smashup-faction-intake

smashup-faction-intake is a skill for Claude Code, Codex from zhuanggenhua/BoardGame. It costs 31 tokens per session (2,392 once invoked), scanned A, original, MIT.

An intake workflow for adding a new Smash Up faction, including its card and base images, names, effects, translations, and static game data. Smash Up is a card game in which players combine factions and compete for bases.

In plain words
What is it for?
Use it to slice card and base image atlases, register assets, verify card data, prepare localization and faction metadata, and create a handoff for gameplay implementation.
Why use it?
It keeps images, official names, wiki comparisons, translations, and game data aligned before implementation begins.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is node scripts/scrape-wiki-with-descriptions.mjs.

Good fit Use it to slice card and base image atlases, register assets, verify card data, prepare localization and faction metadata, and create a handoff for gameplay implementation.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/zhuanggenhua/BoardGame
agentmods
npx agentmods add skills/zhuanggenhua/boardgame/smashup-faction-intake

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for smashup-faction-intake

README.md
[![agentmods](https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/smashup-faction-intake/github.svg)](https://agentmods.dev/skills/zhuanggenhua/boardgame/smashup-faction-intake)
Your own site
<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/smashup-faction-intake"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/smashup-faction-intake/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for smashup-faction-intake

Your own site · 80×15
<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/smashup-faction-intake"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/smashup-faction-intake.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,392 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.02392
Opus 5 $0.00015 $0.01196
Sonnet 5 $0.00006 $0.00478
Haiku 4.5 $0.00003 $0.00239

Measured 12d ago against content hash c133583c3a8c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

smashup-faction-intake scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.spec/skills/smashup-faction-intake/SKILL.md · 204 lines

How it starts

The opening of the file, as written. The whole thing — 204 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Smash Up 派系图片 Intake 工作流

适用范围

用于 Smash Up 新派系或新批次资源的 intake:卡牌 / 基地 atlas 压缩、atlas 注册、faction / card / base 静态数据、locale、UI faction metadata、资源上传、intake 阶段验证和 handoff。完整 gameplay ability handler 不在本流程内;用户要求“从图片做到正式可玩”时,intake 完成后继续进入 smashup-faction-implementation

输入与真相源

最低输入:

  • 派系卡牌 atlas 原图。
  • 基地 atlas 原图。
  • 派系英文 canonical 名称来源。
  • 卡牌 / 基地名称、数量、力量、胜利点和效果文本主真相源。

字段级分工必须写入 contract,不能只写“图片负责中文、Wiki 负责英文”:

字段 默认主源
nameZh / effectTextZh 单卡 / 单基地主裁图
nameEn / effectTextEn 图片可读时先绑定裁图;需要 canonical 英文时写清覆盖原因
count / power / breakpoint / vp 裁图可读时以裁图为主;Wiki / TTS 只作对照
atlas slot / row-major index 当前 atlas 图片和切片核对
defId / canonical name contract 裁定后的 canonical 名称

只要卡牌或基地主裁图能清晰读出名称、数值或正文,图片就是该字段的主真相源。Wiki、抓取结果、既有 i18n 和既有实现只能作对照源;若需要偏离图面,必须先写 contract 裁定或用户故事。

Wiki 对照

Wiki 只在图片 / 本地正式来源不足以独立完成英文 canonical 名称、count / power 等对照时使用。优先使用项目现有脚本:

node scripts/scrape-wiki-with-descriptions.mjs
node scripts/final-wiki-code-comparison.mjs

脚本结果只能回写 intake contract 或实现差异表;不得把 Wiki 重复项、勘误项、编码差异或弯引号 / 直引号差异直接算成新增卡牌。

Intake 输出

intake 目标是交付可安全进入 implementation 的 handoff 包,至少包含:

  • 真相源表。
  • 切图表:图像尺寸、行列、row-major 顺序、尾格 / 非卡牌格。
  • 核对合同表:字段级主源、冲突和裁定。
  • faction / card / base 静态数据接入状态。
  • locale 对照表。
  • 资源本地路径、manifest、上传和远端回查结果。
  • implementation 交接清单:可复用机制、需新实现对象、高风险点。

资源完成判据

资源完成不能只看 git status,因为 public/assets/** 常被忽略。必须同时满足:

  • 本地 public/assets/i18n/zh-CN/smashup/**/compressed/*.webp 存在。
  • 运行时代码已引用新 atlas。
  • 游戏级和根级 manifest 都出现对应键。
  • 运行时会请求的公开资源 URL 返回 HEAD 200,且来自服务器主源。

如果某批基地实际复用既有 atlas,候选基地图不得留在正式运行时目录;应移到临时目录或删除,避免 assets:upload 误传。

执行流程

1. 锁定 contract

先建立 evidence / contract 文档,写清:

  • 图片、Wiki、TTS / atlas-config 或其它对照源分别负责哪些字段。
  • 本轮 scope 是只做 intake,还是继续 implementation。
  • 命名冲突、图面英文与 canonical 英文差异、重复项和未决项。
  • defIdnameEn、evidence 中如何记录图面差异。

范围或主源未锁定时,不得进入静态数据录入。

2. 落原图与压缩

原图落到:

  • public/assets/i18n/zh-CN/smashup/cards/
  • public/assets/i18n/zh-CN/smashup/base/

Read the full file on GitHub · 204 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 204 lines · 31 tokens per session scan A c133583c3a8c

Subscribe to this mod's changes

smashup-faction-intake is a skill published in the GitHub repository zhuanggenhua/BoardGame (23 stars, last pushed yesterday), licensed MIT. It adds 31 tokens to every session and 2,392 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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