau/Wally project. Use when writing or reviewing Luau source, adding UI, wiring remotes, handling player data, optimizing performance, or working with the Roblox engine, Rojo, Instance Streaming, Data Stores, or the server-authority model.
Find, recommend, and insert real assets from the Roblox Creator Store into a Roblox experience. Use when the game needs a 3D model, mesh, decal, texture, audio, sound, animation, VFX/particle effect, vehicle, weapon, gameplay mechanic template, or replacement for placeholder parts.
Develop Roblox experiences in this Roblox-TS project. Use when writing or reviewing TypeScript source, adding React UI, wiring remotes, handling player data, optimizing performance, or working with the Roblox engine, Rojo, Rbxts, Instance Streaming, Data Stores, or the server-authority model.