smashup-faction-addition

smashup-faction-addition is a skill for Claude Code, Codex from zhuanggenhua/BoardGame. It costs 48 tokens per session (1,351 once invoked), scanned A, original, MIT.

An end-to-end workflow for adding a new faction to Smash Up, a card game where factions combine and use cards to score points. It coordinates source-material intake, implementation, testing, screenshot or browser checks, and final review.

In plain words
What is it for?
Use it when adding a Smash Up faction from source materials through a playable, tested, and audited result, unless the task is explicitly limited to collecting resources.
Why use it?
It prevents a faction from being treated as finished when only its images or static data are connected. It also keeps image resources, card data, gameplay behavior, and evidence aligned.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when adding a Smash Up faction from source materials through a playable, tested, and audited result, unless the task is explicitly limited to collecting resources.

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Install with agentmods
npx agentmods add skills/zhuanggenhua/boardgame/smashup-faction-addition
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zhuanggenhua/BoardGame --skill smashup-faction-addition
Clone the repo
git clone --depth 1 https://github.com/zhuanggenhua/BoardGame

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for smashup-faction-addition

README.md
[![agentmods](https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/smashup-faction-addition/github.svg)](https://agentmods.dev/skills/zhuanggenhua/boardgame/smashup-faction-addition)
Your own site
<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/smashup-faction-addition"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/smashup-faction-addition/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for smashup-faction-addition

Your own site · 80×15
<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/smashup-faction-addition"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/smashup-faction-addition.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,351 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.01351
Opus 5 $0.00024 $0.00675
Sonnet 5 $0.00010 $0.00270
Haiku 4.5 $0.00005 $0.00135

Measured 12d ago against content hash 9725522c656b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

smashup-faction-addition scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.spec/skills/smashup-faction-addition/SKILL.md · 89 lines

How it starts

The opening of the file, as written. The whole thing — 89 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Smash Up 新增派系端到端 adapter

职责边界

  • 本 skill 是 adapter/workflow,只负责把 Smash Up 新增派系任务串成端到端收口顺序。
  • 通用新增可玩对象完成门槛以 add-new-faction 为主。
  • Smash Up 图片、Wiki、atlas、manifest、静态数据和资源上传以 smashup-faction-intake 为主。
  • Smash Up 玩法、旧实现复用、交互、测试、E2E 和审计以 smashup-faction-implementation 为主。
  • 数据、资源、审计和真实链验收标准回到 .spec/knowledge/standards/;本文件不再复制这些标准。

默认完成定义

用户要求“Smash Up 新增派系”“新派系增加流程”或“从图片做到可玩”时,默认连续完成:

  1. 锁定素材、规则、Wiki / 对照源和对象范围。
  2. 完成 intake:裁图、atlas、静态数据、locale、manifest、上传和远端回查。
  3. 完成 gameplay implementation:按单派系闭环实现、测试、E2E 和 evidence。
  4. 完成统一审计:逐对象结论、共享链依据、残余范围和截图 / 测试证据。

只有用户明确限定“只做 intake / 只录素材 / 先别实现玩法”时,才允许停在 intake。

Smash Up 专属硬边界

  • public/assets/** 常被忽略,不能用 git status 判断图片资源是否完成。
  • Git 默认提交代码、数据、manifest、atlas 注册、locale、测试和 evidence;大图源文件、压缩图和正式卡图 / 基地图走服务器素材主源发布链路,除非用户明确要求才考虑强制入库。
  • 新 atlas 进入运行时前必须同时核对两层 manifest:
    • public/assets/i18n/zh-CN/smashup/assets-manifest.json
    • public/assets/i18n/assets-manifest.json
  • 上传后必须记录远端回查证据:服务器素材主源 URL、HEAD 或等价请求结果、manifest 条目和 atlas grid 尺寸。
  • 如果基地复用既有 base 合同,候选基地 atlas 不得留在正式 public/assets/i18n/zh-CN/smashup/base/ 目录,避免后续资源上传误传。

执行顺序

S0 范围与状态清单

先建立本任务状态清单,建议放 temp/smashup-<batch>-implementation-status.md,至少包含:

  • 派系列表和对象清单。
  • 每张卡 / 每个基地的真相源、静态接入、最终状态、真实入口和生命周期状态。
  • 已跑命令、结果和 evidence 路径。
  • 当前是 intake-only、playable 还是 closeout 范围。

范围未锁定时只继续补证据,不进入录入或实现。

S1 Intake

smashup-faction-intake 完成:

  • 图片 / Wiki / 对照源字段分工和 contract。
  • atlas 几何、row-major 索引、尾格 / 非卡牌格核对。
  • faction / card / base 静态数据、locale 和 UI metadata。
  • 两层 manifest、资源上传、公开 URL 回查。
  • implementation handoff:对象清单、规则关键词、可复用机制、待新实现机制和共享层风险。

intake evidence 缺失时,不得声称可以安全进入 gameplay implementation。

S2 单派系 implementation

smashup-faction-implementation 单派系闭环推进:

  • 先审查既有 Smash Up 能力、共享 helper、resolver、interaction family 和测试。
  • 每个对象拆成 effect atom,分别追到规则子句、静态字段、玩家入口、命令 / reducer、UI / 交互出口、测试和 evidence。
  • 可复用机制优先复用或扩展共享层;缺共享抽象时再新增,不写一次性硬编码。
  • 新交互类型、新 UI 或新操作方式必须补 direct E2E 和截图证据。

Read the full file on GitHub · 89 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 89 lines · 48 tokens per session scan A 9725522c656b

Subscribe to this mod's changes

smashup-faction-addition is a skill published in the GitHub repository zhuanggenhua/BoardGame (23 stars, last pushed yesterday), licensed MIT. It adds 48 tokens to every session and 1,351 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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