orkid: Skill for Claude Code

.claude/skills/orklev2-fxpipeline/SKILL.md

orklev2-fxpipeline is a skill for Claude Code from tweakoz/orkid. It costs 73 tokens per session (3,774 once invoked), scanned A, original, MIT.

A reference guide to Orkid’s rendering pipeline system, which selects shader techniques and supplies their parameters while drawing graphics.

In plain words
What is it for?
Use it to understand pipeline permutations and caches, shader parameters, render context data, state functions, and Python bindings.
Why use it?
It gives an agent the source files and relationships needed to answer questions about Orkid’s render pipeline and shader bindings.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

This is tweakoz/orkid's own configuration. It tells Claude Code how to work on orkid itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything orkid configures →

Reuse

Borrowing it

Nothing to install: this file belongs to tweakoz/orkid. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/tweakoz/orkid/develop/.claude/skills/orklev2-fxpipeline/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/tweakoz/orkid

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for orklev2-fxpipeline

README.md
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
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Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,774 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.03774
Opus 5.5 $0.00029 $0.01510
Sonnet 5.5 $0.00015 $0.00755
Haiku 4.5 $0.00007 $0.00377

Measured 2mo ago against content hash d686e3001cae, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

orklev2-fxpipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/orklev2-fxpipeline/SKILL.md · 272 lines

How it starts

The opening of the file, as written. The whole thing — 272 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Orkid FxPipeline System Reference

When answering questions about FxPipeline, render context, or shader parameter binding in orkid, consult the files below. All under ork.lev2/.

Key Files

Component File
FxPipeline / Cache / Permutation inc/ork/lev2/gfx/fx_pipeline.h
FxPipeline Implementation src/gfx/fx_pipeline.cpp
Shader System inc/ork/lev2/gfx/shadman.h
Render Context (RCID/RCFD) inc/ork/lev2/gfx/renderer/rendercontext.h
GfxMaterial Base inc/ork/lev2/gfx/gfxmaterial.h
PBR Pipeline Creation src/gfx/material/material_pbr_pipeline.cpp
Python Material Bindings pyext/src/pyext_gfx_material.cpp
Python Shader Bindings pyext/src/pyext_gfx_shader.cpp
Type Definitions inc/ork/lev2/lev2_types.h

Architecture Overview

GfxMaterial
  └─ pipelineCache() → FxPipelineCache
       └─ findPipeline(permutation) → FxPipeline
            ├─ _technique → FxShaderTechnique
            ├─ _params → { FxShaderParam* : varval_t }
            ├─ _uniformbuffers → { FxUniformBlock* : varval_t }
            ├─ _storages → { FxShaderStorageBlock* : varval_t }
            └─ _statelambdas → [ (RCID) → void ]

Core Data Structures

FxPipelinePermutation (fx_pipeline.h:38–59)

Encodes rendering configuration as a 64-bit hash (genIndex(), fx_pipeline.cpp:21–39):

Flag Bit Description
_stereo 1 Single-pass stereo
_instanced 2 Instance rendering
_skinned 3 Skeletal animation
_is_picking 4 Picking/selection mode
_has_vtxcolors 5 Per-vertex colors
_is_alpha 6 Alpha-blend variant
_is_vertex_ssbo 7 SSBO-sourced vertices → FWD_SSBO_CUSTOM variant
_instanced_matrices_only 8 Instanced from a matrices-only dynamic block (no per-inst color)
_is_impostor 9 LOD impostor: billboard VS + atlas-sampling surface → FWD_SSBO_CUSTOM_IMPOSTOR
_is_mesh_shader 10 Geometry generated by a mesh stage → FWD_SSBO_CUSTOM_MESH variant
_is_sun_cookie 11 Cloud-shadow fill pass → alpha-only FWD_SUNCOOKIE variant
_rendering_model 16+ CRC hash (e.g., "FORWARD_PBR"_crcu)

Read the full file on GitHub · 272 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 272 lines · 73 tokens per session scan A d686e3001cae

Subscribe to this mod's changes

orklev2-fxpipeline is a skill published in the GitHub repository tweakoz/orkid (35 stars, last pushed 2mo ago), licensed MIT. It adds 73 tokens to every session and 3,774 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.

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orklev2-fxpipeline next to 6 skills from other repositories
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