Game development

6,590 mods in this category, of every kind an agent can take. Each one carries what it costs per session, what the scan found, and whether it is the original.

alexconner-79/super-claudio-brothers

Skill Claude CodeCodex

Generate a unique themed Super Claudio Brothers platformer. Creates a custom level, colour palette, enemy look, and Claudio costume. Every run produces a different game.

not rated 2 2mo ago A 40 tokens original MIT

galgame-download

626

Ye-HHH/Galgame-Download-Skill

Skill Claude CodeCodex

A search and download assistant for galgames, also called visual novels or ADV games, including recommendations and translation patches.

not rated 2 2mo ago A 0 tokens

unreal

627

JosephOIbrahim/UnrealEngine_Bridge

MCP server Claude CodeCodexCursor +2

One of 2 in .mcp.json

MCP server "unreal" as configured in JosephOIbrahim/UnrealEngineBridge. Runs ue_mcp.mcp_server with python.

not rated 2 2mo ago A tokens not measured original MIT

driving-bevy-games

629

drsh4dow/bevy-agent-feedback-plugin

Skill Claude CodeCodex

Drive and verify a running Bevy game through bevy-agent-feedback-plugin using semantic readiness, deterministic time, and completion-confirmed PNG captures.

not rated 2 2mo ago A 34 tokens

worldclaw-openworld

630

GaryFigno/Dr.WangAgent

Skill Claude CodeCodex

Agentic coarse-to-fine blueprint for generating large-scale, explorable, editable 3D open-world scenes from a single open-ended text prompt — derived from Tencent Hunyuan's WorldClaw (arXiv 2608.05248, Guo/Li/Li/Huang, 2026). Use whenever a project needs to generate a whole 3D world / open-world scene / large terrain…

not rated 2 21d ago A 287 tokens original MIT

game-build-team

631

Varalix-Digitech-Solutions/game-build-team-skill

Plugin Claude Code

Bundles 1 skill, 1 command, 6 agents · 1,402 tokens together

Build Godot 4 / GDScript game features with a team of AI agents — a dynamic, resumable Workflow pipeline with two unskippable gates (a rapid headless test gate and an 'is it fun' gate) that refuses to call a feature done until it's verified, capped by the Manager's thorough on-device final pass.

not rated 2 3mo ago A tokens not measured

c64-development

633

nschneir/Project64

Skill Claude CodeCodex

Use when developing, running, or debugging Commodore 64 software (Commodore BASIC or 6510/6502 assembly) on the VICE emulator with the c64 CLI or the c64-tools MCP server. Covers the build/run/observe/debug loop, the stopped-state discipline, C64 text encodings, graphics and sprites, and the memory map.

not rated 2 17d ago A 78 tokens

dnd-randomizer

634

lectral/dnd-workshop

Skill Claude CodeCodex

Roll randomized D&D content properties (statblocks, items, spells, feats, scenarios, shops) using weighted chance tables. Use when a DM or designer wants serendipitous mechanical inspiration without generating full finished content.

not rated 2 5mo ago A 50 tokens

osseous/skills

Skill Claude CodeCodex

Author Hazelight AngelScript (.as) gameplay code for Unreal Engine 5.x projects using the Hazelight UnrealEngine-Angelscript fork. AngelScript looks like UE C++ but differs in load-bearing ways — no #include, no GENERATEDBODY, default keyword for sub-object config, float is 64-bit, RPCs are reliable by default, no…

not rated 2 3mo ago A 176 tokens original MIT

threejs-ai-skill

636

luisnavarrete12/threejs-ai-skill

Skill Claude CodeCodex

Makes AI-generated Three.js / WebGL / react-three-fiber code produce coherent, playable 3D scenes instead of code that compiles but looks and feels broken — correct model scale and orientation, grounded and non-overlapping placement, real collisions, frame-rate-independent controls, and characters that walk without…

