bullish0x/GameStudio

Turn any supported coding-agent harness into a full game-dev studio - 55 specialized AI agents and 182 skills for Godot, Unity, Unreal, Three.js, PixiJS, Phaser, and R3F.

12Stars on the repository
200Mods indexed here, across every type
3mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

retrospective

121

bullish0x/GameStudio

Skill Claude Code

Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.

not rated 12 +2 3mo ago A 32 tokens copy · 100% MIT

reverse-document

122

bullish0x/GameStudio

Skill Claude Code

Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.

not rated 12 +2 3mo ago A 24 tokens copy · 95% MIT

review-all-gdds

123

bullish0x/GameStudio

Skill Claude Code

Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run…

not rated 12 +2 3mo ago A 73 tokens copy · 100% MIT

scope-check

124

bullish0x/GameStudio

Skill Claude Code

Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope creep', 'scope review', 'are we staying in scope'.

not rated 12 +2 3mo ago A 52 tokens copy · 100% MIT

security-audit

125

bullish0x/GameStudio

Skill Claude Code

Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.

not rated 12 +2 3mo ago A 49 tokens copy · 97% MIT

setup-engine

126

bullish0x/GameStudio

Skill Claude Code

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

not rated 12 +2 3mo ago A 44 tokens copy · 95% MIT

skill-improve

127

bullish0x/GameStudio

Skill Claude Code

Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change.

not rated 12 +2 3mo ago A 42 tokens copy · 84% MIT

skill-test

128

bullish0x/GameStudio

Skill Claude Code

Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).

not rated 12 +2 3mo ago A 31 tokens original MIT

smoke-check

129

bullish0x/GameStudio

Skill Claude Code

Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.

not rated 12 +2 3mo ago A 61 tokens copy · 95% MIT

soak-test

130

bullish0x/GameStudio

Skill Claude Code

Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.

not rated 12 +2 3mo ago A 54 tokens copy · 97% MIT

spawn-system

131

bullish0x/GameStudio

Skill Claude Code

Spawn system for games including entity spawning, spawn pools, waves, and spawn points.

not rated 12 +2 3mo ago A 19 tokens original MIT

sprint-plan

132

bullish0x/GameStudio

Skill Claude Code

Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.

not rated 12 +2 3mo ago A 39 tokens copy · 97% MIT

sprint-status

133

bullish0x/GameStudio

Skill Claude Code

Fast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any time during a sprint for quick situational awareness. Use when user asks 'how is the sprint going', 'sprint update', 'show sprint…

not rated 12 +2 3mo ago A 70 tokens copy · 97% MIT

start

134

bullish0x/GameStudio

Skill Claude Code

First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.

not rated 12 +2 3mo ago A 22 tokens copy · 95% MIT

story-done

135

bullish0x/GameStudio

Skill Claude Code

End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.

not rated 12 +2 3mo ago A 51 tokens copy · 97% MIT

story-readiness

136

bullish0x/GameStudio

Skill Claude Code

Validate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Produces READY / NEEDS WORK / BLOCKED verdict with specific gaps. Use when user says 'is this story ready', 'can I start on this story', 'is…

not rated 12 +2 3mo ago A 77 tokens copy · 95% MIT

team-audio

137

bullish0x/GameStudio

Skill Claude Code

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

not rated 12 +2 3mo ago A 34 tokens copy · 95% MIT

team-combat

138

bullish0x/GameStudio

Skill Claude Code

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

not rated 12 +2 3mo ago A 50 tokens copy · 100% MIT

team-level

139

bullish0x/GameStudio

Skill Claude Code

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

not rated 12 +2 3mo ago A 39 tokens copy · 98% MIT

team-live-ops

140

bullish0x/GameStudio

Skill Claude Code

Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.

not rated 12 +2 3mo ago A 57 tokens copy · 100% MIT

team-narrative

141

bullish0x/GameStudio

Skill Claude Code

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

not rated 12 +2 3mo ago A 41 tokens copy · 98% MIT

team-polish

142

bullish0x/GameStudio

Skill Claude Code

Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

not rated 12 +2 3mo ago A 45 tokens copy · 98% MIT

team-qa

143

bullish0x/GameStudio

Skill Claude Code

Orchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester (test case writing + bug reporting) to produce a complete QA package for a sprint or feature. Covers: test plan generation, test case writing, smoke check gate, manual QA execution, and sign-off report.

not rated 12 +2 3mo ago A 73 tokens copy · 98% MIT

team-release

144

bullish0x/GameStudio

Skill Claude Code

Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.

not rated 12 +2 3mo ago A 34 tokens copy · 98% MIT

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