dcc-mcp

295 mods across 20 repositories, 155 stars between them.

dcc-mcp-wwise

265

dcc-mcp/dcc-mcp-wwise

MCP server Claude CodeCodexCursor

MCP server "dcc-mcp-wwise" as configured in dcc-mcp/dcc-mcp-wwise. Runs locally from the dcc-mcp-wwise Python package.

not rated 0 4d ago A tokens not measured original MIT

unity-diagnostics

266

dcc-mcp/dcc-mcp-unity

Skill Claude CodeCodex

Domain skill — Probe Unity main-thread readiness, inspect persistent jobs, read bounded Console messages, and capture a Play-Mode Game View PNG. Use for install, compile, build, and gameplay verification. Not for clearing logs or arbitrary Editor access.

not rated 0 10d ago A 53 tokens original MIT

unity-project

267

dcc-mcp/dcc-mcp-unity

Skill Claude CodeCodex

Domain skill — Inspect and compile an open Unity project, read or safely upsert bounded source assets, configure generated PNG sprites, run typed Unity tests, change Play Mode, and build Windows or Android players. Not for GameObject edits — use unity-scene.

not rated 0 10d ago A 55 tokens original MIT

unity-scene

268

dcc-mcp/dcc-mcp-unity

Skill Claude CodeCodex

Domain skill — Inspect and edit the active Unity scene with typed, undoable GameObject operations. Use for hierarchy, object creation, transforms, and scene saves. Not for asset imports — use unity-project.

not rated 0 10d ago A 45 tokens original MIT

unity-tuanjie-ai

269

dcc-mcp/dcc-mcp-unity

Skill Claude CodeCodex

Domain skill — Reuse AI asset generators installed in Tuanjie Editor through their native Codely CustomTool contract. Use for Tuanjie image, sprite, 3D, material, audio, video, terrain, and session-asset tasks. Not for other Unity project or scene operations.

not rated 0 10d ago A 66 tokens original MIT

dcc-mcp-unity

270

dcc-mcp/dcc-mcp-unity

MCP server Claude CodeCodexCursor

Unity Editor adapter and typed game-authoring skills for DCC-MCP. Runs locally from the dcc-mcp-unity Python package.

not rated 0 10d ago A tokens not measured original MIT

painter-project

272

dcc-mcp/dcc-mcp-substance3d-painter

Skill Claude CodeCodex

Host skill - inspect and author the current Substance 3D Painter project. Use when creating or checking projects, building uniform or texture-driven PBR layers, masks and generators, baking mesh maps, importing resources, or exporting. Not for arbitrary JavaScript execution.

not rated 0 4d ago A 56 tokens original MIT

designer-session

274

dcc-mcp/dcc-mcp-substance3d-designer

Skill Claude CodeCodex

Host skill - inspect, author, save, and export a Substance 3D Designer graph. Use when an Agent needs bounded node, connection, parameter, output, package, resource, map, or SBSAR operations instead of arbitrary Python execution.

not rated 0 8d ago A 52 tokens original MIT

dcc-mcp/dcc-mcp-substance3d-painter

MCP server Claude CodeCodexCursor +2

Substance 3D Painter adapter for the DCC Model Context Protocol ecosystem. Runs locally from the dcc-mcp-substance3d-painter Python package.

not rated 0 4d ago A tokens not measured original MIT

dcc-mcp/dcc-mcp-substance3d-designer

MCP server Claude CodeCodexCursor +2

Substance 3D Designer adapter for the DCC Model Context Protocol ecosystem. Runs locally from the dcc-mcp-substance3d-designer Python package.

not rated 0 8d ago A tokens not measured original MIT

illustrator-advanced

277

dcc-mcp/dcc-mcp-illustrator

Skill Claude CodeCodex

Reach the complete official Illustrator object model through structured DOM references, with explicit raw ExtendScript fallback for API gaps.

not rated 0 8d ago A 27 tokens original MIT

illustrator-artwork

278

dcc-mcp/dcc-mcp-illustrator

Skill Claude CodeCodex

Create and inspect Illustrator artwork, edit text frames, and update path geometry and transforms through typed adobepy facades.

not rated 0 8d ago A 29 tokens original MIT

illustrator-document

279

dcc-mcp/dcc-mcp-illustrator

Skill Claude CodeCodex

Create and inspect Illustrator documents, artboards, layers, selections, vector items, linked artwork, text, stories, and swatches through typed adobepy facades.

not rated 0 8d ago A 38 tokens original MIT

illustrator-export

280

dcc-mcp/dcc-mcp-illustrator

Skill Claude CodeCodex

Save and export Illustrator documents through typed adobepy facades with explicit absolute paths and format options.

not rated 0 8d ago A 24 tokens original MIT

dcc-mcp-illustrator

281

dcc-mcp/dcc-mcp-illustrator

MCP server Claude CodeCodexCursor +2

MCP adapter for Adobe Illustrator. Runs locally from the dcc-mcp-illustrator Python package.

not rated 0 8d ago A tokens not measured original MIT

shogun-editing

282

dcc-mcp/dcc-mcp-shogun

Skill Claude CodeCodex

Safely edit Vicon Shogun Post marker trajectories and channel keys through Vicon's official SDK. Use for bounded Graph and Marker Editing cleanup after inspecting scene objects, channel samples, gaps, and selected time ranges. Do not use for reconstruction, labeling, solving, or retargeting; use shogun-processing for…

not rated 0 4d ago A 74 tokens original MIT

shogun-files

283

dcc-mcp/dcc-mcp-shogun

Skill Claude CodeCodex

Import bounded motion files and save or export Vicon Shogun Post scenes through the official local control-stream SDK. Use only with explicit local paths after inspecting the active scene. Does not expose NewScene, LoadFile, HSL, arbitrary Python, or trajectory mutation.

not rated 0 4d ago A 59 tokens original MIT

shogun-pipeline

284

dcc-mcp/dcc-mcp-shogun

Skill Claude CodeCodex

Run one host-installed HSL pipeline command through Vicon Shogun Post using an operator-owned exact command allowlist and a fixed, typed parameter contract. Use for studio pipeline steps that have no official Offline SDK equivalent. Never accepts HSL source, script paths, or arbitrary arguments.

not rated 0 4d ago A 63 tokens original MIT

shogun-processing

285

dcc-mcp/dcc-mcp-shogun

Skill Claude CodeCodex

Inspect processing settings and run explicit, bounded Vicon Shogun Post reconstruction, ROM labeling, subject calibration, labeling, occlusion fixing, solving, QuickPost, or retargeting through Vicon's official Offline SDK interface. Use only after inspecting the scene and choosing an explicit supported time scope.…

not rated 0 4d ago A 74 tokens original MIT

dcc-mcp/dcc-mcp-shogun

Skill Claude CodeCodex

Inspect bounded Vicon Shogun Post clip timing and character QA state, select one existing active Clip, or apply allowlisted timing and QA updates through the official Scene, Clip, and Character SDK contracts. Artist identities and free-form notes are excluded.

not rated 0 4d ago A 56 tokens original MIT

shogun-scene

287

dcc-mcp/dcc-mcp-shogun

Skill Claude CodeCodex

Inspect Vicon Shogun Post motion-capture scenes through Vicon's official local control-stream SDK. Use for scene metadata, subjects, markers, skeletons, bounded trajectory values, object hierarchy, setup parameters, rigid bodies, and camera presentation state. The same package includes only official Scene selection…

not rated 0 4d ago A 70 tokens original MIT

shogun-timeline

288

dcc-mcp/dcc-mcp-shogun

Skill Claude CodeCodex

Inspect and explicitly adjust Vicon Shogun Post timeline state through Vicon's official Timeline SDK interface. Use for current frame, play and animation ranges, selected time ranges, frame rate, and timecode state. Do not use for data processing; use shogun-processing with an explicit bounded range instead.

not rated 0 4d ago A 68 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: