game-engine instructions

383 tagged game-engine, measured the same way as everything else here.

Browse within: game-development 8

trellis-continue

25

Sisyphe42/ReignsAgent

Command Cursor

Resume work on the current task — pick up at the right phase/step in .trellis/workflow.md.

292 +1 17d ago A 0 tokens copy · 95% MIT

Sisyphe42/ReignsAgent

Instructions file CodexOpenCode

Instructions for Sisyphe42/ReignsAgent, covering reignsagent system specification & agent guidelines, 0. project goal, 1. core architecture (decoupled design), 2. extensibility specification and 3. maintenance protocols.

292 +1 17d ago A 2,277 tokens original MIT

create-plan

27

bliporg/blip

Command Claude Code

Important: ALL phases must use checkmarks for their tasks. Each checkmark should correspond to a single commit. The checkmark should be marked - [x] in the same commit that completes the task. Phase tasks should be prefixed with parent phase number and letters (a, b, c, etc.).

284 5mo ago A 0 tokens original Apache-2.0

execute-plan

28

bliporg/blip

Command Claude Code

Please start or continue executing this plan: $1.

284 5mo ago A 0 tokens original Apache-2.0

pr

29

bliporg/blip

Command Claude Code

I want to make sure there's a PR that's in a good state for the local branch.

284 5mo ago C 0 tokens original Apache-2.0

phase-rs/phase

Agent Claude Code

Execute an already-reviewed phase.rs implementation plan surgically. Receives the approved plan + scope, edits files, runs Tilt-first verification, and returns a diff summary with any judgement-call notes. Does NOT plan, does NOT review, does NOT commit. Spawned by the /engine-implementer skill.

259 3d ago A 68 tokens original Apache-2.0

mtg-rules-auditor

31

phase-rs/phase

Agent Claude Code

Audits MTG Comprehensive Rules coverage in engine code. Accepts targeted file lists or CR sections for lightweight runs, or does a full codebase sweep. Produces structured reports mapping game logic to CR rule numbers.

259 3d ago A 51 tokens original Apache-2.0

phase-rs/phase

Agent Claude Code

Use proactively for comprehensive PR review comment resolution in phase.rs. Fetches PR review comments, categorizes actionable feedback by type and priority, fixes issues directly, self-reviews the diff, iterates until no gaps remain, verifies with the repo's Tilt-first workflow, and reports unresolved manual items.

259 3d ago A 65 tokens original Apache-2.0

bug-triage

33

phase-rs/phase

Skill Claude CodeCodex

Use when triaging Phase Discord bug reports, syncing reports into triage artifacts, creating or updating GitHub issues, tracking bug clusters, or applying the repository's bug-fix review workflow.

259 3d ago A 43 tokens original Apache-2.0

oracle-parser

34

phase-rs/phase

Skill Claude CodeCodex

Use when doing any parser work — adding new Oracle text patterns, verb forms, phrase helpers, target patterns, subject handling, effect chain composition, fixing Unimplemented fallbacks, or understanding the parser architecture. This is the SINGLE SOURCE OF TRUTH for all oracle parser knowledge. Covers the nom…

259 3d ago A 82 tokens original Apache-2.0

pr-review-loop

35

phase-rs/phase

Skill Claude CodeCodex

Use to run a continuous review sweep over open contributor PRs in phase.rs. The skill is a thin orchestration layer over scripts/prreview.py: discover candidates, detect stale reviews/follow-ups, dispatch review-impl for PRs that need judgment, and delegate authorized merge handling to pr-contribution-handler.

259 3d ago A 66 tokens original Apache-2.0

phase AGENTS.md

36

phase-rs/phase

Instructions file CodexOpenCode

Instructions for phase-rs/phase, a project described as: A rules engine and game client — Rust + WASM + React.

259 3d ago A 4 tokens copy · 100% Apache-2.0

phase CLAUDE.md

37

phase-rs/phase

Instructions file

Instructions for phase-rs/phase, covering claude.md, project overview, design principles — read this first, when in doubt and agent team orchestration standards.

259 3d ago A 7,632 tokens original Apache-2.0

phase GEMINI.md

38

phase-rs/phase

Instructions file Gemini CLI

Instructions for phase-rs/phase, a project described as: A rules engine and game client — Rust + WASM + React.

259 3d ago A 4 tokens copy · 100% Apache-2.0

gameknife/gkNextEngine

Instructions file CodexOpenCode

AGENTS.md instructions for gameknife/gkNextEngine, covering agents.md, communication preference, project overview, build commands and run commands.

209 3d ago A 8,581 tokens

gameknife/gkNextEngine

Instructions file

Claude Code instructions for gameknife/gkNextEngine, a project described as: gkNextEngine: cross platform 3D game engine written in modern c++ and vulkan with modern rendering features.

209 3d ago A 5 tokens

SessionStart

41

tettethu/VibeGame

Hook Claude Code

Runs when a session starts on startup and resume, executing session-start.py and web_hook.py via python3 with --source-app and --event-type (2 commands). From tettethu/VibeGame.

172 +46 3d ago A tokens not measured original Apache-2.0

UserPromptSubmit

42

tettethu/VibeGame

Hook Claude Code

Runs when you submit a prompt, before the agent sees it, executing goal-capture.py and web_hook.py via python3 with --source-app and --event-type (2 commands). From tettethu/VibeGame.

172 +46 3d ago A tokens not measured original Apache-2.0

PreToolUse

43

tettethu/VibeGame

Hook Claude Code

Runs before the agent uses a tool for Agent tool calls, executing web_hook.py, enforce-team-setup.py and enforce-team-mode.py via python3 with --source-app and --event-type (3 commands). From tettethu/VibeGame.

172 +46 3d ago A tokens not measured original Apache-2.0

VibeGame

44

tettethu/VibeGame

Settings file Claude Code

Agent settings declaring 9 hook events (SessionStart, UserPromptSubmit, SessionEnd, PreToolUse).

172 +46 3d ago A tokens not measured original Apache-2.0

architect

45

tettethu/VibeGame

Agent

Technical architect for one code task. Owns deep technical research, task-level implementation planning, and per-task context configuration.

172 +46 3d ago A 26 tokens original Apache-2.0

artist

46

tettethu/VibeGame

Agent

Game artist. Generates and processes visual assets, registers them in manifest.json.

172 +46 3d ago A 17 tokens original Apache-2.0

player

47

tettethu/VibeGame

Agent

Runtime verification teammate for one code task. Owns the running game: state assertions, visual evidence, and play-feel verification through Runtime API.

172 +46 3d ago A 31 tokens original Apache-2.0

artist-self-evolve

48

tettethu/VibeGame

Skill Claude CodeCodex

Distill stable art-generation patterns from a completed project, so future projects produce comparable assets without re-discovering the prompts. Lead-dispatched only — orchestrator invokes this skill from its self-evolve flow with a game-slug message; do not self-trigger.

172 +46 3d ago A 62 tokens original Apache-2.0

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