Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.
Learn reusable 2D motion-generation knowledge from user-specified action resources with /img2mo-learn . Use when the user provides videos, extracted frame sequences, spritesheets, Spine assets, generated outputs, failed attempts, or reference motion folders and wants to summarize animation timing, pose beats, style…
Standardize a 2D animation baseline image with /img2mo-std xxx.png/pos. Use when preparing a character, creature, prop, or weapon baseline before motion generation, especially if the source image is too large, tightly cropped, lacks transparent action margin, has a white background, or later walk/attack/idle frames…
Plan, generate, QA, and package continuous raster animation frame sets, GIF previews, and transparent spritesheet atlases. Use when the user asks for a GIF animation, animation frames, sprite rows, web/game animation assets, or reusable visual animation materials.
Generate transparent-background raster assets with Codex image generation plus deterministic cleanup. Use when the user wants a PNG sticker, icon, mascot, sprite, UI asset, or web-ready visual element with transparent background, or asks to remove/avoid a generated image background while preserving the subject.
Cut and tag a Clippy Pet release from main, following the guard rules enforced by .github/workflows/release.yml. Use when the user asks to create a release, cut a release, tag a version, or ship a new version.
Run Clippy Pet's full pre-commit check suite (manifest/spritesheet validator, shellcheck, docs build) based on what changed. Use before committing or opening a PR in this repo, or when the user asks to validate, check, or lint the project.