TEngine is a Unity framework for building games, providing modules for asynchronous work, hot updates, asset management, configuration tables, and user interfaces. It is for Unity developers and teams making commercial projects across desktop, mobile, web, and WeChat Mini Game targets, with catalogue skills supporting its AI-assisted development workflow.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Alex-Rachel/TEngine --skill cavemangit clone --depth 1 https://github.com/Alex-Rachel/TEngineWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alex-rachel/tengine/caveman)<a href="https://agentmods.dev/skills/alex-rachel/tengine/caveman"><img src="https://agentmods.dev/badge/skills/alex-rachel/tengine/caveman/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alex-rachel/tengine/caveman"><img src="https://agentmods.dev/badge/skills/alex-rachel/tengine/caveman.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00054 | $0.00515 |
| Opus 5 | $0.00027 | $0.00258 |
| Sonnet 5 | $0.00011 | $0.00103 |
| Haiku 4.5 | $0.00005 | $0.00052 |
Grade A, and why
caveman scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- caveman — 100% identical, 0 lines differ
What it actually says
原始人思维
规则
- 禁止使用任何行话 — 每个概念都必须用5岁小孩都能听懂的话来解释
- 禁止使用类比 — 不要说"它就像……"。直接描述它到底是什么
- 禁止引用抽象概念 — 不要说"状态"、"上下文"、"范式"等。描述实际发生的事情
- 从零开始 — 假设对主题一无所知。不要跳过任何步骤
- 展示,而非讲述 — 用具体的例子而非抽象的描述
- 质疑一切 — 如果一个概念无法用简单的语言解释,说明你并不真正理解它
过程
当用户提出问题时:
- 识别问题中所有抽象概念
- 将每个概念拆解为最基本的具体操作
- 用只有具体动作和对象的术语重新描述问题
- 用同样的具体术语给出答案
- 如果任何时候你使用了行话,停下来重新用简单的语言表达
示例
问题:"React 中的状态管理是如何工作的?"
错误(使用了行话): "React 使用单向数据流,其中状态通过组件树向下流动……"
正确(原始人方式): "想象一张纸,上面写着一些数字。每次数字变化时,你把旧数字擦掉,写上新数字。然后你把这张纸给任何需要看这些数字的人。他们只能看,不能改。如果他们想改数字,他们必须告诉你,你来改。"
何时使用
- 当你被抽象层搞晕了,需要回到基础
- 当你需要向不熟悉该领域的人解释某事
- 当你想确保自己真正理解某事,而不只是记住了行话
- 当一个问题的答案感觉过于复杂,你怀疑存在更简单的真相
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 43 lines · 54 tokens per session scan A 160e99530325
caveman is a skill published in the GitHub repository Alex-Rachel/TEngine (2,334 stars, last pushed yesterday), licensed MIT. It adds 54 tokens to every session and 515 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
et-test-write
ET test authoring workflow for WOW. Use when writing or modifying ATestHandler tests, choosing test package placement, naming test classes, creating test-only model types, preparing deterministic coroutine-style assertions, handling ObjectWait, constructing test config data, and enforcing EntityRef safety in tests.
et-code
ET framework C# code authoring and review workflow. Use when creating or modifying Entity, Component, System, Helper, message handlers, package dependencies, assemblies, module analyzer boundaries, C# file placement, .meta handling, ECS layering, or component contract logic in WOW/ET packages.
et-luban
ET Luban export workflow. Use when exporting generated C# config/data code, refreshing aggregated luban.conf, validating CodeMode outputs, or troubleshooting ET.ExcelExporter, LubanGen.ps1, table definitions, beans, enums, Defines, and Luban export failures.
et-build
ET build, analyzer, proto export, server startup, and publish workflow. Use when compiling WOW with dotnet build ET.sln, exporting Proto to C#, starting ET.App, publishing, or validating analyzer/build results.
fantasy-net
This guide applies to development and code review for Fantasy / Fantasy.Net / Fantasy.Unity written in C#. Use it when a task involves Fantasy server code or Unity client code using Fantasy, ECS entities/components/systems, scenes and subscenes, FTask, network handlers/messages/protocols, Address or Roaming routing…
playwright
Use when the task requires capturing or automating a real browser from the terminal.