Skill Claude Code
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
Turn any supported coding-agent harness into a full game-dev studio - 55 specialized AI agents and 182 skills for Godot, Unity, Unreal, Three.js, PixiJS, Phaser, and R3F.
Skill Claude Code
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
Skill Claude Code
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
Skill Claude Code
Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before…
Skill Claude Code
Design and implement Entity Component System architecture with TypeScript for game development.
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Advanced ECS component design patterns including tag components, singleton components, shared data, and component pools.
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Event-driven architecture in ECS including event buses, typed events, event queues, and event-based system communication.
Skill Claude Code
Performance optimization for ECS including archetype optimization, memory pooling, cache-friendly data structures, and profiling techniques.
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Efficient entity queries in ECS including archetype-based queries, filtered queries, cached queries, and query optimization.
Skill Claude Code
Serializing and deserializing ECS worlds including save/load systems, component serialization, entity prefabs, and network synchronization.
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Common system patterns in ECS including update systems, reactive systems, interval systems, and system priorities.
Skill Claude Code
Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.
Skill Claude Code
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.
Skill Claude Code
Health and combat system including damage, healing, armor, status effects, and combat mechanics.
Skill Claude Code
Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do.
Skill Claude Code
Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.
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Unified input system for ECS games supporting keyboard, mouse, touch, and gamepad with action mapping and input buffering.
Skill Claude Code
Inventory system for games including item management, stacking, equipment, and inventory UI.
Skill Claude Code
Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.
Skill Claude Code
Level and progression system including experience, leveling, skill trees, and stat progression.
Skill Claude Code
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.
Skill Claude Code
Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.
Skill Claude Code
Mobile memory management including resource disposal, memory pooling, texture management, and leak prevention.
Skill Claude Code
Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.
Skill Claude Code
Comprehensive mobile optimization strategies for Three.js games including device detection, quality scaling, thermal throttling, and battery management.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: