bullish0x

204 mods across 2 repositories, 25 stars between them.

r3f-ecs-integration

169

bullish0x/GameStudio

Skill Claude Code needs its repo

Integrate Entity Component System architecture with React Three Fiber for high-performance declarative 3D games.

not rated 19 4mo ago A 27 tokens original MIT

r3f-mobile-patterns

170

bullish0x/GameStudio

Skill Claude Code needs its repo

Mobile-specific React Three Fiber patterns including touch controls, device adaptation, battery optimization, and responsive layouts.

not rated 19 4mo ago A 26 tokens original MIT

r3f-performance

171

bullish0x/GameStudio

Skill Claude Code

React Three Fiber performance optimization with memoization, instancing, LOD, suspense, and mobile-specific optimizations.

not rated 19 4mo ago A 27 tokens original MIT

r3f-state-management

172

bullish0x/GameStudio

Skill Claude Code needs its repo

State management in React Three Fiber using Zustand, React Context, and global stores for game state.

not rated 19 4mo ago A 24 tokens original MIT

bullish0x/GameStudio

Skill Claude Code

Complete React Three Fiber setup for mobile-optimized Three.js games with TypeScript, performance configuration, and best practices.

not rated 19 4mo ago A 29 tokens original MIT

regression-suite

174

bullish0x/GameStudio

Skill Claude Code

Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementing a bug fix or before a release gate.

not rated 19 4mo ago A 47 tokens copy · 98% MIT

release-checklist

175

bullish0x/GameStudio

Skill Claude Code

Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.

not rated 19 4mo ago A 26 tokens copy · 98% MIT

retrospective

176

bullish0x/GameStudio

Skill Claude Code

Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.

not rated 19 4mo ago A 32 tokens copy · 100% MIT

reverse-document

177

bullish0x/GameStudio

Skill Claude Code

Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.

not rated 19 4mo ago A 24 tokens copy · 95% MIT

review-all-gdds

178

bullish0x/GameStudio

Skill Claude Code

Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run…

not rated 19 4mo ago A 73 tokens copy · 100% MIT

scope-check

179

bullish0x/GameStudio

Skill Claude Code

Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope creep', 'scope review', 'are we staying in scope'.

not rated 19 4mo ago A 52 tokens copy · 100% MIT

security-audit

180

bullish0x/GameStudio

Skill Claude Code

Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.

not rated 19 4mo ago A 49 tokens copy · 97% MIT

setup-engine

181

bullish0x/GameStudio

Skill Claude Code

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

not rated 19 4mo ago A 44 tokens copy · 95% MIT

skill-improve

182

bullish0x/GameStudio

Skill Claude Code

Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change.

not rated 19 4mo ago A 42 tokens copy · 84% MIT

skill-test

183

bullish0x/GameStudio

Skill Claude Code

Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).

not rated 19 4mo ago A 31 tokens original MIT

smoke-check

184

bullish0x/GameStudio

Skill Claude Code

Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.

not rated 19 4mo ago A 61 tokens copy · 95% MIT

soak-test

185

bullish0x/GameStudio

Skill Claude Code

Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.

not rated 19 4mo ago A 54 tokens copy · 97% MIT

spawn-system

186

bullish0x/GameStudio

Skill Claude Code

Spawn system for games including entity spawning, spawn pools, waves, and spawn points.

not rated 19 4mo ago A 19 tokens original MIT

sprint-plan

187

bullish0x/GameStudio

Skill Claude Code

Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.

not rated 19 4mo ago A 39 tokens copy · 97% MIT

sprint-status

188

bullish0x/GameStudio

Skill Claude Code

Fast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any time during a sprint for quick situational awareness. Use when user asks 'how is the sprint going', 'sprint update', 'show sprint…

not rated 19 4mo ago A 70 tokens copy · 97% MIT

start

189

bullish0x/GameStudio

Skill Claude Code

First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.

not rated 19 4mo ago A 22 tokens copy · 95% MIT

story-done

190

bullish0x/GameStudio

Skill Claude Code

End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.

not rated 19 4mo ago A 51 tokens copy · 97% MIT

story-readiness

191

bullish0x/GameStudio

Skill Claude Code

Validate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Produces READY / NEEDS WORK / BLOCKED verdict with specific gaps. Use when user says 'is this story ready', 'can I start on this story', 'is…

not rated 19 4mo ago A 77 tokens copy · 95% MIT

team-audio

192

bullish0x/GameStudio

Skill Claude Code

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

not rated 19 4mo ago A 34 tokens copy · 95% MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: