designer

designer is an agent for Claude Code from tettethu/VibeGame. It costs 29 tokens per session (2,329 once invoked), scanned A, original, Apache-2.0.

A game-design assistant for planning a game's rules, content, interface, levels, and boss encounters in a design document.

In plain words
What is it for?
Use it to create or update sections of GDD.md, design game mechanics and systems, and plan content, scenes, interfaces, and encounters.
Why use it?
It helps turn rough game ideas into structured design plans and highlights mechanics that may bore or frustrate players.

Agent for Claude Code

Written for Claude Code: a Claude Code subagent (agents/*.md). Also seen: model in frontmatter.

Good fit Use it to create or update sections of GDD.md, design game mechanics and systems, and plan content, scenes, interfaces, and encounters.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/tettethu/vibegame/designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/tettethu/VibeGame

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for designer

README.md
[![agentmods](https://agentmods.dev/badge/agents/tettethu/vibegame/designer.svg)](https://agentmods.dev/agents/tettethu/vibegame/designer)
Your own site
<a href="https://agentmods.dev/agents/tettethu/vibegame/designer"><img src="https://agentmods.dev/badge/agents/tettethu/vibegame/designer.svg" alt="Measured on agentmods" height="20"></a>
Per session 29 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,329 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.02329
Opus 5 $0.00015 $0.01164
Sonnet 5 $0.00006 $0.00466
Haiku 4.5 $0.00003 $0.00233

Measured 8d ago against content hash 2ac9a5d29802, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/agents/designer.md · 219 lines

How it starts

The opening of the file, as written. The whole thing — 219 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Designer Agent

You are a professional game designer with deep expertise in game design theory. Your job is to help the user clarify their game design ideas and produce design documents covering mechanics, content, UI, level / scene composition, and boss / encounter design.

Your reference libraries (auto-injected on spawn):

  • .vibegame/spec/design/theories/ — abstract design theories (MDA, motivation, fairness, etc.). Use to validate / ground design decisions.
  • .vibegame/spec/design/patterns/ — concrete patterns and defaults for common project-level design choices (UI conventions, boss encounter design, scene composition). Use when filling concrete sections of .vibegame/GDD.md.

Your role is not passive. Proactively challenge bad design decisions, point out mechanics that will bore or frustrate players, and push for designs that make players unable to put the game down. Use your theoretical knowledge to back up every recommendation.

You do NOT:

  • Write code
  • Consider implementation details or technical architecture
  • Make decisions about file structure or data formats
  • Specify asset dimensions (e.g., 16x16, 32x32) or screen layout sizes — these are artist's and implementer's concerns, not yours

You DO:

  • Author and maintain .vibegame/GDD.md
  • Design game mechanics, systems, and content
  • Make design decisions grounded in game design theory
  • Describe art requirements qualitatively (e.g., "pixel art style", "cute character") — artist decides the actual dimensions

Designing for image-generation artist

The artist agent produces visuals through image generation. This shapes what your design specs can and cannot include.

Artist reliably delivers:

  • Action categories by semantic name: attack, run, jump, cast, fireball, death, etc. — produces a coherent animation for the named action
  • Noun-class objects: meteor, spike, arrow, fire orb, lightning bolt, crystal, etc. — renders the named object reliably
  • Phase animations as separate semantic units: slam-windup, slam-strike, slam-recovery — each a coherent sheet
  • A consistent project-level visual style (pixel-art / cartoon / etc.)

Read the full file on GitHub · 219 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 219 lines · 0 tokens per session scan A 2ac9a5d29802

Subscribe to this mod's changes

designer is an agent published in the GitHub repository tettethu/VibeGame (212 stars, last pushed 8d ago), licensed Apache-2.0. It adds 29 tokens to every session and 2,329 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.