blender-node-graph

blender-node-graph is a skill for Claude Code from dcc-mcp/dcc-mcp-blender. It costs 27 tokens per session (502 once invoked), scanned A, original, MIT.

A Blender inspection tool for finding and reading node graphs, which are visual networks that control materials, geometry, or image compositing. It can discover graphs across a scene and inspect the compositor graph.

In plain words
What is it for?
Use it to list all material, geometry, and compositor graphs, inspect compositor nodes and links, and audit how a Blender scene's node-based parts are connected.
Why use it?
It gives an overview of the scene's active node networks before targeted editing. The input does not describe tools for changing shader or geometry nodes.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to list all material, geometry, and compositor graphs, inspect compositor nodes and links, and audit how a Blender scene's node-based parts are connected.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-blender/blender-node-graph
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-blender --skill blender-node-graph
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-blender

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-node-graph

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-node-graph.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-node-graph)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-node-graph"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-node-graph.svg" alt="Measured on agentmods" height="20"></a>
Per session 27 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 502 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00027 $0.00502
Opus 5 $0.00014 $0.00251
Sonnet 5 $0.00005 $0.00100
Haiku 4.5 $0.00003 $0.00050

Measured 8d ago against content hash 9b95f093011d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

blender-node-graph scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (scripts/get_compositor_node_tree.py, scripts/list_all_node_graphs.py, scripts/list_compositor_nodes.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_blender/skills/blender-node-graph/SKILL.md · 54 lines

What it actually says

blender-node-graph

Typed tools for broad node graph introspection — discovering all node graphs in the scene (material, geometry, compositor) and inspecting the compositor node tree specifically. For detailed shader or geometry node editing, use blender-shader-nodes or blender-geometry-nodes respectively.

Tools

Tool Description
list_all_node_graphs Discover all node graphs (material, geometry, compositor) in the scene
get_compositor_node_tree Return the full compositor node tree (nodes + links)
list_compositor_nodes List nodes in the compositor node tree

Common workflows

  • Scene node graph audit: list_all_node_graphs -> drill into specific graphs
  • Compositor inspection: get_compositor_node_tree for full graph overview
  • Cross-graph discovery: understand all active node trees before targeted editing
Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 54 lines · 27 tokens per session scan A 9b95f093011d

Subscribe to this mod's changes

blender-node-graph is a skill published in the GitHub repository dcc-mcp/dcc-mcp-blender (28 stars, last pushed yesterday), licensed MIT. It adds 27 tokens to every session and 502 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

blender-reference-modeling

Build, compare, review, or repair a Blender model against an actual supplied image, photograph, concept, or visual reference using adaptive decomposition, measurable proportions, evidence scoring, and bounded repair. Use only when the request explicitly concerns model creation or quality against visual form criteria…

CallMeJones/blender-agent-bridge · 79 tokens

blender-bridge

Operate Blender Agent Bridge through its stable five-tool MCP gateway for scene inspection, modeling, materials, rigging, animation, simulation, rendering, external assets, trusted scripts, and preview decisions. Use whenever an agent must work in a live Blender scene through Blender Bridge, especially when only…

CallMeJones/blender-agent-bridge · 89 tokens

blender-mcp

Control Blender directly from Hermes via socket connection to the blender-mcp addon. Create 3D objects, materials, animations, and run arbitrary Blender Python (bpy) code. Use when user wants to create or modify anything in Blender.

raphaelmansuy/edgecrab · 53 tokens

dcc-mcp-core

Foundation library for the DCC Model Context Protocol (MCP) ecosystem. Provides Rust-powered action management, skills system, IPC transport, MCP Streamable HTTP server (2025-03-26 spec, with 2025-06-18 and 2025-11-25 awareness), sandbox security, shared memory, screen capture, USD scene support, and telemetry for…

dcc-mcp/dcc-mcp-core · 109 tokens

maya-pipeline

Domain skill — Maya asset pipeline orchestration: set up project directory structures, export scenes to USD, and coordinate multi-step DCC workflows. Use when initialising a Maya project or exporting assets for a downstream pipeline. Not for raw geometry editing — use maya-geometry for that. Not for low-level USD file…

dcc-mcp/dcc-mcp-core · 74 tokens

imagemagick-tools

Infrastructure skill — image processing and manipulation via ImageMagick: resize, composite, convert formats, add watermarks. Use when batch-processing textures, thumbnails, or rendered images at the file level. Not for in-DCC texture or material editing — use a domain skill bound to the specific DCC for that.

dcc-mcp/dcc-mcp-core · 67 tokens