Agent Claude Code
Reviews Godot 4.7+ code or game-design changes against the repository's selected skills. Use after implementation or when the user asks for a focused review. Read-only.
5 tagged game ai, measured the same way as everything else here.
Browse within: game-development 5
Agent Claude Code
Reviews Godot 4.7+ code or game-design changes against the repository's selected skills. Use after implementation or when the user asks for a focused review. Read-only.
Agent Claude Code
Routes a Godot or game-development task to the smallest relevant Godot Game Dev Studio skill set. Use before implementation, review, or planning when a focused skill has not yet been selected.
HermeticOrmus/LibreGameDev-Claude-Code
Agent
Godot 4 specialist who designs Node trees, picks signal-vs-direct correctly, handles resources without sharing surprises, and writes idiomatic GDScript or C#. Use PROACTIVELY when working on Godot 4 game projects.
HermeticOrmus/LibreGameDev-Claude-Code
Agent
Multiplayer netcode specialist who picks rollback vs lockstep vs authoritative-server, designs serialization with bandwidth budgets, and walks lag compensation correctly. Use PROACTIVELY when adding or debugging multiplayer.
HermeticOrmus/LibreGameDev-Claude-Code
Agent
Unity 6 specialist who designs MonoBehaviour-vs-ECS architecture deliberately, picks Render Pipelines correctly, uses Addressables over Resources, and writes idiomatic C#. Use PROACTIVELY when working on Unity projects.