patch-notes

patch-notes is a skill for Codex from frabcd/codex-ai-game-studio. It costs 33 tokens per session (1,522 once invoked), scanned A, a copy of patch-notes, MIT.

A tool that turns development records into patch notes, which are release updates written for players. It uses git history, changelogs, sprint reviews, balance documents, and bug-fix records when available.

In plain words
What is it for?
Use it to prepare brief, detailed, or developer-commentary patch notes for a game version.
Why use it?
It translates technical development language into information players can understand. It also provides notes when changes are spread across several internal sources.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions subagents; mentions Codex; $skill-name invocation.

Good fit Use it to prepare brief, detailed, or developer-commentary patch notes for a game version.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/patch-notes
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill patch-notes
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for patch-notes

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/patch-notes/github.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/patch-notes)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/patch-notes"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/patch-notes/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for patch-notes

Your own site · 80×15
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/patch-notes"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/patch-notes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,522 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 83% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.01522
Opus 5.5 $0.00013 $0.00609
Sonnet 5.5 $0.00007 $0.00304
Haiku 4.5 $0.00003 $0.00152

Measured 1mo ago against content hash cb9a33893c59, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

patch-notes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

83% identical to patch-notes — 102 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/ai-game-studio/skills/patch-notes/SKILL.md · 188 lines

How it starts

The opening of the file, as written. The whole thing — 188 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Port provenance: adapted from the pinned upstream source at 984023ddac0d5e27624f2baacde6105e45de375f under MIT; see the repository parity ledger for the exact path and blob.

Phase 1: Parse Arguments

  • version: the release version to generate notes for (e.g., 1.2.0)
  • --style: output style — brief (bullet points), detailed (with context), full (with developer commentary). Default: detailed.

If no version is provided, ask the user before proceeding.


Phase 2: Gather Change Data

  • Read the internal changelog at production/releases/[version]$ai-game-studio:changelog.md if it exists
  • Also check docs/CHANGELOG.md for the relevant version entry
  • Run git log between the previous release tag and current tag/HEAD as a fallback
  • Read sprint retrospectives in production/sprints/ for context
  • Read any balance change documents in design/balance/
  • Read bug fix records from QA if available

If no changelog data is available (neither production/releases/[version]$ai-game-studio:changelog.md nor a docs/CHANGELOG.md entry for this version exists, and git log is empty or unavailable):

"No changelog data found for [version]. Run $ai-game-studio:changelog [version] first to generate the internal changelog, then re-run $ai-game-studio:patch-notes [version]."

Verdict: BLOCKED — stop here without generating notes.


Phase 2b: Detect Tone Guide and Template

Tone guide detection — before drafting notes, check for writing style guidance:

  1. Check .ai-game-studio/project.json for any "tone", "voice", or "style" fields or sections.
  2. Check docs/PATCH-NOTES-STYLE.md if it exists.
  3. Check design/community/tone-guide.md if it exists.
  4. If any source contains tone/voice/style instructions, extract them and apply them to the language and framing of the generated notes.
  5. If no tone guidance is found anywhere, default to: player-friendly, non-technical language; enthusiastic but not hyperbolic; focus on what the player experiences, not what the developer changed.

Read the full file on GitHub · 188 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 188 lines · 33 tokens per session scan A cb9a33893c59

Subscribe to this mod's changes

patch-notes is a skill published in the GitHub repository frabcd/codex-ai-game-studio (17 stars, last pushed yesterday), licensed MIT. It adds 33 tokens to every session and 1,522 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 83% identical to patch-notes, differing in 102 lines, and is treated as a copy.

Related

Other skills, from other repositories

scenario-maya-retopology-uv

Use when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo this character", Quad Draw, Retopologize), testing it deforms before rigging (bad elbow or wrist bend, lids popping through the eyes), or…

scenario-labs/skills · 138 tokens

scenario-zbrush-expert

Use when an agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush, DynaMesh, ZRemesher, UVs, export, polypaint, posing, 3D print, clean up an AI mesh in ZBrush), when writing ZBrush Python (zbrush.commands) or ZScript, when the ZBrush bridge is not answering, a palette path or set() does nothing, a scripted…

scenario-labs/skills · 124 tokens

scenario-godot-expert

Use when an agent drives Godot 4.7 on macOS or Windows for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless editor (-e) or an MCP server into a running editor; when a run hangs or fails silently, a capture is black, Godot 3 code breaks in…

scenario-labs/skills · 139 tokens

scenario-godot-animation

Use when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop settings, BoneMap retargeting and shared animation libraries, root motion, foot sliding, foot IK with TwoBoneIK3D or custom SkeletonModifier3D…

scenario-labs/skills · 114 tokens

motion

Reconstruct a skeleton from calibrated mesh projections and sequential VLM joint annotations, then fit joints and skin weights. Generate motion from joint-position trajectories, rhythm and contact constraints through IK; refine bone orientation against the action, then export, retarget and validate on the target mesh.

OpenDCAI/GameFactory-3A · 0 tokens

3d_scene

Choose how to build a 3dscene asset. Do not default to one pipeline for every task: what the user specified about the scene's appearance matters more than the scene type, and generative reconstruction is the least stable route here.

OpenDCAI/GameFactory-3A · 0 tokens