Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/tweakoz/orkid/orklev2-lightingnpx skills add tweakoz/orkid --skill orklev2-lightinggit clone --depth 1 https://github.com/tweakoz/orkidWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tweakoz/orkid/orklev2-lighting)<a href="https://agentmods.dev/skills/tweakoz/orkid/orklev2-lighting"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orklev2-lighting.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00069 | $0.04471 |
| Opus 5 | $0.00034 | $0.02235 |
| Sonnet 5 | $0.00014 | $0.00894 |
| Haiku 4.5 | $0.00007 | $0.00447 |
Grade A, and why
orklev2-lighting scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 299 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Orkid Lighting System Reference
When answering questions about lighting, shadows, or light probes in orkid, consult the files below. All under ork.lev2/.
Key Files
| Component | File |
|---|---|
| All Light Classes | inc/ork/lev2/gfx/lighting/gfx_lighting.h |
| Light Implementations | src/gfx/lighting/gfx_lighting.cpp |
| Light Probes | src/gfx/lighting/lightprobe.cpp |
| AO/Lightmap Utils | src/gfx/lighting/model_lighting_utils.cpp |
| Scene Graph Nodes | inc/ork/lev2/gfx/scenegraph/scenegraph.h |
| Sun Cascade / Cookie Driver | src/gfx/renderer/NodeCompositor/forward/fwdnode_impl.h + fwdnode_impl_sub.cpp |
| GPU Shader Interface | ../ork.data/platform_lev2/shaders/fxv2/stdtools.i2 |
| Python Bindings | pyext/src/pyext_gfx_lighting.cpp |
| Type Definitions | inc/ork/lev2/lev2_types.h |
Light Type Hierarchy
DrawableData (ork::Object)
└── LightData (abstract, gfx_lighting.h:70)
├── PointLightData (line 286)
├── DirectionalLightData (line 347)
├── SpotLightData (line 575)
└── AmbientLightData (line 514)
Drawable
└── Light (abstract, gfx_lighting.h:131)
├── PointLight (line 313) / DynamicPointLight (line 336)
├── DirectionalLight (line 469) / DynamicDirectionalLight (line 504)
├── SpotLight (line 599) / DynamicSpotLight (line 693)
└── AmbientLight (line 544)
LightData Base (gfx_lighting.h:70–125)
| Member | Type | Default | Description |
|---|---|---|---|
mColor |
fvec3 | — | RGB color |
_intensity |
float | 1.0 | Brightness multiplier |
_priority |
float | 0.0 | Selection rank among lights of the same kind; enumerateInPass sorts the directional list DESCENDING by it, so index 0 is the authoritative sun/cascade pick |
_skyBody |
int | 0 | Which celestial body this light is for the procedural sky's discs: 0 none, 1 sun, 2 moon (declared, never inferred) |
mbShadowCaster |
bool | false | Casts shadows? |
_shadowsamples |
int | 1 | PCF shadow samples |
mShadowBlur |
float | 0.0 | Shadow softness [0,1] |
mShadowBias |
float | 0.002 | Shadow depth bias |
_cookie |
asset_ptr_t | — | Cookie texture asset |
_decal |
bool | false | Render as decal |
_shadowMapSize |
int | 1024 | Shadow map resolution (DirectionalLightData ctor overrides to 2048) |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 299 lines · 69 tokens per session scan A 6ac44a142d63
orklev2-lighting is a skill published in the GitHub repository tweakoz/orkid (35 stars, last pushed 23d ago), licensed MIT. It adds 69 tokens to every session and 4,471 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.
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