Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add XeldarAlz/everything-claude-unity --skill idle-clickergit clone --depth 1 https://github.com/XeldarAlz/everything-claude-unityWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/xeldaralz/everything-claude-unity/idle-clicker)<a href="https://agentmods.dev/skills/xeldaralz/everything-claude-unity/idle-clicker"><img src="https://agentmods.dev/badge/skills/xeldaralz/everything-claude-unity/idle-clicker/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/xeldaralz/everything-claude-unity/idle-clicker"><img src="https://agentmods.dev/badge/skills/xeldaralz/everything-claude-unity/idle-clicker.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00034 | $0.01840 |
| Opus 5 | $0.00017 | $0.00920 |
| Sonnet 5 | $0.00007 | $0.00368 |
| Haiku 4.5 | $0.00003 | $0.00184 |
Grade A, and why
idle-clicker scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 256 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Idle / Clicker Game Patterns
Big Number System
Standard float/double loses precision at large values. Use a custom big number or double with formatted display.
public readonly struct BigNumber
{
private readonly double _value;
private readonly int _exponent;
public BigNumber(double value, int exponent = 0)
{
_value = value;
_exponent = exponent;
// Normalize would be called here
}
public static BigNumber operator +(BigNumber a, BigNumber b)
{
if (a._exponent == b._exponent)
{
return new BigNumber(a._value + b._value, a._exponent);
}
int diff = a._exponent - b._exponent;
if (diff > 15) return a; // b is negligible
if (diff < -15) return b;
if (diff > 0)
{
return new BigNumber(a._value + b._value / System.Math.Pow(10, diff), a._exponent);
}
return new BigNumber(b._value + a._value / System.Math.Pow(10, -diff), b._exponent);
}
public string ToFormattedString()
{
// 1.23K, 4.56M, 7.89B, 1.23T, etc.
string[] suffixes = { "", "K", "M", "B", "T", "Qa", "Qi", "Sx", "Sp", "Oc", "No", "Dc" };
int tier = _exponent / 3;
if (tier < suffixes.Length)
{
double displayValue = _value * System.Math.Pow(10, _exponent % 3);
return $"{displayValue:F2}{suffixes[tier]}";
}
return $"{_value:F2}e{_exponent}";
}
}
Currency System
[CreateAssetMenu(menuName = "Idle/Currency Definition")]
public sealed class CurrencyDefinition : ScriptableObject
{
[SerializeField] private string _currencyId;
[SerializeField] private string _displayName;
[SerializeField] private Sprite _icon;
public string CurrencyId => _currencyId;
public string DisplayName => _displayName;
public Sprite Icon => _icon;
}
public sealed class CurrencyManager : MonoBehaviour
{
private readonly Dictionary<string, double> _currencies = new();
public event System.Action<string, double> OnCurrencyChanged;
public double GetAmount(string currencyId)
{
_currencies.TryGetValue(currencyId, out double amount);
return amount;
}
public bool CanAfford(string currencyId, double cost)
{
return GetAmount(currencyId) >= cost;
}
public void Add(string currencyId, double amount)
{
if (!_currencies.ContainsKey(currencyId))
{
_currencies[currencyId] = 0;
}
_currencies[currencyId] += amount;
OnCurrencyChanged?.Invoke(currencyId, _currencies[currencyId]);
}
public bool Spend(string currencyId, double cost)
{
if (!CanAfford(currencyId, cost)) return false;
_currencies[currencyId] -= cost;
OnCurrencyChanged?.Invoke(currencyId, _currencies[currencyId]);
return true;
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 256 lines · 34 tokens per session scan A 583c2dc751d5
idle-clicker is a skill published in the GitHub repository XeldarAlz/everything-claude-unity (23 stars, last pushed 4mo ago), licensed MIT. It adds 34 tokens to every session and 1,840 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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