orkid: Skill for Claude Code

.claude/skills/orklev2-particles/SKILL.md

orklev2-particles is a skill for Claude Code from tweakoz/orkid. It costs 83 tokens per session (2,692 once invoked), scanned A, original, MIT.

A reference guide to Orkid’s particle system, which creates and displays many small moving objects such as sparks, smoke, or rain.

In plain words
What is it for?
Use it to work with particle emitters, movement forces, visual renderers, materials, object pools, and Python bindings in Orkid.
Why use it?
It gives an agent the locations and concepts needed to answer particle-system questions without searching the whole codebase.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

This is tweakoz/orkid's own configuration. It tells Claude Code how to work on orkid itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything orkid configures →

Reuse

Borrowing it

Nothing to install: this file belongs to tweakoz/orkid. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/tweakoz/orkid/develop/.claude/skills/orklev2-particles/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/tweakoz/orkid

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for orklev2-particles

README.md
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Your own site
<a href="https://agentmods.dev/skills/tweakoz/orkid/orklev2-particles"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orklev2-particles/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for orklev2-particles

Your own site · 80×15
<a href="https://agentmods.dev/skills/tweakoz/orkid/orklev2-particles"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orklev2-particles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 83 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,692 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00083 $0.02692
Opus 5.5 $0.00033 $0.01077
Sonnet 5.5 $0.00017 $0.00538
Haiku 4.5 $0.00008 $0.00269

Measured 2mo ago against content hash 11a14cda4164, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

orklev2-particles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/orklev2-particles/SKILL.md · 225 lines

How it starts

The opening of the file, as written. The whole thing — 225 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Orkid Particle System Reference

When answering questions about particles in orkid, consult the files below. All under ork.lev2/.

Key Files

Component Header Implementation
Particle Core inc/ork/lev2/gfx/particle/particle.h
Modular System inc/ork/lev2/gfx/particle/modular_particles2.h src/gfx/particles/modular_particles2.cpp
Emitters inc/ork/lev2/gfx/particle/modular_emitters.h src/gfx/particles/modules_emitter_*.cpp
Forces inc/ork/lev2/gfx/particle/modular_forces.h src/gfx/particles/modules_force_*.cpp, modules_attractor_*.cpp
Renderers inc/ork/lev2/gfx/particle/modular_renderers.h src/gfx/particles/modules_renderer_*.cpp
Materials (in modular_renderers.h) src/gfx/particles/renderer_materials.cpp
Drawable Integration inc/ork/lev2/gfx/particle/drawable_data.h
Pool Module src/gfx/particles/modules_pool.cpp
Global Module src/gfx/particles/modules_global.cpp
Plug Types src/gfx/particles/particle_plugs.cpp
Python Bindings pyext/src/pyext_gfx_particles.cpp
Unit Test unittests/particles.cpp
Example examples/python/scenegraph/particles1.py

Architecture Overview

The particle system is dataflow-graph-based — particles are processed by composable modules connected via typed plugs in a topologically-sorted computation graph.

Signal Flow

GlobalModule (time) ──→ Pool (allocate/age) ──→ Emitter (spawn)
                                                    │
                                              ──→ Forces (modify velocity)
                                                    │
                                              ──→ Renderer (draw)

Module Lifecycle

  1. Data Phase (ModuleData): created with createShared(), plugs defined in _reshapeIOs()
  2. Instance Phase (ModuleInst): createInstance(GraphInst*) → onLink() → per-frame compute()
  3. Execution: topological sort ensures dependencies resolve before dependents

Read the full file on GitHub · 225 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 225 lines · 83 tokens per session scan A 11a14cda4164

Subscribe to this mod's changes

orklev2-particles is a skill published in the GitHub repository tweakoz/orkid (35 stars, last pushed 2mo ago), licensed MIT. It adds 83 tokens to every session and 2,692 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.

Related

orklev2-particles compared with skills from other repositories

orklev2-particles next to 6 skills from other repositories
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