Borrowing it
Nothing to install: this file belongs to tweakoz/orkid. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/tweakoz/orkid/develop/.claude/skills/orklev2-particles/SKILL.mdgit clone --depth 1 https://github.com/tweakoz/orkidWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tweakoz/orkid/orklev2-particles)<a href="https://agentmods.dev/skills/tweakoz/orkid/orklev2-particles"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orklev2-particles/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tweakoz/orkid/orklev2-particles"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orklev2-particles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00083 | $0.02692 |
| Opus 5.5 | $0.00033 | $0.01077 |
| Sonnet 5.5 | $0.00017 | $0.00538 |
| Haiku 4.5 | $0.00008 | $0.00269 |
Grade A, and why
orklev2-particles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 225 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Orkid Particle System Reference
When answering questions about particles in orkid, consult the files below. All under ork.lev2/.
Key Files
| Component | Header | Implementation |
|---|---|---|
| Particle Core | inc/ork/lev2/gfx/particle/particle.h |
|
| Modular System | inc/ork/lev2/gfx/particle/modular_particles2.h |
src/gfx/particles/modular_particles2.cpp |
| Emitters | inc/ork/lev2/gfx/particle/modular_emitters.h |
src/gfx/particles/modules_emitter_*.cpp |
| Forces | inc/ork/lev2/gfx/particle/modular_forces.h |
src/gfx/particles/modules_force_*.cpp, modules_attractor_*.cpp |
| Renderers | inc/ork/lev2/gfx/particle/modular_renderers.h |
src/gfx/particles/modules_renderer_*.cpp |
| Materials | (in modular_renderers.h) | src/gfx/particles/renderer_materials.cpp |
| Drawable Integration | inc/ork/lev2/gfx/particle/drawable_data.h |
|
| Pool Module | src/gfx/particles/modules_pool.cpp |
|
| Global Module | src/gfx/particles/modules_global.cpp |
|
| Plug Types | src/gfx/particles/particle_plugs.cpp |
|
| Python Bindings | pyext/src/pyext_gfx_particles.cpp |
|
| Unit Test | unittests/particles.cpp |
|
| Example | examples/python/scenegraph/particles1.py |
Architecture Overview
The particle system is dataflow-graph-based — particles are processed by composable modules connected via typed plugs in a topologically-sorted computation graph.
Signal Flow
GlobalModule (time) ──→ Pool (allocate/age) ──→ Emitter (spawn)
│
──→ Forces (modify velocity)
│
──→ Renderer (draw)
Module Lifecycle
- Data Phase (
ModuleData): created withcreateShared(), plugs defined in_reshapeIOs() - Instance Phase (
ModuleInst):createInstance(GraphInst*)→onLink()→ per-framecompute() - Execution: topological sort ensures dependencies resolve before dependents
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 225 lines · 83 tokens per session scan A 11a14cda4164
orklev2-particles is a skill published in the GitHub repository tweakoz/orkid (35 stars, last pushed 2mo ago), licensed MIT. It adds 83 tokens to every session and 2,692 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.
orklev2-particles compared with skills from other repositories
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|---|---|---|---|---|---|---|---|
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