not rated 2 2mo ago A 213 tokens original MIT

aigd-ui-capture

637

ProdaZhang/aigd

Skill Claude CodeCodex needs its repo

AIGD · UI screenshot → UI DSL (knowledge-base capture / tool 1). Use this when you want to turn a game UI screenshot (a competitor's or your own) into structured md (type/hierarchy/geometry/interaction/state), so uirender.py can restore it to a wireframe and it can be accumulated into the patterns/UI-paradigm…

not rated 2 2mo ago A 126 tokens original MIT

1211-neoforge-modding

638

code-onigiri/mc-modding-skill

Skill Claude CodeCodex

A development guide for creating Minecraft 1.21.1 mods with NeoForge, a Minecraft modding framework. It covers registering content, generating data, networking, capabilities, and crash diagnosis.

not rated 2 3mo ago A 127 tokens original MIT

tftcoach

639

KeWang0622/tftcoach

Skill Claude CodeCodex

Use this skill when the user asks about Teamfight Tactics (TFT) — comps, items, augments, economy, pivoting, positioning, or any gameplay advice. Triggers: 'tftcoach', 'tft', 'teamfight tactics', 'what comp should I play', 'what items should I build', 'should I pivot', 'which augment', 'tft help', 'when to level'…

not rated 2 5mo ago A 148 tokens original MIT

godot-superpowers

640

Simone-Tarantino/godot-superpowers

Plugin Claude Code

Bundles 33 skills, 15 agents, 4 hooks, 5 MCP servers · 3,238 tokens together

Full-spectrum Godot 4.x game development toolkit for Claude Code: skills, subagents, hooks, and MCP integration covering scaffolding, components, state machines, save systems, collision layers, GUT tests, shaders, audio, export pipelines, and genre packs (platformer, top-down, 3D action, turn-based).

not rated 2 4mo ago A tokens not measured original MIT

gut-skill

641

rockerBOO/gut-skill

Plugin Claude Code

Bundles 1 skill · 50 tokens together

Claude Code skill for the GUT (Godot Unit Testing) framework — test structure, assertions, doubles, async helpers, memory management, and CLI usage for GDScript.

not rated 2 4mo ago A tokens not measured GPL-3.0

unity-perf

642

tianzhiying/Unity-perf

Plugin Claude Code

Bundles 3 skills · 234 tokens together

Unity / C# performance optimization and code standards skill library. Three skills: performance optimization, zero-GC engineering plans, and code standards & review.

not rated 2 1mo ago A tokens not measured original MIT

expo-launchpad

643

SummerRiversound/expo-launchpad

Plugin Claude Code

Bundles 9 skills · 514 tokens together

Idea-to-playable harness for Expo (React Native + TypeScript) apps and games: research, plan, design, contract, and a generator-evaluator build loop with skeptical QA. --kind app|game.

not rated 2 1mo ago A tokens not measured original MIT

747-terminal-games

645

The747Lab/747-terminal-games

Plugin Claude Code

Bundles 6 commands, 3 hooks · 104 tokens together

Play a game in your terminal while Claude thinks. Auto-pauses when Claude replies, resumes on your next prompt. Five titles: Break-In, Skyrun, Jetwash, Astros and Jaywalk.

not rated 2 1mo ago A tokens not measured original MIT

unityxclaude

646

agustedire542/unityxclaude

Skill Claude CodeCodex

You have full control over Unity Editor via 24 MCP tools. This skill teaches you how to use them effectively.

not rated 2 yesterday A 0 tokens original MIT

unreal-mcp

647

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in their Unreal Engine project, not for conceptual or docs questions. Concrete triggers: spawn/move/duplicate/transform actors in a level, open a .uproject…

not rated 2 1mo ago A 266 tokens

threejs-development

648

robcost/gameforge

Skill Claude CodeCodex

Three.js TypeScript 3D game development patterns including scene architecture, geometry, manual physics, input handling, camera, lighting, and HUD. Use when implementing or modifying a Three.js 3D game.

not rated 2 6mo ago A 46 tokens original MIT

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