Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-blender --skill blender-data-geometrygit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-blenderWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-data-geometry)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-data-geometry"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-data-geometry/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-data-geometry"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-data-geometry.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00041 | $0.00447 |
| Opus 5.5 | $0.00016 | $0.00179 |
| Sonnet 5.5 | $0.00008 | $0.00089 |
| Haiku 4.5 | $0.00004 | $0.00045 |
Grade A, and why
blender-data-geometry scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 22d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Bounded data geometry
Use an unused name in an owned scene. Inputs are explicit finite XYZ and face-index data, never code or file paths. Existing data is never overwritten. The tools preserve selection and read back native float32 positions and topology or spline controls. Mesh payloads are limited to 30,000 vertices, 50,000 faces, 200,000 indices and 2 MB JSON. Curves allow 1,024 splines and 30,000 total controls. Coordinates are within ±1,000,000 scene units. These are resource bounds, not a sandbox or proof of valid engineering geometry.
2D curves must lie at local Z=0. Use existing object transforms to position them. Each ring is a separate closed POLY spline; preserve the source's exterior/interior orientation and visually verify filled holes. extrude is Blender's per-side depth, so a flat filled curve's body thickness is twice that value before bevel. No smoothing, triangulation, rig, UV or material is invented. Follow with typed material, transform, save and reopen operations.
Text creation and inspection accept 1–160 printable ASCII characters over at most three lines, size 0.001–10, extrusion 0–0.1, and LEFT/CENTER/RIGHT alignment. Regular and styled font slots must use local built-in fonts; an unassigned style slot falls back to the regular font. Use an existing named material when requested. Inspection reads native text and transforms without changing an existing object.
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 22d ago First seen · 23 lines · 41 tokens per session scan A 5899827ab1b6
blender-data-geometry is a skill published in the GitHub repository dcc-mcp/dcc-mcp-blender (51 stars, last pushed today), licensed MIT. It adds 41 tokens to every session and 447 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.
Other skills, from other repositories
blender-reference-modeling
Build, compare, review, or repair a Blender model against an actual supplied image, photograph, concept, or visual reference using adaptive decomposition, measurable proportions, evidence scoring, and bounded repair. Use only when the request explicitly concerns model creation or quality against visual form criteria…
blender-retopology
Improve Meshy, Tripo or other existing Blender meshes with deliberate editable topology, source-preserving cleanup, reduction, remeshing or reference-derived reconstruction, followed by geometry and appearance checks. Use for dense generated meshes, human-style edge flow, hard-surface rebuilding or character…
blender-bridge
Operate Blender Agent Bridge through its stable five-tool MCP gateway for scene inspection, modeling, materials, rigging, animation, simulation, rendering, external assets, trusted scripts, and preview decisions. Use whenever an agent must work in a live Blender scene through Blender Bridge, especially when only…
blender-asset-validation
Inspect and validate Blender assets technically and visually. Use for .blend, .glb, .gltf, .fbx, or .obj quality checks; topology and export review; evaluated triangle/material/hierarchy metrics; standardized multiview renders; fresh-import verification; or evidence-backed review of an agent-generated mesh.
maya-scripting
Bootstrap stage — escape hatch for Maya work that has no packaged skill yet. Agents should prefer searchskills / dcccapabilitymanifest → loadskill → typed tools (inputSchema + annotations) from domain skills; use executepython or executemel only when no skill matches, for bulk in-process loops, or for API…
dcc-mcp-maya-setup
Set up dcc-mcp-maya for an agent or operator: install Maya Python dependencies with mayapy, generate MCP host configuration, guide the user through loading the Maya plugin, and run a first live-tool smoke prompt.