bullish0x/GameStudio

Turn any supported coding-agent harness into a full game-dev studio - 55 specialized AI agents and 182 skills for Godot, Unity, Unreal, Three.js, PixiJS, Phaser, and R3F.

12Stars on the repository
200Mods indexed here, across every type
3mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

design-review

25

bullish0x/GameStudio

Skill Claude Code

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

not rated 12 +2 3mo ago A 34 tokens copy · 97% MIT

design-system

26

bullish0x/GameStudio

Skill Claude Code

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

not rated 12 +2 3mo ago A 45 tokens copy · 100% MIT

dev-story

27

bullish0x/GameStudio

Skill Claude Code

Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before…

not rated 12 +2 3mo ago A 74 tokens copy · 95% MIT

ecs-architecture

28

bullish0x/GameStudio

Skill Claude Code

Design and implement Entity Component System architecture with TypeScript for game development.

not rated 12 +2 3mo ago A 17 tokens original MIT

bullish0x/GameStudio

Skill Claude Code needs its repo

Advanced ECS component design patterns including tag components, singleton components, shared data, and component pools.

not rated 12 +2 3mo ago A 23 tokens original MIT

ecs-events

30

bullish0x/GameStudio

Skill Claude Code needs its repo

Event-driven architecture in ECS including event buses, typed events, event queues, and event-based system communication.

not rated 12 +2 3mo ago A 23 tokens original MIT

ecs-performance

31

bullish0x/GameStudio

Skill Claude Code

Performance optimization for ECS including archetype optimization, memory pooling, cache-friendly data structures, and profiling techniques.

not rated 12 +2 3mo ago A 23 tokens original MIT

ecs-queries

32

bullish0x/GameStudio

Skill Claude Code needs its repo

Efficient entity queries in ECS including archetype-based queries, filtered queries, cached queries, and query optimization.

not rated 12 +2 3mo ago A 25 tokens original MIT

ecs-serialization

33

bullish0x/GameStudio

Skill Claude Code

Serializing and deserializing ECS worlds including save/load systems, component serialization, entity prefabs, and network synchronization.

not rated 12 +2 3mo ago A 27 tokens original MIT

ecs-system-patterns

34

bullish0x/GameStudio

Skill Claude Code needs its repo

Common system patterns in ECS including update systems, reactive systems, interval systems, and system priorities.

not rated 12 +2 3mo ago A 23 tokens original MIT

estimate

35

bullish0x/GameStudio

Skill Claude Code

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

not rated 12 +2 3mo ago A 28 tokens copy · 97% MIT

gate-check

36

bullish0x/GameStudio

Skill Claude Code

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

not rated 12 +2 3mo ago A 64 tokens copy · 92% MIT

bullish0x/GameStudio

Skill Claude Code

Health and combat system including damage, healing, armor, status effects, and combat mechanics.

not rated 12 +2 3mo ago A 22 tokens original MIT

help

38

bullish0x/GameStudio

Skill Claude Code

Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do.

not rated 12 +2 3mo ago A 45 tokens copy · 97% MIT

hotfix

39

bullish0x/GameStudio

Skill Claude Code

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

not rated 12 +2 3mo ago A 35 tokens copy · 98% MIT

input-system

40

bullish0x/GameStudio

Skill Claude Code needs its repo

Unified input system for ECS games supporting keyboard, mouse, touch, and gamepad with action mapping and input buffering.

not rated 12 +2 3mo ago A 25 tokens original MIT

inventory-system

41

bullish0x/GameStudio

Skill Claude Code

Inventory system for games including item management, stacking, equipment, and inventory UI.

not rated 12 +2 3mo ago A 18 tokens original MIT

launch-checklist

42

bullish0x/GameStudio

Skill Claude Code

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

not rated 12 +2 3mo ago A 33 tokens copy · 98% MIT

level-system

43

bullish0x/GameStudio

Skill Claude Code

Level and progression system including experience, leveling, skill trees, and stat progression.

not rated 12 +2 3mo ago A 18 tokens original MIT

localize

44

bullish0x/GameStudio

Skill Claude Code

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

not rated 12 +2 3mo ago A 50 tokens copy · 97% MIT

map-systems

45

bullish0x/GameStudio

Skill Claude Code

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

not rated 12 +2 3mo ago A 26 tokens copy · 94% MIT

memory-management

46

bullish0x/GameStudio

Skill Claude Code

Mobile memory management including resource disposal, memory pooling, texture management, and leak prevention.

not rated 12 +2 3mo ago A 19 tokens original MIT

milestone-review

47

bullish0x/GameStudio

Skill Claude Code

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

not rated 12 +2 3mo ago A 40 tokens copy · 92% MIT

mobile-performance

48

bullish0x/GameStudio

Skill Claude Code

Comprehensive mobile optimization strategies for Three.js games including device detection, quality scaling, thermal throttling, and battery management.

not rated 12 +2 3mo ago A 26 tokens original MIT

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