blender-render

blender-render is a skill for Claude Code from dcc-mcp/dcc-mcp-blender. It costs 24 tokens per session (3,574 once invoked), scanned A, original, MIT.

A Blender rendering helper for producing still images and longer or multi-layer renders. A render is the process of turning a 3D scene into an image or animation.

In plain words
What is it for?
Use it to render still scenes, start animation or EXR/PNG jobs, monitor them by job ID, cancel them, and configure output.
Why use it?
It keeps the interactive Blender session responsive during longer jobs and provides a way to check or stop background rendering jobs.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to render still scenes, start animation or EXR/PNG jobs, monitor them by job ID, cancel them, and configure output.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-blender/blender-render
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-blender --skill blender-render
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-blender

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-render

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-render/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-render)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-render"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-render/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-render

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-render"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-render.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,574 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.03574
Opus 5.5 $0.00010 $0.01430
Sonnet 5.5 $0.00005 $0.00715
Haiku 4.5 $0.00002 $0.00357

Measured 2d ago against content hash f164e77b2a6d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blender-render scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

The scan reads SKILL.md. This mod also ships 17 executable files (scripts/cancel_render_job.py, scripts/capture_viewport.py, scripts/clear_render_region.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_blender/skills/blender-render/SKILL.md · 263 lines

How it starts

The opening of the file, as written. The whole thing — 263 lines — stays where its author put it; the contents beside it link to each section on GitHub.

blender-render

Use render_scene for short stills. Use start_render_job for animation or multi-layer EXR or display-ready PNG / JPEG / TIFF / BMP output so the interactive Blender process remains responsive; poll with get_render_job and cancel only through the returned job id.

start_render_job accepts the output containers OPEN_EXR_MULTILAYER, OPEN_EXR, PNG, JPEG, TIFF, BMP. Omit output_format to reuse the scene's render.image_settings.file_format. A scene set to any other container is rejected before any frame renders rather than silently falling back to EXR — call set_render_settings or set_render_output to change it and resubmit.

Animation PNG resume/progress checks validate chunk CRCs, a complete zlib stream, and the filtered scanline layout (including Adam7), without calling bpy from status-query threads. They do not reconstruct pixels, validate all ancillary metadata, or establish visual quality. PNG files or inflated image data above 1 GiB, more than 1,000,000 total scanlines across all Adam7 passes, APNG, and unknown critical chunks fail closed. Each poll rechecks each job frame once, with bounded memory but work proportional to compressed and inflated image bytes; avoid tight polling of long/high-resolution sequences. A tracked PNG frame that becomes invalid after completion makes the job failed on its next query. Frames skipped at submission are not subsequently tracked by that job.

Other animation formats still use signature-only checks, which do not prove completeness. Independently decode EXR/JPEG/TIFF/BMP deliverables before trusting them; integrity support for those formats remains open in issue #315.

Use start_multiview_render_job for a bounded camera list (up to 8) and beauty/wire PNG deliverables. It saves an isolated copy of the current scene without changing the live filename, selection, materials, or settings. The worker uses factory startup with automatic scripts disabled. External assets must remain accessible; add-on-generated render dependencies are not loaded. Beauty uses the saved render engine (Cycles uses CPU) but bypasses compositor and sequencer to contain file output. Resolution is explicit and border rendering is disabled. Cameras render the current saved frame; camera animation markers are not used to select views.

Wire shows original mesh edges as physical tubes over the same unmodified mesh surfaces. Modifiers and shape keys are disabled, non-mesh geometry is omitted, and hidden render objects remain hidden. This is source topology, not evaluated modifier topology or a screen-space overlay. Radius is in local object units and scales with the object. The wire pass uses Cycles CPU. Requests exceeding the explicit max_source_edges budget (default 100,000; maximum 500,000) are rejected. Each PNG is decoded by Blender, dimension checked, and hashed; status reads verify the entire file hash. Failed images retain individual errors and do not make the batch successful.

Read the full file on GitHub · 263 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +34 lines f164e77b2a6d
  2. 3d ago Changed · +42 lines d3c19bfdb2d6
  3. 4d ago Changed · +16 lines ef8683cc9b7a
  4. 9d ago Changed · +12 lines 0b2149bf2324
  5. 11d ago Changed · +18 lines c3cd77a6ce93
  6. 23d ago Changed · +7 lines 8e88f5a8738b
  7. 29d ago Changed · +30 lines 00263029c77e
  8. 1mo ago Changed · +33 lines 14f540f6167d
  9. 1mo ago Changed · +2 lines 77a1e8460305
  10. 1mo ago First seen · 69 lines · 24 tokens per session scan A a666d4fe7d62

Subscribe to this mod's changes

blender-render is a skill published in the GitHub repository dcc-mcp/dcc-mcp-blender (50 stars, last pushed yesterday), licensed MIT. It adds 24 tokens to every session and 3,574 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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