Borrowing it
Nothing to install: this file belongs to tweakoz/orkid. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/tweakoz/orkid/develop/.claude/skills/orklev2-gfxcontext/SKILL.mdgit clone --depth 1 https://github.com/tweakoz/orkidWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tweakoz/orkid/orklev2-gfxcontext)<a href="https://agentmods.dev/skills/tweakoz/orkid/orklev2-gfxcontext"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orklev2-gfxcontext/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tweakoz/orkid/orklev2-gfxcontext"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orklev2-gfxcontext.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00086 | $0.01711 |
| Opus 5.5 | $0.00034 | $0.00684 |
| Sonnet 5.5 | $0.00017 | $0.00342 |
| Haiku 4.5 | $0.00009 | $0.00171 |
Grade A, and why
orklev2-gfxcontext scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 167 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Orkid Graphics Context Reference
When answering questions about the graphics Context or its sub-interfaces in orkid, consult the files below. All under ork.lev2/.
Key Files
| Component | File |
|---|---|
| Context Class | inc/ork/lev2/gfx/gfxenv.h (lines 201–509) |
| GfxEnv Singleton | inc/ork/lev2/gfx/gfxenv.h (lines 722–839) |
| Enums (formats, types) | inc/ork/lev2/gfx/gfxenv_enum.h |
| ContextDummy | inc/ork/lev2/gfx/gfxctxdummy.h |
| VulkanContext | src/gfx/vulkan/headers/vulkan_ctx.h (lines 664–903) |
| Type Definitions | inc/ork/lev2/lev2_types.h |
| Python Bindings | pyext/src/pyext_gfx.cpp |
Architecture Overview
Context is the central abstract rendering device. All graphics operations flow through it and its six domain-specific sub-interfaces:
Context (gfxenv.h:201)
├── GBI() → GeometryBufferInterface* — vertex/index buffers, draw calls
├── TXI() → TextureInterface* — texture creation, loading, sampling
├── FXI() → FxInterface* — shaders, params, UBOs, SSBOs
├── DWI() → DrawingInterface* — 2D/3D quad/line drawing
├── CI() → ComputeInterface* — compute dispatch, barriers
├── FBI() → FrameBufferInterface* — render targets, viewport, capture
├── MTXI() → MatrixStackInterface* — M/V/P matrix stacks
├── IMI() → ImmInterface* — immediate-mode vertex buffers
└── PRI() → PrimitivesInterface* — high-level primitive rendering
Context Class (gfxenv.h:201–509)
Frame Lifecycle
beginFrame(bool visual=true)/endFrame()— frame boundariesscheduleOnBeginFrame(cb)/scheduleOnEndFrame(cb)— callbacksscheduleBeforeDoEndFrameOneShot(cb)— one-shot pre-endframe
Command Buffers
beginRecordCommandBuffer()/endRecordCommandBuffer()— secondary CB recordingenqueueSecondaryCommandBuffer()— submit recorded CB
Surface Management
mainSurfaceWidth()/mainSurfaceHeight()/mainSurfaceAspectRatio()resizeMainSurface(w, h)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 167 lines · 86 tokens per session scan A 2395bb2a5ccb
orklev2-gfxcontext is a skill published in the GitHub repository tweakoz/orkid (35 stars, last pushed 2mo ago), licensed MIT. It adds 86 tokens to every session and 1,711 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.
orklev2-gfxcontext compared with skills from other repositories
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|---|---|---|---|---|---|---|---|
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