tutorial-workflow

tutorial-workflow is a skill for Claude Code, Codex from zhuanggenhua/BoardGame. It costs 30 tokens per session (704 once invoked), scanned A, original, MIT.

A workflow for designing, reviewing, and testing tutorials and new-player onboarding for a game. It checks whether the tutorial teaches the game’s goals, turns, and cause-and-effect actions rather than merely listing buttons or reading like a rulebook.

In plain words
What is it for?
Use it to create, rewrite, shorten, or audit tutorial text, tutorial tests, and end-to-end onboarding flows.
Why use it?
It helps reveal when players can follow instructions but still do not understand how the game works. It keeps game-specific rules in the correct source documents instead of inventing explanations.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create, rewrite, shorten, or audit tutorial text, tutorial tests, and end-to-end onboarding flows.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zhuanggenhua/boardgame/tutorial-workflow
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zhuanggenhua/BoardGame --skill tutorial-workflow
Clone the repo
git clone --depth 1 https://github.com/zhuanggenhua/BoardGame

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tutorial-workflow

README.md
[![agentmods](https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/tutorial-workflow/github.svg)](https://agentmods.dev/skills/zhuanggenhua/boardgame/tutorial-workflow)
Your own site
<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/tutorial-workflow"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/tutorial-workflow/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for tutorial-workflow

Your own site · 80×15
<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/tutorial-workflow"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/tutorial-workflow.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 704 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.00704
Opus 5.5 $0.00012 $0.00282
Sonnet 5.5 $0.00006 $0.00141
Haiku 4.5 $0.00003 $0.00070

Measured 4d ago against content hash 912f18f4d1bf, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

tutorial-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.spec/skills/tutorial-workflow/SKILL.md · 36 lines

What it actually says

Tutorial Workflow

这是项目适配入口。多游戏教程的唯一设计与验收正文是 tutorial-design;本文件只绑定仓库落点和验证命令。

使用入口

新增、补全、重构或审查教程,以及反馈规则遗漏、卡面读不懂、操作无理由、流程跳步、重复教学、新交互未教或退出 / 恢复异常时,读取 tutorial-design,按其中六个阶段执行。已有来源和上下文可沿用,不要求用户重复回答。

主源阶段 项目落点与检查对象
一、来源与范围 当前游戏规则目录、官方来源、正式 Board / 交互合同、实际查看的参考材料
二、目标筛选与总账 优先更新该游戏已有教程覆盖文档;把规则原文当候选,记录纳入 / 排除理由与图面、交互落点
三、玩家因果链 当前 manifest 的开局、牌序、随机、费用、状态与阶段;先用最窄领域链复演
四、决策文案 对应中英文语言包及 manifest 的首次教学位置
五、正式交互与生命周期 游戏教程注册、正式 UI、教程系统、页面生命周期与进度版本;按受影响 owner 修改
六、验收 当前游戏教程领域测试、真实入口全流程 E2E、关键节点截图链、视觉账本与用户查看器

具体游戏的固定牌序、资源数值、教程章节与参考取舍只放在该游戏实现 / 覆盖文档,不回填为通用规则。先完成来源、总账与因果链,再修改教学实现;不从扩写语言包开始。

仓库验证

改源码 / 测试先遵循 code-design。读取当前 package.json,选已有安全入口运行直接相关的领域测试;使用 node scripts/infra/vitest-cli-safe.mjs run <测试文件> --configLoader native 可限定文件。

真实页面证据遵循 e2e-verification 与 ui-audit-loop,运行 npm run test:e2e:file -- <当前教程 E2E 文件>;媒体交付引用 show-image-to-user。

  • 源码变更:npm run typecheck -- --pretty false。
  • 规范变更:npm run spec:lint、git diff --check -- .spec。
  • 最终媒体:npm run verify:e2e-evidence -- <当前 PASS 清单>。

最终汇报区分:通用流程改动、当前游戏实际改动、规则覆盖 / 操作 / 视觉 / 生命周期各自的证据与缺口。没有实际发布,不能把本地结果称作线上更新。

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed · -201 lines · -9 tokens per session 912f18f4d1bf
  2. 17d ago Changed 4fa98347ed79
  3. 19d ago Changed · +1 lines bd322ea59576
  4. 21d ago Changed · +2 lines 5d705daf287a
  5. 28d ago Changed · +2 lines 893cbcc7cb00
  6. 1mo ago Changed · +8 lines 366a5dd97ea8
  7. 1mo ago Changed · +14 lines da35518931de
  8. 1mo ago Changed · +8 lines 119d8318a8f2
  9. 1mo ago Changed b352217abd32
  10. 1mo ago First seen · 202 lines · 39 tokens per session scan A ea1490039c22

Subscribe to this mod's changes

tutorial-workflow is a skill published in the GitHub repository zhuanggenhua/BoardGame (24 stars, last pushed yesterday), licensed MIT. It adds 30 tokens to every session and 704 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

gentleman-trainer

Vim Trainer RPG system patterns for Gentleman.Dots. Trigger: When editing files in installer/internal/tui/trainer/, adding exercises, modules, or game mechanics.

Gentleman-Programming/Gentleman.Dots · 39 tokens

game-builder

Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.

OneWave-AI/claude-skills · 0 tokens

ags-3d-game-shaders-for-beginners

This project is a step-by-step tutorial on implementing 3D game rendering techniques and shader effects. It covers SSAO, bloom, normal mapping, shadow mapping, fog, depth of field, motion blur, screen.

1llu50ry/mcp-gamehacking · 55 tokens

chags

Use when building or extending CHAGS (Chinese Historical Anecdotes Game Series): each Chinese historical anecdote is one small kids game built with Phaser 4.2 inside a Vue 3.5 + Pinia shell (TypeScript 5.9.3, Vite 8, pnpm workspace, zh/en bilingual). Covers the GameModule/GameContext contract, gameplay template…

znlgis/opengis-skills · 114 tokens

teach-me

Teach the user to build browser games themselves across sessions, by building real games together. Not for building a game for them.

kyh/vibedgames · 28 tokens

hr-game-development

Help HR and recruiting teams hire and assess game development candidates across engineering, design, and art disciplines. Use when asked to write a game developer job description, create a gameplay engineer interview, assess a game designers portfolio, build a game studio leveling framework, or similar…

tuanductran/hr-skills · 61 tokens