Build responsive, accessible UI components and layouts using Chakra UI v3, install or configure Chakra UI in new and existing projects, and design scalable themes using tokens, semantic tokens, recipes, and slot recipes. Use this skill whenever a user asks to build, create, or generate any UI component, page, form…
Migrate Chakra UI projects from v2 to v3, covering package changes, codemods, provider setup, color mode, prop renaming, compound components, theming, recipes, and Next.js updates. Use this skill whenever a user is upgrading Chakra UI versions, encountering breaking changes after an upgrade, converting old v2 patterns…
Review, convert, and improve UI code using Chakra UI v3. Use this skill whenever a user wants to review Chakra UI code for issues, convert plain HTML/CSS, Tailwind, CSS Modules, or styled-components to Chakra UI, clean up messy Chakra components, fix layout structure or token usage, or asks anything like "is this…
Contributing to the gpui-component library: creating new UI components, writing component stories, writing component documentation, and writing GitHub PR descriptions. Use when adding a new component to crates/ui, writing a story in crates/story/src/stories, creating docs in the docs/ folder, or writing a PR…
How to use the gpui-component UI library in GPUI applications, and the normative Design and Coding Guides that govern it. Use when building UIs with gpui-component components (Button, Input, Select, Dialog, Tabs, Sidebar, List, Table, etc.), setting up the library, handling component state or theming, finding the…
GPUI framework knowledge covering actions/keybindings, async/background tasks, context management (App/Window/Context /AsyncApp), custom elements (low-level Element trait), entity state management, event system, focus handling, global state, layout/styling (flexbox/CSS-like), and testing. Use when working with any…
Reviews, writes, and fixes focus management code for all Apple platforms (tvOS, iOS/iPadOS, watchOS, visionOS, macOS), covering SwiftUI, UIKit, AppKit, and RealityKit. Use when reading, writing, or reviewing apps that handle focus, hover, key view loops, or Digital Crown navigation.
Forge design system for React. Use when writing any React UI in this project, when picking which component to use, when theming, when creating block templates, or when reviewing UI code for accessibility and anti-patterns. Covers components, tokens, theming, motion, patterns, a11y, and anti-patterns.
Write, review, or improve UIKit code following best practices for view controller lifecycle, Auto Layout, collection views, navigation, animation, memory management, and modern iOS 18–26 APIs. Use when building new UIKit features, refactoring existing views or view controllers, reviewing code quality, adopting modern…