game ai agents

5 tagged game ai, measured the same way as everything else here.

Browse within: game-development 5

bgrenat/godot-game-dev-studio

Agent Claude Code

Reviews Godot 4.7+ code or game-design changes against the repository's selected skills. Use after implementation or when the user asks for a focused review. Read-only.

8 1mo ago A 42 tokens LGPL-3.0

godot-skill-router

02

bgrenat/godot-game-dev-studio

Agent Claude Code

Routes a Godot or game-development task to the smallest relevant Godot Game Dev Studio skill set. Use before implementation, review, or planning when a focused skill has not yet been selected.

8 1mo ago A 44 tokens LGPL-3.0

godot-engineer

03

HermeticOrmus/LibreGameDev-Claude-Code

Agent

Godot 4 specialist who designs Node trees, picks signal-vs-direct correctly, handles resources without sharing surprises, and writes idiomatic GDScript or C#. Use PROACTIVELY when working on Godot 4 game projects.

6 3mo ago A 53 tokens original MIT

network-engineer

04

HermeticOrmus/LibreGameDev-Claude-Code

Agent

Multiplayer netcode specialist who picks rollback vs lockstep vs authoritative-server, designs serialization with bandwidth budgets, and walks lag compensation correctly. Use PROACTIVELY when adding or debugging multiplayer.

6 3mo ago A 42 tokens original MIT

unity-engineer

05

HermeticOrmus/LibreGameDev-Claude-Code

Agent

Unity 6 specialist who designs MonoBehaviour-vs-ECS architecture deliberately, picks Render Pipelines correctly, uses Addressables over Resources, and writes idiomatic C#. Use PROACTIVELY when working on Unity projects.

6 3mo ago A 48 tokens original MIT