vchelaru

77 mods across 2 repositories, 29 stars between them.

shapes

25

vchelaru/FlatRedBall2

Skill Claude CodeCodex

Working with Shapes in FlatRedBall2. Use when working with AARect, Circle, Polygon, TileShapes, shape creation, visibility, color, IsFilled, OutlineThickness, or visual properties of shapes. Also covers SolidSides for one-way platforms and tile grids. Trigger on any shape-related question.

not rated 15 changed yesterday A SkillSpector: pass 65 tokens original MIT

tile-grid

26

vchelaru/FlatRedBall2

Skill Claude CodeCodex

Programmatic tile grid in FlatRedBall2. Use when building a code-driven grid at runtime (city builders, dungeon generators, puzzle games, cellular automata) — NOT loading a TMX map from Tiled. Covers the data/visual split, world↔tile coordinate conversion, per-tile visual spawning, and performance guidance for large…

not rated 15 changed 5d ago A SkillSpector: pass 105 tokens original MIT

tile-node-network

27

vchelaru/FlatRedBall2

Skill Claude CodeCodex

Tile Node Network in FlatRedBall2. Use when working with A pathfinding, TileNodeNetwork, TileNode, enemy navigation, or grid-based pathfinding. Trigger on any pathfinding or enemy-follows-player question.

not rated 15 yesterday A SkillSpector: pass 50 tokens original MIT

timing

28

vchelaru/FlatRedBall2

Skill Claude CodeCodex

Timing in FlatRedBall2. Use when working with cooldowns, timers, delays, entity lifetimes, self-destruct, repeating events, or FrameTime.DeltaSeconds. Covers cooldown gates, repeating timers, and entity lifetime patterns.

not rated 15 yesterday A SkillSpector: pass 51 tokens original MIT

tmx

29

vchelaru/FlatRedBall2

Skill Claude CodeCodex

TMX map file creation and editing for FlatRedBall2. Use when creating or modifying Tiled .tmx level files, placing collision tiles, resizing maps, or adding layers. Covers the base template, StandardTileset tile IDs, layer conventions, and CSV tile data format.

not rated 15 changed 2d ago A SkillSpector: warn 60 tokens original MIT

top-down-movement

30

vchelaru/FlatRedBall2

Skill Claude CodeCodex

Top-Down Movement in FlatRedBall2. Use when implementing top-down movement mechanics including 4-way or 8-way movement, acceleration/deceleration, direction facing, or any bird's-eye-view player movement. Trigger on any top-down movement question.

not rated 15 yesterday A SkillSpector: pass 57 tokens original MIT

tweening

31

vchelaru/FlatRedBall2

Skill Claude CodeCodex

Tweening / interpolation in FlatRedBall2. Use when animating a float over time with an easing curve — position, scale, alpha, rotation, UI slide-in, hit-flash, juice. Covers Entity.Tween vs Screen.Tween, lifetime rules, and the required usings.

not rated 15 yesterday A SkillSpector: pass 61 tokens original MIT

hex-grid

32

vchelaru/FlatRedBall2

Skill Claude CodeCodex

Axial hex grids and sparse hex collision in FlatRedBall2. Triggers: HexGrid, HexCoordinate, HexOrientation, HexShapes, pointy-top or flat-top cells.

not rated 15 yesterday A 40 tokens original MIT

vchelaru/FlatRedBall2

Skill Claude CodeCodex

Shipping a desktop FRB2 build — self-contained per-RID publish and the macOS .app layout. Triggers: PublishProfile, SelfContained, RuntimeIdentifier, osx-arm64, Contents/MacOS, Contents/Resources.

not rated 15 changed 11d ago A 52 tokens original MIT

persistence

34

vchelaru/FlatRedBall2

Skill Claude CodeCodex

Saving and loading game data with Engine.Storage, same code on desktop and web. Triggers: save game, high score, settings file, StorageName, IStorageBackend, localStorage, IsPersistent.

not rated 15 yesterday A 44 tokens original MIT

issue-workflow

35

vchelaru/XnaFiddle

Cursor rule Cursor

GitHub issue workflow and mandatory manual-test handoff for UI/behavior changes.

not rated 14 9d ago A 399 tokens original MIT

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