bullish0x

204 mods across 2 repositories, 25 stars between them.

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when handling user input in Phaser 4. Covers keyboard keys, mouse clicks and movement, touch events, pointer handling, drag and drop, hit areas, interactive objects, and gamepad support. Triggers on: keyboard, mouse, touch, pointer, drag, drop, click, input, gamepad, cursor keys.

not rated 19 4mo ago A 77 tokens copy · 97% MIT

phaser-loading-assets

122

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when loading assets in Phaser 4. Covers the Loader plugin, loading images, spritesheets, atlases, audio, JSON, tilemaps, bitmap fonts, and tracking load progress. Triggers on: preload, this.load, asset loading, spritesheet, atlas, load progress.

not rated 19 4mo ago A 65 tokens copy · 92% MIT

phaser-particles

123

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when creating particle effects in Phaser 4. Covers ParticleEmitter, emission zones, death zones, particle properties, textures, gravity wells, and particle movement. Triggers on: particles, emitter, particle effect, explosion, fire, smoke.

not rated 19 4mo ago A 56 tokens copy · 97% MIT

phaser-physics-arcade

124

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when using Arcade Physics in Phaser 4. Covers enabling physics, velocity, acceleration, gravity, collisions, overlap, world bounds, physics groups, static bodies, and collision categories. Triggers on: physics, arcade, velocity, gravity, collide, overlap, bounce, physics body.

not rated 19 4mo ago A 68 tokens copy · 91% MIT

phaser-physics-matter

125

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when using Matter.js physics in Phaser 4. Covers rigid bodies, constraints, composite bodies, sensors, collision filtering, world configuration, and advanced physics shapes. Triggers on: Matter, matter physics, constraint, joint, rigid body, sensor.

not rated 19 4mo ago A 60 tokens copy · 95% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when using RenderTexture or DynamicTexture in Phaser 4. Covers drawing game objects to textures, dynamic texture creation, snapshot/screenshot, stamps, and off-screen rendering. Triggers on: RenderTexture, DynamicTexture, snapshot, draw to texture, stamp.

not rated 19 4mo ago A 61 tokens copy · 94% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when making a Phaser 4 game responsive or handling display scaling. Covers ScaleManager, scale modes (FIT, RESIZE, EXPAND, ENVELOP), auto-center, fullscreen, and browser resize handling. Triggers on: ScaleManager, responsive, resize, fullscreen, FIT, scale mode.

not rated 19 4mo ago A 68 tokens copy · 100% MIT

phaser-scenes

128

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when working with Phaser 4 scenes. Covers scene lifecycle methods, scene transitions, parallel scenes, scene communication, sleeping, pausing, restarting, and the SceneManager. Triggers on: Scene, scene lifecycle, preload, create, update, scene transition, SceneManager.

not rated 19 4mo ago A 62 tokens copy · 100% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when creating Sprites or Images in Phaser 4. Covers factory methods, texture/frame selection, position, scale, rotation, tint, flip, alpha, origin, depth, and the component mixin system. Triggers on: Sprite, Image, this.add.sprite, this.add.image, texture, setTint, setAlpha.

not rated 19 4mo ago A 76 tokens copy · 98% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when displaying text in Phaser 4. Covers Text game objects, BitmapText, web fonts, text styling, word wrap, alignment, padding, and dynamic text content. Triggers on: Text, BitmapText, this.add.text, font, word wrap, text style.

not rated 19 4mo ago A 66 tokens copy · 98% MIT

phaser-tilemaps

131

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when working with tilemaps in Phaser 4. Covers loading Tiled JSON maps, creating tilemap layers, tile collision, dynamic tiles, tile properties, and tilemap camera culling. Triggers on: Tilemap, Tiled, tilemap layer, tile collision, tile properties.

not rated 19 4mo ago A 67 tokens copy · 98% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when using timers and time-based events in Phaser 4. Covers TimerEvent, delayed calls, looping timers, the Clock plugin, and time scaling. Triggers on: timer, delay, delayedCall, TimerEvent, Clock, time event.

not rated 19 4mo ago A 59 tokens copy · 97% MIT

phaser-tweens

133

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when animating properties over time in Phaser 4. Covers tweens, tween chains, easing functions, stagger, yoyo, repeat, callbacks, number tweens, and the TweenManager. Triggers on: tween, ease, animate, this.tweens.add, tween chain, stagger.

