playbook-cocos: Skill for Claude Code

.github/skills/cocos-localization/SKILL.md

cocos-localization is a skill for Claude Code, Codex from wenext-limited/playbook-cocos. It costs 38 tokens per session (832 once invoked), scanned A, original, no licence file.

A guide for adding multiple languages to a Cocos project. Cocos is a game-development framework, and localization means adapting an application for different languages.

In plain words
What is it for?
Adding language support, organizing translation files, changing the active language, and showing translated text. It does not cover localizing audio or images.
Why use it?
It provides a consistent way to organize language files, switch languages, and replace displayed text dynamically.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

This is wenext-limited/playbook-cocos's own configuration. It tells Claude Code and Codex how to work on playbook-cocos itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything playbook-cocos configures →

Reuse

Borrowing it

Nothing to install: this file belongs to wenext-limited/playbook-cocos. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/wenext-limited/playbook-cocos/main/.github/skills/cocos-localization/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/wenext-limited/playbook-cocos

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cocos-localization

README.md
[![agentmods](https://agentmods.dev/badge/skills/wenext-limited/playbook-cocos/cocos-localization/github.svg)](https://agentmods.dev/skills/wenext-limited/playbook-cocos/cocos-localization)
Your own site
<a href="https://agentmods.dev/skills/wenext-limited/playbook-cocos/cocos-localization"><img src="https://agentmods.dev/badge/skills/wenext-limited/playbook-cocos/cocos-localization/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cocos-localization

Your own site · 80×15
<a href="https://agentmods.dev/skills/wenext-limited/playbook-cocos/cocos-localization"><img src="https://agentmods.dev/badge/skills/wenext-limited/playbook-cocos/cocos-localization.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 832 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.00832
Opus 5 $0.00019 $0.00416
Sonnet 5 $0.00008 $0.00166
Haiku 4.5 $0.00004 $0.00083

Measured 10d ago against content hash 21cbc3433bbd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

cocos-localization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/skills/cocos-localization/SKILL.md · 135 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 135 lines · 38 tokens per session scan A 21cbc3433bbd

Subscribe to this mod's changes

cocos-localization is a skill published in the GitHub repository wenext-limited/playbook-cocos (2 stars, last pushed 10d ago), with no licence file. It adds 38 tokens to every session and 832 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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