dcc-mcp-wwise
265MCP server Claude CodeCodexCursor
MCP server "dcc-mcp-wwise" as configured in dcc-mcp/dcc-mcp-wwise. Runs locally from the dcc-mcp-wwise Python package.
MCP server Claude CodeCodexCursor
MCP server "dcc-mcp-wwise" as configured in dcc-mcp/dcc-mcp-wwise. Runs locally from the dcc-mcp-wwise Python package.
Skill Claude CodeCodex
Domain skill — Probe Unity main-thread readiness, inspect persistent jobs, read bounded Console messages, and capture a Play-Mode Game View PNG. Use for install, compile, build, and gameplay verification. Not for clearing logs or arbitrary Editor access.
Skill Claude CodeCodex
Domain skill — Inspect and compile an open Unity project, read or safely upsert bounded source assets, configure generated PNG sprites, run typed Unity tests, change Play Mode, and build Windows or Android players. Not for GameObject edits — use unity-scene.
Skill Claude CodeCodex
Domain skill — Inspect and edit the active Unity scene with typed, undoable GameObject operations. Use for hierarchy, object creation, transforms, and scene saves. Not for asset imports — use unity-project.
Skill Claude CodeCodex
Domain skill — Reuse AI asset generators installed in Tuanjie Editor through their native Codely CustomTool contract. Use for Tuanjie image, sprite, 3D, material, audio, video, terrain, and session-asset tasks. Not for other Unity project or scene operations.
MCP server Claude CodeCodexCursor
Unity Editor adapter and typed game-authoring skills for DCC-MCP. Runs locally from the dcc-mcp-unity Python package.
dcc-mcp/dcc-mcp-substance3d-painter
Skill Claude CodeCodex
Read-only readiness diagnostics for a running Substance 3D Painter adapter.
dcc-mcp/dcc-mcp-substance3d-painter
Skill Claude CodeCodex
Host skill - inspect and author the current Substance 3D Painter project. Use when creating or checking projects, building uniform or texture-driven PBR layers, masks and generators, baking mesh maps, importing resources, or exporting. Not for arbitrary JavaScript execution.
dcc-mcp/dcc-mcp-substance3d-designer
Skill Claude CodeCodex
Host diagnostics skill - prove that the active Substance 3D Designer application can answer a typed, main-thread readiness probe.
dcc-mcp/dcc-mcp-substance3d-designer
Skill Claude CodeCodex
Host skill - inspect, author, save, and export a Substance 3D Designer graph. Use when an Agent needs bounded node, connection, parameter, output, package, resource, map, or SBSAR operations instead of arbitrary Python execution.
dcc-mcp/dcc-mcp-substance3d-painter
MCP server Claude CodeCodexCursor +2
Substance 3D Painter adapter for the DCC Model Context Protocol ecosystem. Runs locally from the dcc-mcp-substance3d-painter Python package.
dcc-mcp/dcc-mcp-substance3d-designer
MCP server Claude CodeCodexCursor +2
Substance 3D Designer adapter for the DCC Model Context Protocol ecosystem. Runs locally from the dcc-mcp-substance3d-designer Python package.
Skill Claude CodeCodex
Reach the complete official Illustrator object model through structured DOM references, with explicit raw ExtendScript fallback for API gaps.
Skill Claude CodeCodex
Create and inspect Illustrator artwork, edit text frames, and update path geometry and transforms through typed adobepy facades.
Skill Claude CodeCodex
Create and inspect Illustrator documents, artboards, layers, selections, vector items, linked artwork, text, stories, and swatches through typed adobepy facades.
Skill Claude CodeCodex
Save and export Illustrator documents through typed adobepy facades with explicit absolute paths and format options.
MCP server Claude CodeCodexCursor +2
MCP adapter for Adobe Illustrator. Runs locally from the dcc-mcp-illustrator Python package.
Skill Claude CodeCodex
Safely edit Vicon Shogun Post marker trajectories and channel keys through Vicon's official SDK. Use for bounded Graph and Marker Editing cleanup after inspecting scene objects, channel samples, gaps, and selected time ranges. Do not use for reconstruction, labeling, solving, or retargeting; use shogun-processing for…
Skill Claude CodeCodex
Import bounded motion files and save or export Vicon Shogun Post scenes through the official local control-stream SDK. Use only with explicit local paths after inspecting the active scene. Does not expose NewScene, LoadFile, HSL, arbitrary Python, or trajectory mutation.
Skill Claude CodeCodex
Run one host-installed HSL pipeline command through Vicon Shogun Post using an operator-owned exact command allowlist and a fixed, typed parameter contract. Use for studio pipeline steps that have no official Offline SDK equivalent. Never accepts HSL source, script paths, or arbitrary arguments.
Skill Claude CodeCodex
Inspect processing settings and run explicit, bounded Vicon Shogun Post reconstruction, ROM labeling, subject calibration, labeling, occlusion fixing, solving, QuickPost, or retargeting through Vicon's official Offline SDK interface. Use only after inspecting the scene and choosing an explicit supported time scope.…
Skill Claude CodeCodex
Inspect bounded Vicon Shogun Post clip timing and character QA state, select one existing active Clip, or apply allowlisted timing and QA updates through the official Scene, Clip, and Character SDK contracts. Artist identities and free-form notes are excluded.
Skill Claude CodeCodex
Inspect Vicon Shogun Post motion-capture scenes through Vicon's official local control-stream SDK. Use for scene metadata, subjects, markers, skeletons, bounded trajectory values, object hierarchy, setup parameters, rigid bodies, and camera presentation state. The same package includes only official Scene selection…
Skill Claude CodeCodex
Inspect and explicitly adjust Vicon Shogun Post timeline state through Vicon's official Timeline SDK interface. Use for current frame, play and animation ranges, selected time ranges, frame rate, and timecode state. Do not use for data processing; use shogun-processing with an explicit bounded range instead.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: