blender-modeling-workflow

blender-modeling-workflow is a skill for Codex from ifBars/blender-agent-studio. It costs 64 tokens per session (1,504 once invoked), scanned A, original, MIT.

A reproducible workflow for building or substantially improving Blender 3D models with Python and Blender's command-line tools. It covers objects such as props, hard-surface assets, procedural geometry, and game-ready GLB files.

In plain words
What is it for?
Use it to create or refine meshes, props, assemblies, stylized objects, procedural models, or exportable game assets.
Why use it?
It keeps the model's source in a script and produces saved Blender and export files, making the work easier to repeat and review. It also defines the requested parts, style, scale, performance limits, and evidence before editing.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it to create or refine meshes, props, assemblies, stylized objects, procedural models, or exportable game assets.

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Install with agentmods
npx agentmods add skills/ifbars/blender-agent-studio/blender-modeling-workflow
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ifBars/blender-agent-studio --skill blender-modeling-workflow
Clone the repo
git clone --depth 1 https://github.com/ifBars/blender-agent-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-modeling-workflow

README.md
[![agentmods](https://agentmods.dev/badge/skills/ifbars/blender-agent-studio/blender-modeling-workflow.svg)](https://agentmods.dev/skills/ifbars/blender-agent-studio/blender-modeling-workflow)
Your own site
<a href="https://agentmods.dev/skills/ifbars/blender-agent-studio/blender-modeling-workflow"><img src="https://agentmods.dev/badge/skills/ifbars/blender-agent-studio/blender-modeling-workflow.svg" alt="Measured on agentmods" height="20"></a>
Per session 64 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,504 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00064 $0.01504
Opus 5 $0.00032 $0.00752
Sonnet 5 $0.00013 $0.00301
Haiku 4.5 $0.00006 $0.00150

Measured today against content hash 3be4f5470168, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

blender-modeling-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/blender-agent-studio/skills/blender-modeling-workflow/SKILL.md · 137 lines

How it starts

The opening of the file, as written. The whole thing — 137 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Modeling Workflow

Read the shared execution guidance once per task for autonomous decisions, evidence cadence, and long-task continuity.

Create the asset as source-controlled Python plus generated .blend and .glb outputs. Treat the script as the durable source and Blender as the execution runtime.

For a render-only scene, route final delivery through the rendering workflow: source, self-contained .blend, images and render manifest are sufficient. Require GLB and fresh-import gates when a downstream asset/export is part of the contract. Do not imply that procedural shaders, atmospheric volumes or Cycles lighting survive a GLB export unchanged.

Establish the contract

  1. Resolve the exact Blender executable and record blender --version.
  2. Resolve routine visual and technical choices from context and state useful defaults. Use $blender-agent-studio:blender-art-direction-intake when an unresolved decision would cause substantial rework and context provides no reasonable default, or when the user explicitly requests a brief/concept.
  3. Convert the request into a short modeling contract before editing:
    • required parts and visible relationships;
    • intended style and materials;
    • intended finish quality and whether low-poly is actually requested;
    • dimensions and an appropriate triangle range or performance target;
    • moving parts, pivots, or required contexts;
    • named stages, review evidence, and any user approval gates;
    • deliverables and evidence views.
  4. Keep subjective goals as explicit review questions. Do not silently turn them into arbitrary geometry thresholds.
  5. Read references/modeling-contract.md for the contract shape.

Default to a finished-quality asset

Treat “game-ready,” “stylized,” and “optimized” as quality constraints, not as synonyms for visibly low-poly.

  • Unless the user explicitly requests low-poly, blockout-only, voxel, faceted, PS1-era, or an unusually strict platform budget, target a polished smooth model with clean silhouettes, bevels or support geometry, appropriate subdivision or curve resolution, and readable secondary and tertiary forms.
  • Use the lowest density that preserves the intended finish from every evidence view. Do not optimize away the shape language, material breaks, or contact detail that makes the asset feel complete.
  • Preserve an explicitly requested low-poly style. Do not smooth or subdivide away intentional planar forms merely because the normal default is polished.
  • A triangle ceiling is a limit, not a target. Do not celebrate being far under budget when the result still reads as a blockout.

Read the full file on GitHub · 137 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · +18 lines 3be4f5470168
  2. 7d ago First seen · 119 lines · 64 tokens per session scan A 10adb43bf498

Subscribe to this mod's changes

blender-modeling-workflow is a skill published in the GitHub repository ifBars/blender-agent-studio (14 stars, last pushed today), licensed MIT. It adds 64 tokens to every session and 1,504 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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