Borrowing it
Nothing to install: this file belongs to tweakoz/orkid. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/tweakoz/orkid/develop/.claude/skills/orklev2-pbr/SKILL.mdgit clone --depth 1 https://github.com/tweakoz/orkidWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tweakoz/orkid/orklev2-pbr)<a href="https://agentmods.dev/skills/tweakoz/orkid/orklev2-pbr"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orklev2-pbr/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tweakoz/orkid/orklev2-pbr"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orklev2-pbr.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00095 | $0.04187 |
| Opus 5.5 | $0.00038 | $0.01675 |
| Sonnet 5.5 | $0.00019 | $0.00837 |
| Haiku 4.5 | $0.00010 | $0.00419 |
Grade A, and why
orklev2-pbr scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 275 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Orkid PBR Material System Reference
When answering questions about PBR materials, shading, or IBL in orkid, consult the files below. All under ork.lev2/.
Key Files
| Component | Header/File |
|---|---|
| GfxMaterial Base | inc/ork/lev2/gfx/gfxmaterial.h |
| PBRMaterial | inc/ork/lev2/gfx/material_pbr.inl |
| FreestyleMaterial | inc/ork/lev2/gfx/material_freestyle.h |
| IBL/Radiance | inc/ork/lev2/gfx/renderer/NodeCompositor/pbr_common.h |
| Drawable Integration | inc/ork/lev2/gfx/renderer/drawable.h |
| Model/XGM | inc/ork/lev2/gfx/gfxmodel.h |
| PBR Main Impl | src/gfx/material/material_pbr.cpp |
| PBR I/O (XGM) | src/gfx/material/material_pbr_io.cpp |
| PBR Images/Textures | src/gfx/material/material_pbr_image.cpp |
| PBR Lightmaps | src/gfx/material/material_pbr_lightmaps.cpp |
| BRDF Generation | src/gfx/material/material_pbr_gen.cpp |
| Pipeline/Techniques | src/gfx/material/material_pbr_pipeline.cpp |
| Depth Prepass | src/gfx/material/material_pbr_depthprepass.cpp |
| Picking | src/gfx/material/material_pbr_pick.cpp |
| Unlit | src/gfx/material/material_pbr_unlit.cpp |
| Misc Techniques | src/gfx/material/material_pbr_misc.cpp |
| Python Bindings | pyext/src/pyext_gfx_material.cpp |
Class Hierarchy
ork::Object
└── GfxMaterial (abstract, gfxmaterial.h:113)
├── PBRMaterial (material_pbr.inl:46)
└── FreestyleMaterial (material_freestyle.h:20)
GfxMaterial Base (gfxmaterial.h)
mMaterialName,miNumPasses— identity and pass count_rasterstate— blend, depth, cull state_varmap— dynamic parameter storage (VarMap)_variant— CRC32 variant identifier for technique override_state_lambdas— per-frame parameter binding callbacks_bound_params— fxparam → value bindings; everybindParam()bumps_bound_params_stamp, and cached FxPipelines lazily re-overlay when their seen-stamp lags (FxPipeline::_syncMaterialParams) — a rebind AFTER pipelines exist is live on the next draw
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 275 lines · 95 tokens per session scan A 48717775b8b9
orklev2-pbr is a skill published in the GitHub repository tweakoz/orkid (35 stars, last pushed 2mo ago), licensed MIT. It adds 95 tokens to every session and 4,187 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.
orklev2-pbr compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| orklev2-pbrtweakoz/orkid | Skill | 35 | 2mo ago | MIT | A | 95 | Claude Code |
| unity-pipelineAlex-Rachel/TEngine | Skill | 2.4k | 16d ago | MIT | A | 97 | Claude Code |
| dart-verify-simdartsim/dart | Skill | 1.2k | yesterday | BSD-2-Clause | A | 32 | Claude Code, Codex |
| metasoundskevinpbuckley/VibeUE | Skill | 812 | 2d ago | MIT | A | 63 | Claude Code, Codex |
| dart-model-upgradedartsim/dart | Skill | 1.2k | yesterday | BSD-2-Clause | A | 42 | Claude Code |
| html-to-uguiAlex-Rachel/TEngine | Skill | 2.4k | 16d ago | MIT | A | 75 | Codex |
| luban-devAlex-Rachel/TEngine | Skill | 2.4k | 16d ago | MIT | A | 62 | Codex |