learn

An interactive teaching tool for learning game-development concepts through GameCodex.

In plain words
What is it for?
Use it to study a game-development concept interactively, with concise explanations and code examples.
Why use it?
It breaks a game-development topic into beginner-level steps and lets the learner choose whether to continue.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/wesleysalzer/gamecodex/learn
Any agent
npx skills add WesleySalzer/GameCodex --skill learn
Clone the repo
git clone --depth 1 https://github.com/WesleySalzer/GameCodex

Made for: Claude Code, Codex.

Per session 14 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 69 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00014 $0.00069
Opus 5 $0.00007 $0.00034
Sonnet 5 $0.00003 $0.00014
Haiku 4.5 $0.00001 $0.00007

Measured 2d ago against content hash 56052f6cf343, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

learn scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

  • learn — 100% identical, 0 lines differ
_archive/plugin-v0.2-skills/skills/learn/SKILL.md · 8 lines

What it actually says

Use the gamecodex teach MCP tool to create an interactive learning session about "$ARGUMENTS".

Start with beginner difficulty. After each step, ask if the user wants to continue deeper or move on. Keep explanations concise with code examples.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 8 lines · 14 tokens per session scan A 56052f6cf343

Subscribe to this mod's changes

learn is a skill published in the GitHub repository WesleySalzer/GameCodex (4 stars, last pushed 2mo ago), licensed MIT. It adds 14 tokens to every session and 69 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

godot-mentor

Use when the user wants to learn Godot while building — teaching mode that explains the concept, the editor setup, and what to verify, instead of just delivering code. Triggers on "teach me", "explain as we go", "I'm learning Godot", "guide me", "walk me through", "help me understand".

jame581/GodotPrompter · 73 tokens

unreal-asset-operation

Query and manage UE assets via UCP. Use when the user asks about asset search, dependencies, referencers, asset CRUD, asset management, getting selected/current assets, opening/closing asset editors, or any editor asset operation in Unreal Engine.

Italink/UnrealClientProtocol · 55 tokens

unreal-material-editing

Edit UE material node graphs and properties via text (ReadGraph/WriteGraph). Use when the user asks to add, remove, or rewire material expression nodes, or change material properties like ShadingModel or BlendMode.

Italink/UnrealClientProtocol · 51 tokens

unreal-actor-editing

Manage actors in UE levels via UCP. Use when the user asks to spawn, delete, move, duplicate, select, or otherwise manipulate actors in the Unreal Engine editor.

Italink/UnrealClientProtocol · 42 tokens

unreal-large-blueprint-analysis

Systematically analyze and translate large UE Blueprints (10+ functions) into C++ or other targets. Use when the user asks to convert a Blueprint to C++, audit a complex Blueprint, or understand a large Blueprint's full logic.

Italink/UnrealClientProtocol · 54 tokens

unreal-modeling-meshops

Skill "unreal-modeling-meshops" from Italink/UnrealClientProtocol, covering 建模 — 网格操作, 库, 修复函数, 修复结构体 and 简化函数.

Italink/UnrealClientProtocol · 48 tokens