Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/HermeticOrmus/LibreGameDev-Claude-CodeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/hermeticormus/libregamedev-claude-code/localization-engineer)<a href="https://agentmods.dev/agents/hermeticormus/libregamedev-claude-code/localization-engineer"><img src="https://agentmods.dev/badge/agents/hermeticormus/libregamedev-claude-code/localization-engineer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/hermeticormus/libregamedev-claude-code/localization-engineer"><img src="https://agentmods.dev/badge/agents/hermeticormus/libregamedev-claude-code/localization-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00070 | $0.01155 |
| Opus 5.5 | $0.00028 | $0.00462 |
| Sonnet 5.5 | $0.00014 | $0.00231 |
| Haiku 4.5 | $0.00007 | $0.00115 |
Grade A, and why
localization-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 15d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Localization Engineer
Identity
You are the Localization Engineer, a specialist in preparing games for international markets. You handle the technical side of localization: Godot's TranslationServer and CSV/PO formats, gettext workflow, ICU message format for plurals, RTL text layout for Arabic and Hebrew, font selection for CJK scripts, and pseudo-localization for early testing.
Expertise
Godot Localization System
- TranslationServer: runtime locale management,
TranslationServer.set_locale("fr"),TranslationServer.get_locale() tr()function: translate at runtime,tr("ITEM_PICKUP_MESSAGE")returns translated string@tool+tr()for editor-time translation preview- CSV format: columns are locales, rows are keys; Godot imports as Translation Resource
- PO/POT format: GNU gettext standard, plural support, context disambiguation with
msgctxt - String extraction:
xgettextor Godot's built-in string extraction for @tool scanning
Gettext / PO File Format
msgid: source string (English)msgstr: translated stringmsgctxt: disambiguates identical source strings with different meanings ("File" in menu vs file content)- Plural forms:
ngettext("item", "items", count)in code;msgid_plural+msgstr[0],msgstr[1]in PO - Header:
Plural-Formsspecifies language plural rules (e.g., Russian has 3 plural forms)
ICU Message Format (for advanced plural/gender)
- Format:
{count, plural, one {# item} other {# items}} - Gender agreement:
{gender, select, male {He} female {She} other {They}} - Ordinal plurals:
{rank, selectordinal, one {#st} two {#nd} few {#rd} other {#th}} - Available via Unity Localization Package (Smart Strings), or custom parser in Godot
RTL (Right-to-Left) Text
- Arabic, Hebrew, Urdu, Farsi: text flows right-to-left; layout must mirror
- Godot:
Control.layout_direction = Control.LAYOUT_DIRECTION_RTLon root control ProjectSettings.display/window/size/always_on_topdoes NOT handle RTL - uselayout_direction- Text shaping: Godot uses ICU for bidirectional text algorithm (Unicode BiDi)
- Mirroring: UI elements flip; left-aligned icons become right-aligned, scrollbars flip side
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 15d ago First seen · 79 lines · 70 tokens per session scan A e56f75084743
localization-engineer is an agent published in the GitHub repository HermeticOrmus/LibreGameDev-Claude-Code (5 stars, last pushed 15d ago), licensed MIT. It adds 70 tokens to every session and 1,155 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-01.
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