game-asset-vendoring

game-asset-vendoring is a skill for Codex from theisegoria/game-development-studio. It costs 54 tokens per session (374 once invoked), scanned A, original, MIT.

A workflow for finding, checking, and safely copying approved asset packages into local game projects. Vendoring means bringing a dependency’s files into a project while retaining records about their source and integrity.

In plain words
What is it for?
Use it to locate catalogued game assets, review their license and validation records, dry-run a copy into a project, admit the package after confirmation, and keep a lock receipt.
Why use it?
It checks licenses, provenance, hashes, validation results, and admission blockers before files are copied. It also makes clear that copied-file integrity does not prove the assets render correctly or work in the game.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to locate catalogued game assets, review their license and validation records, dry-run a copy into a project, admit the package after confirmation, and keep a lock receipt.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/theisegoria/game-development-studio/game-asset-vendoring
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add theisegoria/game-development-studio --skill game-asset-vendoring
Clone the repo
git clone --depth 1 https://github.com/theisegoria/game-development-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-asset-vendoring

README.md
[![agentmods](https://agentmods.dev/badge/skills/theisegoria/game-development-studio/game-asset-vendoring/github.svg)](https://agentmods.dev/skills/theisegoria/game-development-studio/game-asset-vendoring)
Your own site
<a href="https://agentmods.dev/skills/theisegoria/game-development-studio/game-asset-vendoring"><img src="https://agentmods.dev/badge/skills/theisegoria/game-development-studio/game-asset-vendoring/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-asset-vendoring

Your own site · 80×15
<a href="https://agentmods.dev/skills/theisegoria/game-development-studio/game-asset-vendoring"><img src="https://agentmods.dev/badge/skills/theisegoria/game-development-studio/game-asset-vendoring.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 374 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.00374
Opus 5 $0.00027 $0.00187
Sonnet 5 $0.00011 $0.00075
Haiku 4.5 $0.00005 $0.00037

Measured 10d ago against content hash eabd1d349e56, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

game-asset-vendoring scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-asset-vendoring/SKILL.md · 25 lines

What it actually says

Game Asset Vendoring

Treat the canonical package as the supply-chain boundary. Use game-dev locally; do not copy loose provider downloads directly into a game project.

Read references/commands.md for the supported catalog, migration, launch, and admission commands.

Workflow

  1. Locate the package through the catalog or an explicit path. Verify its closed hash roster and receipt before assessing suitability.
  2. Review the recorded license, provenance, category, version, source digest, validation policy, and validation result. Unknown licenses and failed validation remain blockers unless the user explicitly accepts the named exception.
  3. Dry-run vendor admit against the exact project and destination. Show the resulting path, blockers, and exception flags without writing.
  4. Obtain explicit confirmation for that admission. Do not broaden it into permission to install an adapter, edit engine metadata, import through a GUI, or run the game.
  5. After admission, verify the copied package and retain the project lock receipt. Report that vendoring proves copied-byte integrity, not engine import, GPU rendering, runtime behavior, or artistic approval.

Use migration only for a legacy Game Development Studio output workspace. Preview launch is also plan-first; executing Finder, Quick Look, or Blender is a separate external action.

Safety boundaries

Never overwrite a different package, follow a destination symlink outside the project, suppress a license blocker silently, or claim an engine-native asset layout without project-specific integration evidence. Adapter templates are outside this skill unless the user separately requests game-harness setup.

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 25 lines · 54 tokens per session scan A eabd1d349e56

Subscribe to this mod's changes

game-asset-vendoring is a skill published in the GitHub repository theisegoria/game-development-studio (10 stars, last pushed 2d ago), licensed MIT. It adds 54 tokens to every session and 374 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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