orkid: Skill for Claude Code

.claude/skills/orklev2-gbi/SKILL.md

orklev2-gbi is a skill for Claude Code from tweakoz/orkid. It costs 89 tokens per session (1,871 once invoked), scanned A, original, MIT.

A reference guide for Orkid’s GeometryBufferInterface, the part of its graphics system that stores vertex and index data and sends drawing commands to the GPU.

In plain words
What is it for?
Use it to answer questions about vertex and index buffers, vertex formats, draw primitives, buffer updates, and Python geometry code.
Why use it?
It helps developers find the right Orkid types, methods, source files, and Python bindings when working with low-level geometry rendering.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

This is tweakoz/orkid's own configuration. It tells Claude Code how to work on orkid itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything orkid configures →

Reuse

Borrowing it

Nothing to install: this file belongs to tweakoz/orkid. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/tweakoz/orkid/develop/.claude/skills/orklev2-gbi/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/tweakoz/orkid

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for orklev2-gbi

README.md
[![agentmods](https://agentmods.dev/badge/skills/tweakoz/orkid/orklev2-gbi.svg)](https://agentmods.dev/skills/tweakoz/orkid/orklev2-gbi)
Your own site
<a href="https://agentmods.dev/skills/tweakoz/orkid/orklev2-gbi"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orklev2-gbi.svg" alt="Measured on agentmods" height="20"></a>
Per session 89 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,871 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00089 $0.01871
Opus 5 $0.00044 $0.00936
Sonnet 5 $0.00018 $0.00374
Haiku 4.5 $0.00009 $0.00187

Measured 7d ago against content hash 6aaa9bb310e0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

orklev2-gbi scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/orklev2-gbi/SKILL.md · 153 lines

How it starts

The opening of the file, as written. The whole thing — 153 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Orkid GeometryBufferInterface (GBI) Reference

When answering questions about geometry, vertex buffers, or draw calls in orkid, consult the files below. All under ork.lev2/.

Key Files

Component File
GBI Interface inc/ork/lev2/gfx/gbi.h (lines 18–152)
Vertex/Index Buffers inc/ork/lev2/gfx/gfxvtxbuf.h
Vertex Format Structs inc/ork/lev2/gfx/gfxvtxbuf_structs.h
Vertex Buffer Inline inc/ork/lev2/gfx/gfxvtxbuf.inl
Enums (formats, primitives) inc/ork/lev2/gfx/gfxenv_enum.h
Base Implementation src/gfx/context/gbi.cpp
Vulkan GBI src/gfx/vulkan/vulkan_gbi.cpp
Python Bindings pyext/src/pyext_gfx.cpp (lines 259–370)

GBI Interface (gbi.h:18–152)

Vertex Buffer Operations

  • LockVB(VBuf, ivbase, icount)void* — lock for writing
  • UnLockVB(VBuf) — unlock after writing
  • ReleaseVB(VBuf) — release GPU resources
  • FlushVB(VBuf) — flush to GPU

Index Buffer Operations

  • LockIB(IBuf, ibase, icount)void*
  • UnLockIB(IBuf)
  • ReleaseIB(IBuf)

Draw Methods (EML — direct, no material management)

  • DrawPrimitiveEML(VBuf, type, ivbase, ivcount) — from vertex buffer
  • DrawPrimitiveEML(SSBO, type, ivbase, ivcount) — from storage buffer
  • DrawIndexedPrimitiveEML(VBuf, IdxBuf, type) — indexed draw
  • DrawInstancedIndexedPrimitiveEML(VBuf, IdxBuf, type, instance_count) — instanced
  • DrawInstancedIndexedPrimitiveEML(VBuf, IdxBuf, type, instance_count, first_instance) — with offset

Draw Methods (with material)

  • DrawPrimitive(GfxMaterial*, VtxWriter, type, icount) — from writer
  • DrawPrimitive(GfxMaterial*, VBuf, type, ivbase, ivcount) — from buffer
  • DrawIndexedPrimitive(GfxMaterial*, VBuf, IdxBuf, type) — indexed

2D Helpers

  • render2dQuadEML(quadrect, uvrecta, uvrectb, depth) — screen-space quad
  • render2dQuadEMLCCL(quadrect, uvrecta, uvrectb, depth) — CCL variant

PrimitiveType (gfxenv_enum.h:165–178)

Type Description
POINTS Point list
LINES Line list
LINESTRIP Connected line strip
LINELOOP Closed line loop
TRIANGLES Triangle list
TRIANGLESTRIP Triangle strip
TRIANGLEFAN Triangle fan
QUADS Quad list
PATCHES Tessellation patches

Read the full file on GitHub · 153 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 153 lines · 89 tokens per session scan A 6aaa9bb310e0

Subscribe to this mod's changes

orklev2-gbi is a skill published in the GitHub repository tweakoz/orkid (35 stars, last pushed 27d ago), licensed MIT. It adds 89 tokens to every session and 1,871 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.

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