6,573 mods in this category, of every kind an
agent can take. Each one carries what it costs per session, what the
scan found, and whether it is the original.
Agent skills and an agent for driving a live Minecraft Java Edition world through the minecraft-java Fabric MCP mod. Includes a guided, step-by-step setup of the whole stack and an in-world builder agent.
★not rated 6 10d agoA
tokens not measured
originalMIT
Use when the user wants to import a generated, converted, rigged, animated, or local 3D model into Blender; set up a scene; inspect materials; adjust lighting; or render a trident-mcp output.
GameMaker Language documentation tools with MCP server and CLI - search, lookup, and convert GameMaker documentation. Runs locally from the @petah/gamemaker-mcp npm package.
A Unity troubleshooting skill for UI elements that do not respond to clicks. It uses a runtime raycast, a test that shows which object receives a pointer event, to find obstructions or interaction settings.
MCP server "mcp-server-minecraft-mod-devdoc" as configured in Zhou-Shilin/mcp-server-minecraft-mod-devdoc. Runs locally from the mcp-server-minecraft-mod-devdoc Python package.
★not rated 6 1y agoA
tokens not measured
originalApache-2.0
MCP Server for Roblox Studio Integration - Access Studio data, scripts, and objects through AI tools. Runs locally from the robloxstudio-mcp npm package.
★not rated 6 6mo agoA
tokens not measured
originalMIT
Generates professional, publisher-grade Game Design Documents (GDD) as polished .docx and .pdf files. Turns a game concept into a comprehensive 40-80 page document covering core gameplay loop, mechanics, UX flows, art direction, monetization strategy, technical requirements, and competitive analysis. Also generates…
Control Unreal Engine Editor via OpenClaw Unreal Plugin. Use for Unreal development tasks including level/actor management, transforms, PIE control, debugging, input simulation, and console commands. Can create/delete actors, save levels, run console commands, simulate input, and capture viewport screenshots and logs…
Create, improve, optimize, and port games for the Sega 32X (Sega Mars) using Chilly Willy's 32XDK toolchain and the DOOM 32X Resurrection (d32xr) codebase as reference. Use whenever the user wants to port a game (DOS, Genesis, PICO-8, HTML5, or any platform) to the 32X, build or debug a homebrew 32X ROM, or make a 32X…
Use when operating an Air Jam project through its first-party MCP tools for inspection, development, semantic game sessions, logs, quality gates, and releases.
Unity Editor'ı Claude Code'dan canlı kontrol etmek için kurulum, bağlanma ve arıza giderme rehberi (Unity CLI + Pipeline paketi + MCP köprüsü). Bir Unity projesinde editörü kontrol etmek, sahneyi yeniden kurmak, Play modunda ölçüm ya da ekran görüntüsü almak, konsolu okumak, testleri koşturmak veya MCP bağlantısını…
Comprehensive GameMaker Studio 2 and GML expertise covering beginner to advanced topics. Provides guidance on object creation, GML syntax, event systems, data structures, file I/O, shaders, networking, platform-specific features, performance optimization, and debugging. Automatically invoked when working with .gml…
Operate Cities: Skylines 1 through the Skylines Agent Bridge mod and localhost API. Use when Codex needs to build, inspect, repair, resume, save, or continue a CS1 city using focused API calls rather than screenshot recognition, including road connectivity, service infrastructure, zoning, facilities, problem icons…
Debug and fix Roblox bugs through Studio MCP. Use for repro steps, console errors, script search/read/edit flow, broken UI, failed gameplay systems, data issues, remotes, regressions, root-cause reports, and post-fix verification.
Evidence-driven Claude Code skills for playable 3D production, image-to-3D reconstruction, quality gates, gameplay verification, and cross-model subagents.
★not rated 6
changed 2d agoA
tokens not measured
originalMIT
D&D 5e SRD MCP server with monster, spell, equipment search and encounter building tools. Runs locally from the dnd-oracle npm package.
★not rated 5 1mo agoA
tokens not measured
originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: