IdoCohen560

209 mods across 1 repository, 22 stars between them.

team-narrative

121

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

not rated 22 3mo ago A 41 tokens copy · 88% MIT

team-polish

122

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

not rated 22 3mo ago A 45 tokens copy · 86% MIT

team-qa

123

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Orchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester (test case writing + bug reporting) to produce a complete QA package for a sprint or feature. Covers: test plan generation, test case writing, smoke check gate, manual QA execution, and sign-off report.

not rated 22 3mo ago A 73 tokens copy · 84% MIT

team-release

124

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.

not rated 22 3mo ago A 34 tokens copy · 86% MIT

team-ui

125

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and studio UX templates.

not rated 22 3mo ago A 47 tokens copy · 91% MIT

tech-debt

126

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.

not rated 22 3mo ago A 33 tokens copy · 88% MIT

test-evidence-review

127

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Quality review of test files and manual evidence documents. Goes beyond existence checks — evaluates assertion coverage, edge case handling, naming conventions, and evidence completeness. Produces ADEQUATE/INCOMPLETE/MISSING verdict per story. Run before QA sign-off or on demand.

not rated 22 3mo ago A 59 tokens copy · 100% MIT

test-flakiness

128

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Detect non-deterministic (flaky) tests by reading CI run logs or test result history. Aggregates pass rates per test, identifies intermittent failures, recommends quarantine or fix, and maintains a flaky test registry. Best run during Polish phase or after multiple CI runs.

not rated 22 3mo ago A 59 tokens copy · 98% MIT

test-helpers

129

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.

not rated 22 3mo ago A 50 tokens copy · 97% MIT

test-setup

130

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Scaffold the test framework and CI/CD pipeline for the project's engine. Creates the tests/ directory structure, engine-specific test runner configuration, and GitHub Actions workflow. Run once during Technical Setup phase before the first sprint begins.

not rated 22 3mo ago A 49 tokens copy · 100% MIT

tools-unity-sentry

144

IdoCohen560/claude-unity-game-studio

Skill Claude Code needs its repo

Sentry Unity SDK integration patterns for error tracking, performance monitoring, transactions, spans, and custom instrumentation.

not rated 22 3mo ago A 27 tokens original MIT

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