team-polish

team-polish is a skill for Claude Code, OpenCode from TraftG/opencode-game-studio. It costs 45 tokens per session (845 once invoked), scanned A, original, MIT.

A coordinated review process that brings performance, visual effects, sound, and quality testing together to prepare a game feature for release.

In plain words
What is it for?
Use it to profile and optimize a feature, improve its effects and sound, test edge cases, and confirm that changes are ready for release.
Why use it?
It avoids checking each area in isolation and helps catch performance problems, visual or audio roughness, and bugs before release.

Skill for Claude CodeOpenCode

Written for Claude Code and OpenCode: allowed-tools in frontmatter, but also installed under .opencode/. Also seen: mentions subagents; names the AskUserQuestion tool.

Good fit Use it to profile and optimize a feature, improve its effects and sound, test edge cases, and confirm that changes are ready for release.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/traftg/opencode-game-studio/team-polish
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TraftG/opencode-game-studio --skill team-polish
Clone the repo
git clone --depth 1 https://github.com/TraftG/opencode-game-studio

Made for: Claude Code, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-polish

README.md
[![agentmods](https://agentmods.dev/badge/skills/traftg/opencode-game-studio/team-polish.svg)](https://agentmods.dev/skills/traftg/opencode-game-studio/team-polish)
Your own site
<a href="https://agentmods.dev/skills/traftg/opencode-game-studio/team-polish"><img src="https://agentmods.dev/badge/skills/traftg/opencode-game-studio/team-polish.svg" alt="Measured on agentmods" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 845 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.00845
Opus 5 $0.00023 $0.00423
Sonnet 5 $0.00009 $0.00169
Haiku 4.5 $0.00005 $0.00085

Measured 4d ago against content hash 421bb9248c30, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

team-polish scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

.opencode/skills/team-polish/SKILL.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

When this skill is invoked, orchestrate the polish team through a structured pipeline.

Decision Points: At each phase transition, use AskUserQuestion to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next phase.

Team Composition

  • performance-analyst — Profiling, optimization, memory analysis, frame budget
  • technical-artist — VFX polish, shader optimization, visual quality
  • sound-designer — Audio polish, mixing, ambient layers, feedback sounds
  • qa-tester — Edge case testing, regression testing, soak testing

How to Delegate

Use the Task tool to spawn each team member as a subagent:

  • subagent_type: performance-analyst — Profiling, optimization, memory analysis
  • subagent_type: technical-artist — VFX polish, shader optimization, visual quality
  • subagent_type: sound-designer — Audio polish, mixing, ambient layers
  • subagent_type: qa-tester — Edge case testing, regression testing, soak testing

Always provide full context in each agent's prompt (target feature/area, performance budgets, known issues). Launch independent agents in parallel where the pipeline allows it (e.g., Phases 3 and 4 can run simultaneously).

Pipeline

Phase 1: Assessment

Delegate to performance-analyst:

  • Profile the target feature/area using /perf-profile
  • Identify performance bottlenecks and frame budget violations
  • Measure memory usage and check for leaks
  • Benchmark against target hardware specs
  • Output: performance report with prioritized optimization list

Phase 2: Optimization

Delegate to performance-analyst (with relevant programmers as needed):

  • Fix performance hotspots identified in Phase 1
  • Optimize draw calls, reduce overdraw
  • Fix memory leaks and reduce allocation pressure
  • Verify optimizations don't change gameplay behavior
  • Output: optimized code with before/after metrics

Read the full file on GitHub · 82 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 82 lines · 45 tokens per session scan A 421bb9248c30

Subscribe to this mod's changes

team-polish is a skill published in the GitHub repository TraftG/opencode-game-studio (38 stars, last pushed 4mo ago), licensed MIT. It adds 45 tokens to every session and 845 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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