patch-notes

patch-notes is a skill for Claude Code from Donchitos/Claude-Code-Game-Studios. It costs 24 tokens per session (2,304 once invoked), scanned A, original, MIT.

A release-note generator that turns developer changes from version history, sprint records, and changelogs into text written for players.

In plain words
What is it for?
Use it to create brief, detailed, or full patch notes for a specified game version.
Why use it?
It removes developer terminology and gathers release information into communication that players can understand.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

Good fit Use it to create brief, detailed, or full patch notes for a specified game version.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/patch-notes
About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 26,893 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Donchitos/Claude-Code-Game-Studios --skill patch-notes
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for patch-notes

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/patch-notes/github.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/patch-notes)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/patch-notes"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/patch-notes/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for patch-notes

Your own site · 80×15
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/patch-notes"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/patch-notes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,304 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 7
    Skill selects an external model or provider that may use a different account or billing plan than the operator expects. Undisclosed model switches can cause unexpected cost or quota consumption.
    Fix: Remove the model/provider override or disclose it prominently and require explicit operator approval before invoking an external coding CLI or billed model.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.02304
Opus 5.5 $0.00010 $0.00922
Sonnet 5.5 $0.00005 $0.00461
Haiku 4.5 $0.00002 $0.00230

Measured today against content hash 41e7a4b4b1d5, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

patch-notes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

4 near-identical copies found in the catalogue:

.claude/skills/patch-notes/SKILL.md · 252 lines

How it starts

The opening of the file, as written. The whole thing — 252 lines — stays where its author put it; the contents beside it link to each section on GitHub.

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation

Automation mode: Resolve modes.automation (project.local.yaml → project.yaml → default collaborative). Every AskUserQuestion call and every file write follows .claude/docs/automation-modes.md (collaborative asks always · guided major-only · autonomous logs and proceeds; automation_always_ask categories always prompt).

Patch Notes

Provenance check — before reading any history

Confirm the history you are about to read belongs to THIS game. Run this before Phase 2 and stop if it fails.

  1. Sample the recent log: git log --oneline -20. If it is empty or git is unavailable, skip this check — there is nothing to classify, and Phase 2's no-changelog-data branch is the right stop.
  2. Classify every commit in the range, one at a time, into exactly one of:
    • Game — changes the game the player plays: mechanics, content, balance, art, audio, UI, a bug in any of those.
    • Framework / maintenance — changes CCGS itself or the project's tooling: subjects naming skills, hooks, agents, the test plan, CI, the framework's own docs. Excluded from player-facing notes, but not a reason to stop.
    • Unclear — treat as framework. A commit you cannot confidently place is not one to write player copy from.
  3. Then decide from the counts:
    • At least one Game commit → proceed, using only those. Say how many of how many you used, so the reader can see the filter ran.
    • Zero Game commits → stop, using the message below, and give the count (0 of how many) so the reader can see the filter ran.

Filter per commit; do not stop on a repo that merely contains maintenance work. Every project built on this framework accumulates commits touching hooks, CI and skills — the game repo is the framework repo, so a repo-level stop fires on virtually every real project. The danger is not that such commits exist; it is that they get rendered as player-facing copy. Excluding them addresses that exactly, and a repo-level stop does not.

Read the full file on GitHub · 252 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · -4 lines 41e7a4b4b1d5
  2. 11d ago Changed · +2 lines b46da0c3339b
  3. 20d ago Changed · +12 lines 23cf1e7ae25b
  4. 25d ago Changed c713d62f5396
  5. 26d ago Changed · +55 lines · -9 tokens per session af905f79e2b7
  6. 1mo ago First seen · 187 lines · 33 tokens per session scan A ffb34d12e0d3

Subscribe to this mod's changes

patch-notes is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (26,893 stars, last pushed yesterday), licensed MIT. It adds 24 tokens to every session and 2,304 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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