Hypersomnia: Skill for Claude Code

.claude/skills/run-map/SKILL.md

run-map is a skill for Claude Code from TeamHypersomnia/Hypersomnia. It costs 121 tokens per session (1,470 once invoked), scanned A, original, AGPL-3.0.

A command-line launcher for starting a Hypersomnia game map for testing, with a server, bots, spectators, clients, or an editor playtest.

In plain words
What is it for?
Use it to run gameplay tests, bot tests, shop tests, editor playtests, and map copies with changed rules or items.
Why use it?
It avoids manually assembling the game test setup each time a map or rule change needs checking.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is TeamHypersomnia/Hypersomnia's own configuration. It tells Claude Code how to work on Hypersomnia itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Hypersomnia configures →

About the project

Hypersomnia is an open-source multiplayer top-down shooter built in C++ without a game engine. Players use it for online duels, team battles, and creating or testing maps with its in-game editor.

TeamHypersomnia/Hypersomnia · 1,704 stars · on GitHub · hypersomnia.io

Reuse

Borrowing it

Nothing to install: this file belongs to TeamHypersomnia/Hypersomnia. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/TeamHypersomnia/Hypersomnia/master/.claude/skills/run-map/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/TeamHypersomnia/Hypersomnia

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for run-map

README.md
[![agentmods](https://agentmods.dev/badge/skills/teamhypersomnia/hypersomnia/run-map/github.svg)](https://agentmods.dev/skills/teamhypersomnia/hypersomnia/run-map)
Your own site
<a href="https://agentmods.dev/skills/teamhypersomnia/hypersomnia/run-map"><img src="https://agentmods.dev/badge/skills/teamhypersomnia/hypersomnia/run-map/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for run-map

Your own site · 80×15
<a href="https://agentmods.dev/skills/teamhypersomnia/hypersomnia/run-map"><img src="https://agentmods.dev/badge/skills/teamhypersomnia/hypersomnia/run-map.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 121 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,470 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00121 $0.01470
Opus 5.5 $0.00048 $0.00588
Sonnet 5.5 $0.00024 $0.00294
Haiku 4.5 $0.00012 $0.00147

Measured 2d ago against content hash 787082e4452f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

run-map scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (scripts/analyze_waypoints.py, scripts/map_copy.py, scripts/run_map.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/run-map/SKILL.md · 69 lines

The source is not reproduced here

Licensed AGPL-3.0

The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed 787082e4452f
  2. 10d ago First seen · 69 lines · 121 tokens per session scan A 741fa5f40f9e

Subscribe to this mod's changes

run-map is a skill published in the GitHub repository TeamHypersomnia/Hypersomnia (1,704 stars, last pushed 2d ago), licensed AGPL-3.0. It adds 121 tokens to every session and 1,470 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-19.

Related

Other skills, from other repositories

zoom-meeting-sdk-unreal

Zoom Meeting SDK for Unreal Engine wrapper integrations. Use when building Unreal projects that embed Zoom meetings with C++ and Blueprint wrappers, including wrapper-to-SDK mapping concerns.

anthropics/knowledge-work-plugins · 41 tokens

unreal-cpp-gameplay

Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the…

gamedev-skills/awesome-gamedev-agent-skills · 105 tokens

sprite-gen

A pipeline for turning generated 2D game-character images into transparent sprite sheets, which store animation frames for a game.

aldegad/sprite-gen · 238 tokens

unity-pipeline

Drive a running Unity Editor or development Player from the command line via the unity-pipeline package — install the package, keep the editor ticking while unfocused, run the edit→recompile→runtests loop, evaluate C#, and hot-reload files at runtime. Use when an agent needs to control a live Unity instance, automate…

Alex-Rachel/TEngine · 97 tokens

game-craft

A game-design guide for planning interactive games and stories. It covers player choices, recurring play, characters, world rules, state, consequences, and pacing without executing game turns or changing files.

alfredxw/denova · 92 tokens

anti-cheat-systems

Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs. Use for system-level defense questions; use narrower skills for DMA, kernel, graphics, mobile, or server details.

gmh5225/awesome-game-security · 46 tokens