Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-blender --skill blender-node-graphgit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-blenderWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-node-graph)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-node-graph"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-node-graph.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00027 | $0.00502 |
| Opus 5 | $0.00014 | $0.00251 |
| Sonnet 5 | $0.00005 | $0.00100 |
| Haiku 4.5 | $0.00003 | $0.00050 |
Grade A, and why
blender-node-graph scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
blender-node-graph
Typed tools for broad node graph introspection — discovering all node graphs
in the scene (material, geometry, compositor) and inspecting the compositor
node tree specifically. For detailed shader or geometry node editing, use
blender-shader-nodes or blender-geometry-nodes respectively.
Tools
| Tool | Description |
|---|---|
list_all_node_graphs |
Discover all node graphs (material, geometry, compositor) in the scene |
get_compositor_node_tree |
Return the full compositor node tree (nodes + links) |
list_compositor_nodes |
List nodes in the compositor node tree |
Common workflows
- Scene node graph audit:
list_all_node_graphs-> drill into specific graphs - Compositor inspection:
get_compositor_node_treefor full graph overview - Cross-graph discovery: understand all active node trees before targeted editing
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 54 lines · 27 tokens per session scan A 9b95f093011d
blender-node-graph is a skill published in the GitHub repository dcc-mcp/dcc-mcp-blender (28 stars, last pushed yesterday), licensed MIT. It adds 27 tokens to every session and 502 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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