Skill Claude CodeCodex
Use when users want to create, read, or modify ScriptableObject assets.
Skills and C# command recipes for AI agents controlling the Unity Editor via MCP
Skill Claude CodeCodex
Use when users want to create, read, or modify ScriptableObject assets.
Skill Claude CodeCodex
Use when users want to create or inspect shaders.
Skill Claude CodeCodex
Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references.
Skill Claude CodeCodex
Use when users want to create terrain, set heights, paint textures, or add trees.
Skill Claude CodeCodex
Use when users want to create timelines or add animation/audio tracks.
Skill Claude CodeCodex
Use when about to write or install a custom Editor script, add a [MenuItem], build a custom Editor window, or create a one-off Editor helper — to check whether a ready-to-paste template already exists in tooling/ / before reaching for UnityCreateScript.
Skill Claude CodeCodex needs its repo
Use when users want to create Canvas, Button, Text, Image, or other UI elements.
Skill Claude CodeCodex
Use when working with UI Toolkit (UITK) for Unity — create/edit USS stylesheets and UXML layouts, configure UIDocument in scenes.
Skill Claude CodeCodex
Use when users want to find missing scripts, validate references, or check project health.
Skill Claude CodeCodex
Use when users want to set up XR rigs, add grab interactions, configure teleportation, continuous locomotion, XR UI, or diagnose XR scenes. Requires com.unity.xr.interaction.toolkit 3.x on Unity 6+.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: