ui-design-pipeline

ui-design-pipeline is a skill for Codex from zhuanggenhua/BoardGame. It costs 65 tokens per session (2,422 once invoked), scanned A, original, MIT.

A planning and review process for designing complex user interfaces, such as dashboards, game boards, and main screens. It defines what the screen should do, what information it must show, and how the result will be judged before implementation.

In plain words
What is it for?
Use it to plan or redesign complex pages, dashboards, game interfaces, and core panels; prepare design specifications; compare design options; and set review criteria before building the interface.
Why use it?
It helps prevent unclear layouts, missing states, confusing object roles, unused materials, and repeated design problems. It also makes the chosen deliverable clear, such as an editable design, an image-based concept, or a finished interface.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to plan or redesign complex pages, dashboards, game interfaces, and core panels; prepare design specifications; compare design options; and set review criteria before building the interface.

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Install with agentmods
npx agentmods add skills/zhuanggenhua/boardgame/ui-design-pipeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zhuanggenhua/BoardGame --skill ui-design-pipeline
Clone the repo
git clone --depth 1 https://github.com/zhuanggenhua/BoardGame

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ui-design-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/ui-design-pipeline/github.svg)](https://agentmods.dev/skills/zhuanggenhua/boardgame/ui-design-pipeline)
Your own site
<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/ui-design-pipeline"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/ui-design-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ui-design-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/ui-design-pipeline"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/ui-design-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,422 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.02422
Opus 5 $0.00032 $0.01211
Sonnet 5 $0.00013 $0.00484
Haiku 4.5 $0.00006 $0.00242

Measured 12d ago against content hash ef28b5ebfb5f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

ui-design-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.spec/skills/ui-design-pipeline/SKILL.md · 142 lines

How it starts

The opening of the file, as written. The whole thing — 142 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UI Design Pipeline

本 skill 把复杂 UI 需求变成可执行、可评估、可回流的设计链路。它不替代项目 UI 规范、位图生图流程或前端实现;它负责在这些流程前锁定“做什么、为什么这样做、按什么验收”。

使用场景

使用本 skill:

  • 新建或重做复杂页面、dashboard、游戏 Board、核心面板或主界面。
  • 用户要求设计稿、视觉方向、多方案、先规划 UI、商业级或成熟产品级体验。
  • UI 反复出现同类问题:状态缺失、对象职责混乱、模板味、素材没用、布局不可理解。
  • 实现前需要沉淀视觉规格、信息架构、交互状态和验收标准。

不单独使用:

  • 单个按钮、间距、文案或小样式修复。
  • 用户只要求修 bug,且 UI 设计合同已锁定。
  • 用户明确要求直接实现,且已有批准设计合同。

交付形态裁定

先裁定用户要的交付物:

  • Open Design artifact:可编辑 HTML/CSS/JS 设计稿;导出截图只是验收证据,不是图片模型生成结果。
  • 位图 / 生图设计稿:用户明确要生图、视觉稿、图片模型,或项目规则默认位图稿时使用。
  • 前端实现:用户已批准设计并明确进入实现时才做。
  • 文字 UI 设计:用户要求“先出 UI 设计,我看过再出设计稿/实现”时使用。

用户要“设计稿 / 视觉稿 / Open Design 稿 / 先看图”时,当前停在设计稿候选;未获人工批准前,不启动真实页面、不写前端、不跑实现 E2E,也不用运行页截图反推设计通过。

用户明确说“使用 Open Design / OD / opendesign,不要生图”时,走 Open Design artifact;不得调用 media generate,也不得把 media provider 问题当 artifact 阻塞。

开始前锁定

任何出图、写 brief、做 HTML 预览或实现前,先锁四项:

  1. 问题对象:哪个页面、组件、游戏、路由或设计稿。
  2. 真相来源:用户素材、规则、数据、截图、Figma、设计系统、现有页面或项目规范。
  3. 目标入口 / 环境:设计稿、真实页面、桌面端、移动端、项目 workflow 或通用 skill。
  4. 验收口径:用户批准、evaluator、截图复看、真实页面 E2E 或项目门禁。

缺任一项,只能补证据或问最小问题。

设计前置包

UI 依赖规则书、业务数据、用户素材、地图、棋盘、卡牌、物理配件、产品截图或其它领域真相源时,设计本身也受前置门禁约束。

前置包至少包含:

  • 本轮读过的真相源和读取证据。
  • 三条以上会改变画面的结论。
  • 对象职责表:对象是什么、规则职责、何时操作/检视、隐藏信息边界、是否只是参考来源。
  • 规则/数据/素材结论 -> 影响的主体 -> 设计决策 / 禁止项
  • 素材账本:来源、路径或输入文件、状态、画面职责、允许替代方式。
  • 当前玩家任务:现在要解决什么、下一次点击什么、点击后发生什么、取消/放弃路径是什么。
  • 饱和状态预算:主舞台、候选集合、资源读数、结果反馈、溢出策略和让位顺序。

不能只做素材检索。只找到文件名、变量名、atlas frame、截图相似物或 CardID,不算领域理解完成。

设计不变量

  • 真实素材必须进入图像输入、拼接基底、reference sheet、atlas crop 或运行时渲染来源,并在画面承担对应职责。只写路径、prompt 点名或把素材缩成角标,不算使用素材。
  • reference-only 素材只帮助推导比例、颜色、规则或细节,不得在最终主界面作为常驻主体复现。
  • 动态读数可用 approved-programmatic-runtime-ui,但必须说明规则来源、对象语义和不替代物理主体。
  • 可直接点击的真实对象,应优先由对象本体承接动作:进入模式、合法候选高亮、玩家直选对象、结算或有依据的确认。
  • 代理面板、目标摘要、文字按钮、编号点和问号占位只在对象不可见、对象过多、无障碍入口或规则需要二次确认时出现。
  • 当前结算主体必须靠近来源、目标或动作链;不能默认降到边栏、日志、工具栏或摘要区。
  • 背景底图不是布局排斥体。先区分必须保护的规则热区与可被 overlay 覆盖的低权重纹理区。
  • 当前可支配对象必须可读。候选卡、单位、物品、资源和行动入口不能缩成只能靠猜的缩略图。
  • 大集合可降权为抽屉、分页、边缘入口或焦点预览,但入口必须让玩家知道还有多少可用对象、如何切换或展开。
  • 公开归档默认是可回看入口,不常驻展开完整清单;隐藏信息、公开归档和当前候选必须先裁定再设计。
  • 卡面或物件本体已经清楚印刷的信息,不机械复写成 UI chip;看不清时应放大、焦点预览或详情检视。
  • 确认 / 取消 / 下一步按钮必须有规则或真实交互状态授权;无可撤销选择、无分支、无提交风险时,不为完整感造常驻确认按钮。

Read the full file on GitHub · 142 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 142 lines · 65 tokens per session scan A ef28b5ebfb5f

Subscribe to this mod's changes

ui-design-pipeline is a skill published in the GitHub repository zhuanggenhua/BoardGame (23 stars, last pushed yesterday), licensed MIT. It adds 65 tokens to every session and 2,422 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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