TraftG/opencode-game-studio

45Stars on the repository
92Mods indexed here, across every type
6mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

reverse-document

25

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.

not rated 45 6mo ago A 24 tokens original MIT

scope-check

26

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts.

not rated 45 6mo ago A 32 tokens original MIT

setup-engine

27

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Configure the project's game engine and version. Pins the engine in OPENCODE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

not rated 45 6mo ago A 45 tokens original MIT

sprint-plan

28

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.

not rated 45 6mo ago A 39 tokens original MIT

start

29

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.

not rated 45 6mo ago A 22 tokens original MIT

team-audio

30

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

not rated 45 6mo ago A 34 tokens original MIT

team-combat

31

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

not rated 45 6mo ago A 50 tokens original MIT

team-level

32

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

not rated 45 6mo ago A 39 tokens original MIT

team-narrative

33

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

not rated 45 6mo ago A 41 tokens original MIT

team-polish

34

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

not rated 45 6mo ago A 45 tokens original MIT

team-release

35

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.

not rated 45 6mo ago A 34 tokens original MIT

team-ui

36

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Orchestrate the UI team: coordinates ux-designer, ui-programmer, and art-director to design, implement, and polish a user interface feature from wireframe to final.

not rated 45 6mo ago A 40 tokens original MIT

tech-debt

37

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.

not rated 45 6mo ago A 33 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: