Blender Skills is a collection of 94 specialized skills that direct coding agents to perform Blender tasks across modeling, production, technical art, and export workflows. It is for Blender artists and users of Cursor, Claude Code, Kiro, and Codex, with execution through Blender MCP. The catalogue entries provide the skills, instruction, MCP integration, and plugin used in that agent-driven workflow.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add arjun988/blender-skills --skill renderinggit clone --depth 1 https://github.com/arjun988/blender-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/arjun988/blender-skills/rendering)<a href="https://agentmods.dev/skills/arjun988/blender-skills/rendering"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/rendering/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/arjun988/blender-skills/rendering"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/rendering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00042 | $0.01131 |
| Opus 5.5 | $0.00017 | $0.00452 |
| Sonnet 5.5 | $0.00008 | $0.00226 |
| Haiku 4.5 | $0.00004 | $0.00113 |
Grade A, and why
rendering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 155 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Rendering
Appropriate engine selection. Optimized settings. Production render passes.
When to Use
- Final portfolio/cinematic renders
- Look development validation
- Render pass output for compositing
- Game asset preview renders (Turntable)
- Style validation (realistic vs stylized)
Engine Selection
| Engine | Use When |
|---|---|
| Cycles | Final quality, realistic, portfolio |
| Eevee | Real-time preview, stylized, game look dev |
| Eevee Next | Improved real-time quality (Blender 4+) |
Workflow
Camera Setup → Render Settings → Sample Tests → Full Render
→ Pass Output → Color Management → Delivery
Camera Setup
Naming: CAM_[Shot]_[Number]
- Focal length: 35mm (environment), 85mm (hero detail), 24mm (wide horror)
- Depth of field: subject distance focused
- Composition: rule of thirds; leading lines
- Turntable: empty parent rotating 360° for asset preview
Cycles Settings
| Setting | Preview | Production |
|---|---|---|
| Samples | 64–128 | 512–2048 |
| Denoise | OpenImageDenoise | OpenImageDenoise |
| Max bounces | 8 | 12 |
| Caustics | Off (default) | On if glass/water hero |
Eevee Settings
| Setting | Value |
|---|---|
| Screen Space Reflections | On for metals |
| Ambient Occlusion | On |
| Bloom | Stylized/ emissive scenes |
| Shadow resolution | 2048+ |
| Contact Shadows | Ground contact |
Render Passes
| Pass | Use |
|---|---|
| Combined | Final composite |
| Diffuse Direct/Indirect | Relighting |
| Glossy | Reflection control |
| Normal | Compositing effects |
| AO | Contact shadow enhancement |
| Z (Depth) | DOF, fog in comp |
| Cryptomatte | Object masking |
| Emission | Screen glow effects |
Color Management
View Transform: AgX (Blender 4+) or Filmic
Look: Medium Contrast (default) or High Contrast (dramatic)
Exposure: Adjust in compositor, not by blowing lights
Render Optimization
- Use render region for test crops
- Adaptive sampling (Cycles)
- Disable unseen objects in render layers
- GPU rendering default when available
- Persistent data for animation sequences
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 155 lines · 42 tokens per session scan A abf41a30b17a
rendering is a skill published in the GitHub repository arjun988/blender-skills (2,220 stars, last pushed 2d ago), licensed MIT. It adds 42 tokens to every session and 1,131 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.
rendering compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| renderingarjun988/blender-skills | Skill | 2.2k | 2d ago | MIT | A | 42 | Claude Code |
| alpha-scene-genig-shadow-walker/BlenderXAlpha-3DGenSkill | Skill | 31 | 3mo ago | MIT | A | 284 | Claude Code |
| blender-modelingRobLe3/cc-blender-skill | Skill | 149 | 27d ago | MIT | A | 173 | Claude Code |
| reference-to-3dRobLe3/cc-blender-skill | Skill | 149 | 27d ago | MIT | A | 155 | Claude Code |
| blender-uv-texturingRobLe3/cc-blender-skill | Skill | 149 | 27d ago | MIT | A | 100 | Claude Code |
| landmark-fit-repairRobLe3/cc-blender-skill | Skill | 149 | 27d ago | MIT | A | 63 | Claude Code |
| kilnelithril/blender-kiln | Skill | 199 | 5d ago | MIT | B | 214 | Claude Code |