Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/tweakoz/orkid/orklev2-txinpx skills add tweakoz/orkid --skill orklev2-txigit clone --depth 1 https://github.com/tweakoz/orkidWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tweakoz/orkid/orklev2-txi)<a href="https://agentmods.dev/skills/tweakoz/orkid/orklev2-txi"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orklev2-txi.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00075 | $0.01969 |
| Opus 5 | $0.00037 | $0.00984 |
| Sonnet 5 | $0.00015 | $0.00394 |
| Haiku 4.5 | $0.00007 | $0.00197 |
Grade A, and why
orklev2-txi scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 176 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Orkid TextureInterface (TXI) Reference
When answering questions about textures, images, or texture management in orkid, consult the files below. All under ork.lev2/.
Key Files
| Component | File |
|---|---|
| TXI Interface | inc/ork/lev2/gfx/txi.h (lines 63–130) |
| Texture / TextureArray / MipChain | inc/ork/lev2/gfx/texman.h |
| Image (CPU-side) | inc/ork/lev2/gfx/image.h |
| Shared Memory Textures | inc/ork/lev2/gfx/shmtexture.h |
| Enums (formats, types) | inc/ork/lev2/gfx/gfxenv_enum.h |
| Vulkan TXI | src/gfx/vulkan/vulkan_txi.cpp |
| Vulkan Data Upload | src/gfx/vulkan/vulkan_txi_from_data.cpp |
| Vulkan Arrays | src/gfx/vulkan/vulkan_txi_from_array.cpp |
| Python Image Bindings | pyext/src/pyext_gfx_image.cpp |
| Python Texture Bindings | pyext/src/pyext_gfx.cpp (lines 371–936) |
TXI Interface (txi.h:63–130)
| Method | Description |
|---|---|
initTextureFromData(tex, TextureInitData) |
Upload CPU buffer to GPU |
initTextureArray2DFromData(arr, data) |
Create 2D texture array |
initTextureArray2D(arr) |
Allocate empty array |
initTextureArray2DAsync(arr) |
Async array allocation |
updateTextureArraySlice(slice, image) |
Update single array slice |
updateTextureArray(array) |
Update entire array |
createFromMipChain(chain) |
Create from precomputed mips |
generateMipMaps(tex) |
Generate mip chain on GPU |
ApplySamplingMode(tex) |
Apply filter/address modes |
destroyTexture(tex) |
Release GPU resources |
initTextureFromGpuExternalSurface(tex) |
IOSurface/DMA-BUF import |
initFromShm(tex, consumer) |
Shared memory texture |
Texture (texman.h:157–249)
| Member | Type | Description |
|---|---|---|
_width, _height, _depth |
int | Dimensions |
_num_mips |
int | Mipmap levels |
_texFormat |
EBufferFormat | Pixel format |
_texType |
ETextureType | 1D/2D/3D/CUBE/ARRAY |
_source |
ETextureSource | How it was created |
mTexSampleMode |
TextureSamplingModeData | Filtering config |
_impl |
svarshp_t | GPU implementation |
_chain |
MipChain* | CPU-side mip data |
_isDepthTexture |
bool | Depth texture flag |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 176 lines · 75 tokens per session scan A f94fd8527dfd
orklev2-txi is a skill published in the GitHub repository tweakoz/orkid (35 stars, last pushed 24d ago), licensed MIT. It adds 75 tokens to every session and 1,969 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.
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