not rated 19 4mo ago A 69 tokens copy · 98% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when migrating a Phaser 3 project to Phaser 4, or when a user asks about breaking changes, API differences, or how to update their v3 code. Covers renderer changes (pipelines to render nodes), FX/masks to filters, tint system, camera matrix, texture coordinates, DynamicTexture, shaders, lighting…

not rated 19 4mo ago A 120 tokens copy · 100% MIT

bullish0x/GameStudio

Skill Claude CodeCodex needs its repo

Use this skill when learning about new features, game objects, components, and rendering capabilities added in Phaser 4. Covers Filters, RenderNodes, CaptureFrame, Gradient, Noise, SpriteGPULayer, TilemapGPULayer, Lighting component, RenderSteps, and new tint modes. Triggers on: new in v4, Phaser 4 features…

not rated 19 4mo ago A 124 tokens copy · 94% MIT

physics-system

136

bullish0x/GameStudio

Skill Claude Code needs its repo

Physics simulation system for ECS including rigid body dynamics, forces, constraints, and integration with physics engines.

not rated 19 4mo ago A 22 tokens original MIT

pixi-accessibility

137

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers AccessibilitySystem options (enabledByDefault, debug, activateOnTab, deactivateOnMouseMove), per-container accessibility properties, shadow DOM overlay, mobile touch-hook activation. Triggers on: accessibility, a11y, screen…

not rated 19 4mo ago A 94 tokens copy · 98% MIT

pixi-application

138

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when creating and configuring a PixiJS v8 Application. Covers new Application() + async app.init() options (width, height, background, antialias, resolution, autoDensity, preference, resizeTo, autoStart, sharedTicker, canvas, useBackBuffer, powerPreference, eventFeatures, accessibilityOptions, gcActive…

not rated 19 4mo ago A 235 tokens copy · 95% MIT

pixi-assets

139

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when loading and managing resources in PixiJS v8. Covers Assets.init, Assets.load/add/unload, bundles, manifests, background loading, onProgress, caching, spritesheets, video textures, web fonts, bitmap fonts, animated GIFs, compressed textures, SVG as texture or Graphics, resolution detection…

not rated 19 4mo ago A 145 tokens copy · 98% MIT

pixi-blend-modes

140

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when compositing display objects with blend modes in PixiJS v8. Covers standard modes (normal, add, multiply, screen, erase, min, max), advanced modes via pixi.js/advanced-blend-modes (color-burn, overlay, hard-light, etc.), batch-friendly ordering. Triggers on: blendMode, additive, multiply, screen…

not rated 19 4mo ago A 104 tokens copy · 97% MIT

pixi-color

141

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when creating, converting, or manipulating colors in PixiJS v8. Covers Color class input formats (hex, CSS names, RGB/HSL objects, arrays, Uint8Array), conversion methods (toHex, toNumber, toArray, toRgba), component access, setAlpha/multiply/premultiply, Color.shared singleton. Triggers on: Color…

not rated 19 4mo ago A 102 tokens copy · 95% MIT

pixi-core-concepts

142

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments. Covers WebGLRenderer/WebGPURenderer/CanvasRenderer selection, renderer.render() pipeline, environment detection, and pointers to per-topic deep dives.…

not rated 19 4mo ago A 99 tokens copy · 97% MIT

pixi-create

143

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when scaffolding a new PixiJS v8 project with the create-pixi CLI or adding PixiJS to an existing project. Covers npm/yarn/pnpm/bun create commands, interactive vs non-interactive flows, bundler vs creation template categories, available template presets (bundler-vite, bundler-webpack, bundler-esbuild…

not rated 19 4mo ago A 173 tokens copy · 98% MIT

pixi-custom-rendering

144

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when writing custom shaders, uniforms, filters, or batchers in PixiJS v8. Covers Shader.from({gl, gpu, resources}), GlProgram/GpuProgram, UniformGroup with typed uniforms (f32, vec2, mat4x4), UBO mode, textures as resources, custom Filter via Filter.from, GLSL ES 3.0 conventions (in/out, finalColor…

not rated 19 4mo ago A 166 tokens copy · 98% MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: