Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add zhuanggenhua/BoardGame --skill smashup-faction-additiongit clone --depth 1 https://github.com/zhuanggenhua/BoardGameWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/zhuanggenhua/boardgame/smashup-faction-addition)<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/smashup-faction-addition"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/smashup-faction-addition/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/smashup-faction-addition"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/smashup-faction-addition.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00048 | $0.01351 |
| Opus 5 | $0.00024 | $0.00675 |
| Sonnet 5 | $0.00010 | $0.00270 |
| Haiku 4.5 | $0.00005 | $0.00135 |
Grade A, and why
smashup-faction-addition scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 89 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Smash Up 新增派系端到端 adapter
职责边界
- 本 skill 是
adapter/workflow,只负责把 Smash Up 新增派系任务串成端到端收口顺序。 - 通用新增可玩对象完成门槛以
add-new-faction为主。 - Smash Up 图片、Wiki、atlas、manifest、静态数据和资源上传以
smashup-faction-intake为主。 - Smash Up 玩法、旧实现复用、交互、测试、E2E 和审计以
smashup-faction-implementation为主。 - 数据、资源、审计和真实链验收标准回到
.spec/knowledge/standards/;本文件不再复制这些标准。
默认完成定义
用户要求“Smash Up 新增派系”“新派系增加流程”或“从图片做到可玩”时,默认连续完成:
- 锁定素材、规则、Wiki / 对照源和对象范围。
- 完成 intake:裁图、atlas、静态数据、locale、manifest、上传和远端回查。
- 完成 gameplay implementation:按单派系闭环实现、测试、E2E 和 evidence。
- 完成统一审计:逐对象结论、共享链依据、残余范围和截图 / 测试证据。
只有用户明确限定“只做 intake / 只录素材 / 先别实现玩法”时,才允许停在 intake。
Smash Up 专属硬边界
public/assets/**常被忽略,不能用git status判断图片资源是否完成。- Git 默认提交代码、数据、manifest、atlas 注册、locale、测试和 evidence;大图源文件、压缩图和正式卡图 / 基地图走服务器素材主源发布链路,除非用户明确要求才考虑强制入库。
- 新 atlas 进入运行时前必须同时核对两层 manifest:
public/assets/i18n/zh-CN/smashup/assets-manifest.jsonpublic/assets/i18n/assets-manifest.json
- 上传后必须记录远端回查证据:服务器素材主源 URL、
HEAD或等价请求结果、manifest 条目和 atlas grid 尺寸。 - 如果基地复用既有
base合同,候选基地 atlas 不得留在正式public/assets/i18n/zh-CN/smashup/base/目录,避免后续资源上传误传。
执行顺序
S0 范围与状态清单
先建立本任务状态清单,建议放 temp/smashup-<batch>-implementation-status.md,至少包含:
- 派系列表和对象清单。
- 每张卡 / 每个基地的真相源、静态接入、最终状态、真实入口和生命周期状态。
- 已跑命令、结果和 evidence 路径。
- 当前是 intake-only、playable 还是 closeout 范围。
范围未锁定时只继续补证据,不进入录入或实现。
S1 Intake
按 smashup-faction-intake 完成:
- 图片 / Wiki / 对照源字段分工和 contract。
- atlas 几何、row-major 索引、尾格 / 非卡牌格核对。
- faction / card / base 静态数据、locale 和 UI metadata。
- 两层 manifest、资源上传、公开 URL 回查。
- implementation handoff:对象清单、规则关键词、可复用机制、待新实现机制和共享层风险。
intake evidence 缺失时,不得声称可以安全进入 gameplay implementation。
S2 单派系 implementation
按 smashup-faction-implementation 单派系闭环推进:
- 先审查既有 Smash Up 能力、共享 helper、resolver、interaction family 和测试。
- 每个对象拆成 effect atom,分别追到规则子句、静态字段、玩家入口、命令 / reducer、UI / 交互出口、测试和 evidence。
- 可复用机制优先复用或扩展共享层;缺共享抽象时再新增,不写一次性硬编码。
- 新交互类型、新 UI 或新操作方式必须补 direct E2E 和截图证据。
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 89 lines · 48 tokens per session scan A 9725522c656b
smashup-faction-addition is a skill published in the GitHub repository zhuanggenhua/BoardGame (23 stars, last pushed yesterday), licensed MIT. It adds 48 tokens to every session and 1,351 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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