rendering

rendering is a skill for Claude Code from arjun988/blender-skills. It costs 42 tokens per session (1,131 once invoked), scanned A, original, MIT.

A Blender rendering guide for producing images with Cycles or Eevee, Blender's two rendering systems. It covers cameras, lighting-related settings, image quality, render layers, colour handling, and optimisation.

In plain words
What is it for?
Use it for portfolio and cinematic renders, real-time previews, compositing layers, turntable previews, and checking whether an asset's visual style is working.
Why use it?
It helps choose suitable render settings and check how a scene will look before producing the final images.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Part of the blender-skills plugin — 94 skills, 1 MCP server shipped together

Good fit Use it for portfolio and cinematic renders, real-time previews, compositing layers, turntable previews, and checking whether an asset's visual style is working.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/arjun988/blender-skills/rendering
About the project

Blender Skills is a collection of 94 specialized skills that direct coding agents to perform Blender tasks across modeling, production, technical art, and export workflows. It is for Blender artists and users of Cursor, Claude Code, Kiro, and Codex, with execution through Blender MCP. The catalogue entries provide the skills, instruction, MCP integration, and plugin used in that agent-driven workflow.

arjun988/blender-skills · 2,220 stars · on GitHub · blender-skills.vercel.app

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add arjun988/blender-skills --skill rendering
Clone the repo
git clone --depth 1 https://github.com/arjun988/blender-skills

Made for: Claude Code.

Or install blender-skills, the plugin that ships this one along with the rest of its 94 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rendering

README.md
[![agentmods](https://agentmods.dev/badge/skills/arjun988/blender-skills/rendering/github.svg)](https://agentmods.dev/skills/arjun988/blender-skills/rendering)
Your own site
<a href="https://agentmods.dev/skills/arjun988/blender-skills/rendering"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/rendering/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rendering

Your own site · 80×15
<a href="https://agentmods.dev/skills/arjun988/blender-skills/rendering"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/rendering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,131 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.01131
Opus 5.5 $0.00017 $0.00452
Sonnet 5.5 $0.00008 $0.00226
Haiku 4.5 $0.00004 $0.00113

Measured yesterday against content hash abf41a30b17a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

rendering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/rendering/SKILL.md · 155 lines

How it starts

The opening of the file, as written. The whole thing — 155 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Rendering

Appropriate engine selection. Optimized settings. Production render passes.

When to Use

  • Final portfolio/cinematic renders
  • Look development validation
  • Render pass output for compositing
  • Game asset preview renders (Turntable)
  • Style validation (realistic vs stylized)

Engine Selection

Engine Use When
Cycles Final quality, realistic, portfolio
Eevee Real-time preview, stylized, game look dev
Eevee Next Improved real-time quality (Blender 4+)

Workflow

Camera Setup → Render Settings → Sample Tests → Full Render
    → Pass Output → Color Management → Delivery

Camera Setup

Naming: CAM_[Shot]_[Number]

  • Focal length: 35mm (environment), 85mm (hero detail), 24mm (wide horror)
  • Depth of field: subject distance focused
  • Composition: rule of thirds; leading lines
  • Turntable: empty parent rotating 360° for asset preview

Cycles Settings

Setting Preview Production
Samples 64–128 512–2048
Denoise OpenImageDenoise OpenImageDenoise
Max bounces 8 12
Caustics Off (default) On if glass/water hero

Eevee Settings

Setting Value
Screen Space Reflections On for metals
Ambient Occlusion On
Bloom Stylized/ emissive scenes
Shadow resolution 2048+
Contact Shadows Ground contact

Render Passes

Pass Use
Combined Final composite
Diffuse Direct/Indirect Relighting
Glossy Reflection control
Normal Compositing effects
AO Contact shadow enhancement
Z (Depth) DOF, fog in comp
Cryptomatte Object masking
Emission Screen glow effects

Color Management

View Transform: AgX (Blender 4+) or Filmic
Look: Medium Contrast (default) or High Contrast (dramatic)
Exposure: Adjust in compositor, not by blowing lights

Render Optimization

  • Use render region for test crops
  • Adaptive sampling (Cycles)
  • Disable unseen objects in render layers
  • GPU rendering default when available
  • Persistent data for animation sequences

Read the full file on GitHub · 155 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 155 lines · 42 tokens per session scan A abf41a30b17a

Subscribe to this mod's changes

rendering is a skill published in the GitHub repository arjun988/blender-skills (2,220 stars, last pushed 2d ago), licensed MIT. It adds 42 tokens to every session and 1,131 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.

Related

rendering compared with skills from other repositories

rendering next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
renderingarjun988/blender-skillsSkill2.2k2d agoMITA42Claude Code
alpha-scene-genig-shadow-walker/BlenderXAlpha-3DGenSkillSkill313mo agoMITA284Claude Code
blender-modelingRobLe3/cc-blender-skillSkill14927d agoMITA173Claude Code
reference-to-3dRobLe3/cc-blender-skillSkill14927d agoMITA155Claude Code
blender-uv-texturingRobLe3/cc-blender-skillSkill14927d agoMITA100Claude Code
landmark-fit-repairRobLe3/cc-blender-skillSkill14927d agoMITA63Claude Code
kilnelithril/blender-kilnSkill1995d agoMITB214Claude Code